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fbdm2.bsp / ShadowHall

Quake II 1-on-1 DM level...

fbdm2.bsp / ShadowHall

Quake II 1-on-1 DM level. Also works for up to six players (will get kinda tight with six.)

1998-03-01

================================================================

Title : fbdm2.bsp / ShadowHall

Author : Jens Andreasson

Email Address : [email protected]

Description : Dm lvl for q2.

Where to get : http://home6.swipnet.se/~w-66360 (hmm, noticed that I've missed

w- thing in earlier .txt files)and cdrom.com

Other Works : Fbdm1-3, get 'em.

Ttemple, blueish dm lvl.

Det, large Dm which should have been playtested-and after that probably never released...

Grav, a sick experimental dm.

Dm46, Dm 4-6 conversion that becamesomething else.

Metall, Dump, first q2 lvls...

Pain, good 1-1 2-2 map for Quake1.

Thanks to : The man behind radiant.

The "lan-group" and my friends.

================================================================

* Other Info / Authors notes *

Ok, here we go. My first "blah"DM# release. I named it so since Im uploading 2 more levels with it to. Those are,

as you may have guessed, fbdm1 and 2.

I didnt feel these lvls would fit in a pak together, so I didnt do that. Also, with a pak, some kind of mod should

follow, and though I have some ideas, Im not capable right now to do that.

This lvl, along with the other fb:s has been playtested and checked with a 3dfx card, so the light shouldnt look

like shit, though some parts may be kinda dark since rgb colored lights shines less then white light...pretty

obvious.

This lvl is a bit larger than the first fb map...size will increase.

* Play Information *

Single Player : For practice.

Cooperative : No

Deathmatch : As always, 11 starts.

Difficulty Settings : No

New Sounds : No

New Graphics : No

Sound Track : Not def.

Demos Replaced : None

Source Included : No

Exit's To : No

Recommended # of Players: (2)-4-6-(8)

* Construction *

Base : New level from scratch.

Editor(s) used : Radiant 0.44

Known Bugs : None

Brushes : 830 brushes and 148 entinties.

Construction Time : Around 20 hours, spread on 2 days + some hours of

playtesting.

* How to use this level *

Make a "maps" directory in ../quake2/baseq2 and copy the level into it.

In Quake2, bring up the console and type in "map fbdm2".

* Copyright / Permissions *

This level is (c) by Jens Andreasson 1998.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission!

You MAY distribute this BSP through any electronic network (internet,

FIDO, local BBS etc.).

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