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Ride The Lightning

Here is a deathmatch map for two-to-eight people...

Ride The Lightning

Here is a deathmatch map for two-to-eight people.

Ride The Lightning By: U8Poo (map Poodm1)

Quake2 Deathmatch Map

Emailto: [email protected]

---------------------------INSTALL-------------------------

===== To install unzip to your quake2\baseq2 folder========

===== If you dont knwo whare this is it is C:\quake2\baseq2

--------------------------PLAY INFO------------------------

Map Poodm1

Single Player : No

Coopertive : Nope

Deathmatch : 100% Yup

Ctf : Not Yet but maby soon ;)

Players : 2-8

It seems to be very fun 1vs1, good connectivity.

About 5 players seems perfect though not too fast

or slow.

R_Speeds WPolly : 680 is the highest I could find...

it beats 'The Edge' as far as proformance, overall it avrages

about 450 Wpolly, this map should be bearable in software but

i wouldnt recommend it... much better in OpenGL :)

Lava : No

Slime/Acid : No

Water : Yes, Not much

Elevators : No

JumpPads : Yes, 1

Doors : No

Sky : Unit1_

NewSounds : No

NewTextures : Yes, Q1 Q2 Q3a and some by me :)

NewArchitecture : Yes, None of that old Baseq2 Looking stuff

All original my style architecture (if u can call it that lol)

Lots of curves and curved stairs. :)

--------------------------ITEM INFO-------------------------

MegaHealth : Yes

Quad : No

Armor : Yes, Jacket,Combat

Health : 2,10,25, and adrenaline

PowerShield : Hell NO!

Shotgun : Yes

SuperShotgun : Yes

Machinegun : Yes, 2

Chaingun : Yes

HandGrenades : Yes, Lots ;)

GrenadeLauncher : Yes

RocketLauncher : Yes, 2

HyperBlaster : Yes

Railgun : Yes

Bfg : Maby ;) But I dont like it...

Shells : Yes

Bullets : Yes

Grenades : Yup :)

Rockets : Yes

Cells : Yes

Slugs : Yes

----------------------CONSTRUCTION INFO---------------------

Base : Original

Version : 1.0 No Updates Ever

Editor Used : Qoole 99v .98

Known Bugs : Jump pad can get stuck.

Note: If you happen to notice the micro gaps in the big curved walls

and stairs they are because of a floating point problem in qoole

I nolonger use qoole and thoes cracks arnt my fault :)

-------------------------COMPILE INFO-----------------------

This map was a very quick 12 min compile because of its layout

Machine : 300 mHZ P2 128 RAM SCSI hdd

System : Winblows 98 SE

ArghRad : No, basic qoole compile tools.

Saving file: C:\Quake2\baseq2\maps\poodm1.map

===== Executing process: =====

C:\QOOLE\bin\QBSP3.EXE poodm1

----------- qbsp3 -----------

original code by id Software

Modified by Geoffrey DeWan

Revision 1.08

-----------------------------

gamedir set to C:\Quake2\baseq2\

entering C:\Quake2\baseq2\maps\poodm1.map

Entity 85, Brush 0: mixed face contents

Brush: Line 6061, file C:\Quake2\baseq2\maps\poodm1.map

Entity 86, Brush 0: mixed face contents

Brush: Line 6072, file C:\Quake2\baseq2\maps\poodm1.map

0...1...2...3...4...5...6...7...8...9... (4)

0...1...2...3...4...5...6...7...8...9... (3)

writing C:\Quake2\baseq2\maps\poodm1.prt

Writing C:\Quake2\baseq2\maps\poodm1.bsp

14 seconds elapsed

===== Process Terminated =====

===== Executing process: =====

C:\QOOLE\bin\QVIS3.EXE poodm1

----------- qvis3 -----------

original code by id Software

Modified by Geoffrey DeWan

Revision 1.02

-----------------------------

reading C:\Quake2\baseq2\maps\poodm1.bsp

reading C:\Quake2\baseq2\maps\poodm1.prt

667 portalclusters

1805 numportals

0...1...2...3...4...5...6...7...8...9... (14)

0...1...2...3...4...5...6...7...8...9... (428)

Average clusters visible: 112

Building PHS...

Average clusters hearable: 363

visdatasize:81042 compressed from 117392

writing C:\Quake2\baseq2\maps\poodm1.bsp

442.0 seconds elapsed

===== Process Terminated =====

===== Executing process: =====

C:\QOOLE\bin\QRAD3.EXE poodm1

----------- qrad3 ----------

original code by id Software

Modified by Geoffrey DeWan

Revision 1.04

Compiled for Pentium processors

-----------------------------

gamedir set to C:\Quake2\baseq2\

reading C:\Quake2\baseq2\maps\poodm1.bsp

0...1...2...3...4...5...6...7...8...9... (135)

0...1...2...3...4...5...6...7...8...9... (109)

0...1...2...3...4...5...6...7...8...9... (7)

writing C:\Quake2\baseq2\maps\poodm1.bsp

257 seconds elapsed

===== Process Terminated =====

-----------------------OTHER STUFF-----------------

YOU MAY NOT DECOMPILE,REVERSE ENGINERE, OR USE THIS MAP AS A BASE.

YOU MAY FREELY DISTRIBUTE THIS MAP ELECTRONICLY, IF U WISH TO SELL

IT (WICH I DOUBT) U MUST CONTACT ME FIRST. IF U WISH TO INCLUDE THIS ON A MAGIZINE CD U MUST CONTACT ME. COMMERCIAL SERVERS MUST ALSO CONTACT ME IF THEY WISH TO PLAY THIS MAP. Email [email protected]

Please Email Me if u wish to post a review of this map on any website.

If u run a non commercial server u may run this map as much as u like

hehe :)

To any body who does run this map on a server Thank you

Thanks Also go to all the people who helped beta test it

unfortunatley i got too lazy to work out the bugs in the jump pad

so i didnt fix em ... o well...

for screen shots of my other maps go to these links

(copy and paste into ur browser is much easyer)

http://www.geocities.com/qgm_poo/qgm2.jpg

http://www.geocities.com/qgm_poo/qgm5.jpg

http://www.geocities.com/qgm_poo/qgm9.jpg

http://www.geocities.com/qgm_poo/qgm3b.jpg

http://www.geocities.com/qgm_poo/qgm6b.jpg

http://www.geocities.com/qgm_poo/poo1r.jpg

http://www.geocities.com/qgm_poo/1poodm1.jpg

http://www.geocities.com/qgm_poo/2poodm1.jpg

http://www.geocities.com/qgm_poo/3poodm1.jpg

http://www.geocities.com/qgm_poo/4poodm1.jpg

At the time of this read me the following pics are unfinished maps

http://www.geocities.com/qgm_poo/preview1.jpg

http://www.geocities.com/qgm_poo/preview2.jpg

I will soon have a website up at www.U8Poo.com :) lol

The Geocities account is just a file thing there is no website there

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