Ride The Lightning
Here is a deathmatch map for two-to-eight people...
- Category First Person
- Size 809.1 KB
- Program by U8Poo
Ride The Lightning
Here is a deathmatch map for two-to-eight people.
Ride The Lightning By: U8Poo (map Poodm1)
Quake2 Deathmatch Map
Emailto: [email protected]
---------------------------INSTALL-------------------------
===== To install unzip to your quake2\baseq2 folder========
===== If you dont knwo whare this is it is C:\quake2\baseq2
--------------------------PLAY INFO------------------------
Map Poodm1
Single Player : No
Coopertive : Nope
Deathmatch : 100% Yup
Ctf : Not Yet but maby soon ;)
Players : 2-8
It seems to be very fun 1vs1, good connectivity.
About 5 players seems perfect though not too fast
or slow.
R_Speeds WPolly : 680 is the highest I could find...
it beats 'The Edge' as far as proformance, overall it avrages
about 450 Wpolly, this map should be bearable in software but
i wouldnt recommend it... much better in OpenGL :)
Lava : No
Slime/Acid : No
Water : Yes, Not much
Elevators : No
JumpPads : Yes, 1
Doors : No
Sky : Unit1_
NewSounds : No
NewTextures : Yes, Q1 Q2 Q3a and some by me :)
NewArchitecture : Yes, None of that old Baseq2 Looking stuff
All original my style architecture (if u can call it that lol)
Lots of curves and curved stairs. :)
--------------------------ITEM INFO-------------------------
MegaHealth : Yes
Quad : No
Armor : Yes, Jacket,Combat
Health : 2,10,25, and adrenaline
PowerShield : Hell NO!
Shotgun : Yes
SuperShotgun : Yes
Machinegun : Yes, 2
Chaingun : Yes
HandGrenades : Yes, Lots ;)
GrenadeLauncher : Yes
RocketLauncher : Yes, 2
HyperBlaster : Yes
Railgun : Yes
Bfg : Maby ;) But I dont like it...
Shells : Yes
Bullets : Yes
Grenades : Yup :)
Rockets : Yes
Cells : Yes
Slugs : Yes
----------------------CONSTRUCTION INFO---------------------
Base : Original
Version : 1.0 No Updates Ever
Editor Used : Qoole 99v .98
Known Bugs : Jump pad can get stuck.
Note: If you happen to notice the micro gaps in the big curved walls
and stairs they are because of a floating point problem in qoole
I nolonger use qoole and thoes cracks arnt my fault :)
-------------------------COMPILE INFO-----------------------
This map was a very quick 12 min compile because of its layout
Machine : 300 mHZ P2 128 RAM SCSI hdd
System : Winblows 98 SE
ArghRad : No, basic qoole compile tools.
Saving file: C:\Quake2\baseq2\maps\poodm1.map
===== Executing process: =====
C:\QOOLE\bin\QBSP3.EXE poodm1
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.08
-----------------------------
gamedir set to C:\Quake2\baseq2\
entering C:\Quake2\baseq2\maps\poodm1.map
Entity 85, Brush 0: mixed face contents
Brush: Line 6061, file C:\Quake2\baseq2\maps\poodm1.map
Entity 86, Brush 0: mixed face contents
Brush: Line 6072, file C:\Quake2\baseq2\maps\poodm1.map
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (3)
writing C:\Quake2\baseq2\maps\poodm1.prt
Writing C:\Quake2\baseq2\maps\poodm1.bsp
14 seconds elapsed
===== Process Terminated =====
===== Executing process: =====
C:\QOOLE\bin\QVIS3.EXE poodm1
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.02
-----------------------------
reading C:\Quake2\baseq2\maps\poodm1.bsp
reading C:\Quake2\baseq2\maps\poodm1.prt
667 portalclusters
1805 numportals
0...1...2...3...4...5...6...7...8...9... (14)
0...1...2...3...4...5...6...7...8...9... (428)
Average clusters visible: 112
Building PHS...
Average clusters hearable: 363
visdatasize:81042 compressed from 117392
writing C:\Quake2\baseq2\maps\poodm1.bsp
442.0 seconds elapsed
===== Process Terminated =====
===== Executing process: =====
C:\QOOLE\bin\QRAD3.EXE poodm1
----------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
Compiled for Pentium processors
-----------------------------
gamedir set to C:\Quake2\baseq2\
reading C:\Quake2\baseq2\maps\poodm1.bsp
0...1...2...3...4...5...6...7...8...9... (135)
0...1...2...3...4...5...6...7...8...9... (109)
0...1...2...3...4...5...6...7...8...9... (7)
writing C:\Quake2\baseq2\maps\poodm1.bsp
257 seconds elapsed
===== Process Terminated =====
-----------------------OTHER STUFF-----------------
YOU MAY NOT DECOMPILE,REVERSE ENGINERE, OR USE THIS MAP AS A BASE.
YOU MAY FREELY DISTRIBUTE THIS MAP ELECTRONICLY, IF U WISH TO SELL
IT (WICH I DOUBT) U MUST CONTACT ME FIRST. IF U WISH TO INCLUDE THIS ON A MAGIZINE CD U MUST CONTACT ME. COMMERCIAL SERVERS MUST ALSO CONTACT ME IF THEY WISH TO PLAY THIS MAP. Email [email protected]
Please Email Me if u wish to post a review of this map on any website.
If u run a non commercial server u may run this map as much as u like
hehe :)
To any body who does run this map on a server Thank you
Thanks Also go to all the people who helped beta test it
unfortunatley i got too lazy to work out the bugs in the jump pad
so i didnt fix em ... o well...
for screen shots of my other maps go to these links
(copy and paste into ur browser is much easyer)
http://www.geocities.com/qgm_poo/qgm2.jpg
http://www.geocities.com/qgm_poo/qgm5.jpg
http://www.geocities.com/qgm_poo/qgm9.jpg
http://www.geocities.com/qgm_poo/qgm3b.jpg
http://www.geocities.com/qgm_poo/qgm6b.jpg
http://www.geocities.com/qgm_poo/poo1r.jpg
http://www.geocities.com/qgm_poo/1poodm1.jpg
http://www.geocities.com/qgm_poo/2poodm1.jpg
http://www.geocities.com/qgm_poo/3poodm1.jpg
http://www.geocities.com/qgm_poo/4poodm1.jpg
At the time of this read me the following pics are unfinished maps
http://www.geocities.com/qgm_poo/preview1.jpg
http://www.geocities.com/qgm_poo/preview2.jpg
I will soon have a website up at www.U8Poo.com :) lol
The Geocities account is just a file thing there is no website there