menu
menu

Jason Voorhees

A 'Jason' model for Quake 2...

Jason Voorhees

A 'Jason' model for Quake 2.

04.26.99

================================================================

Model Name : Jason Voorhees, v1.0

installation directory : quake2/baseq2/players/jasonv

Author : Pestilence

Email Address : [email protected]

Web Address : www.psychosis-studios.com/psychodm

Model description : Here for your fragging pleasure is

Jason Voorhees, the indestructible

(and extremely soft-spoken) serial

killing goalie from hell. It's Friday

the 13th: Jason Takes Stroggos.

Other info : Jason's always been my favorite of all

the kooky slasher flick anti-heroes,

so I figured I'd let him build up his

recently stagnant body count in Q2.

This release is complete, and thus

designated version 1.0, but there are

more skins and a custom sound pack

planned if/when time allows...

Additional Credits to : id Software

Thanks to : id Software, the Q2PMP, and all the

helpful folks at the Q2PMP boards

================================================================

* Play Information *

New Sounds : nope (for now)

CTF Skins : yep (red and blue)

VWEP Support : yep

* Construction *

Poly Count : tris-623

weapon-varied (id VWep)

Vert Count : tris-337

weapon-varied (id VWep)

Skin Count : 3 (for now)

Base : built from scratch (except the hands,

which were adapted from my previous

models)

Editor used : Modeling: Lightwave 5.6

Animating: Lightwave 5.6 + Puppet Master

Compiling: qME 3.1p2

Skinning: Npherno's Skin Tool .9b3

Photoshop 4.0.1

Testing: Skinview 4.3

Known Bugs : There's a couple problems that arose after

I'd completed the animations, so I didn't

go back and change them: The mask has no

back faces, so it looks like it disappears

when he removes it in the taunt anim. Also,

the pit and claws of hell float above the

ground just a little bit, and they're an

excessive use of polys, I know. Also, his

face doesn't really look like it does in

any of the flicks. If you want to call that

a bug. Finally, I'm sure there are the odd

clipping issues here and there as there are

with just about every model.

Build/Animation time : 2 weeks, roughly

* How to use this model *

Unzip everything here into your Quake2 directory. (Using WinZip is my

preferred method.) That's it!

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

Jason Voorhees is (C) New Line Cinema, I think.

Everyone else, don't try to make money off this thing, or you will meet

with furious anger and punishment via machete. If you want to use the

model otherwise, please let me know.

Top 3 Jason Voorhees Alternatives

Civilian vwep

Models that give vweap support to the civi model...

Excess Models

Some are close to complete and need little work to be...

FlyTrap.zip

Play Quake2 as a Venus Fly Trap! (ctf compliant)...

Recommended Software

Confirmit

A thorough data collection API that can provide context for your sales and customer insights

Salad

This program activates the power of your system and is ideal for gamers

FACT-Finder

Utilize powerful AI to conduct extensive searches that maximize merchandising efforts while providing sales recommendations