Cloud Strife
The main character in Final Fantasy 7...
- Category First Person
- Size 339.7 KB
- Program by Mark Potnick
Cloud Strife
The main character in Final Fantasy 7. Model + skins w/ctf support.
12-20-98
================================================================
Model Name : Cloud Strife 2.0:VI (thats 'Vast Improvement' not 6)
installation directory : quake2/baseq2/players/cloud
Author : Mark Potnick
Email Address : [email protected] or [email protected]
Model description : (old description) Here it is, my first finished original ppm for quake
2. The model is the main character in Final Fantasy 7, an RPG for the
PSX, and just released for the PC. I figured that I love the game so
much that I might as well play as Cloud in Quake 2. For some of the
animations I tried to mimic actual animations from FF7. It turned out
pretty well. Cloud does not have a gun, he carries a big-ass sword.
If you have a problem with that, then you shouldn't have downloaded the
model :P Feel free to make, or improve, skins for it. If you do, be
sure to send it to me so's that I might be able to use it. No one may
use this model in any mod (privite or commercial) without the
permission of myself (please). If you are intrested in using it for
that purpose, feel free to mail me about it.
Other info : Ok. My first Cloud version wasn't what it should have been. 3 days ago
I started to revise it. I made another base skin, 256x256 (hell yeah),
and 3 new skins: 1 normal and 3 ctf. (what? 1+3 is 4 mark! I know,
but remember, Cloud's regular suit is blue and I used that.) Sorry to
all (all? there were like, 2 :) those ppl trying to make new skins for
the old baseframe. I would think that to be extremely hard, so make
skins for this one instead. I also re-animated the stand animation
(he was bouncing all over the place) and I animated a new flip
animation. (his sword spins 360* but his hand/arm does not :) Finally:
YES, the sword is still the same size, so boo. I wanted to add View
Wep support and have the different weapons from FF7, but i ran into
some difficulties. If anyone wants to help, or do this for me, feel
free to e-mail me.
Additional Credits to : id Software, Eidos, Squaresoft, all the ppl who made the tools i use
Thanks to : [see above]
================================================================
* Play Information *
New Sounds : nope
CTF Skins : i think (i'm not too sure about the green team filename)
VWEP Support : no :(
* Construction *
Poly Count : 613
Vert Count : 367
Skin Count : 3
Base : modified off my old cloud model
Editor used : QME for modeling, QMElight 3.1 for animating and exporting, Q2Modeler
for importing anims and exportind to md2, NST for arranging faces and
shading, SkinEd for touching up the skin, PPMIFLE for touching up the
skin
Known Bugs : the sword placement in his hand may not be perfect in some anims
Build/Animation time : 3 days plus whatever it took before (awhile)
* How to use this model *
Unzip the zip file to your quake2 directory. It's got path information so it should end up in
quake2/baseq2/players/cloud.
* Copyright / Permissions *
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
Final Fantasy VII (C) 1998 Square Co.
Final Fantasy and SquareSoft are registered trademarks of Square Co. Ltd.
The cloud.md2 model is (C) 1998 Mark Potnick