4 In line
The objective of 4-In-Line is to get four peg in a line,...
- Category Gaming
- Size 92 KB
4 In line
The objective of 4-In-Line is to get four peg in a line, either horizontally, vertically or diagonally.
4-In-Line Copyright (c) 1997-98 Tan Kok Mun
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the shareware version of 4-In-Line 1.6 for Pilot.
Please read REGISTER.TXT for more information.
The latest version of this software can be found at :
http://home.pacific.net.sg/~kokmun/
CONTENTS
========
0. WHAT'S NEW
1. GAME FEATURES
2. THE GAME
3. TO PLAY
4. INSTALLATION
5. DISCLAIMER
6. REGISTERATION INFORMATION
7. DISTRIBUTION
8. SHAREWARE AGREEMENT
9. LICENSING AGREEMENT
10. HISTORY
11. PROBLEM ?
0. WHAT'S NEW
==========
Version 1.6 - Fix screen update problem when command shortcut is used.
- When playing with the computer, you will now be referred
as "YOU" instead of Player 1/Player 2.
- The statistics now contains individual information on game
won by making the first move.
1. GAME FEATURES
=============
- Full UNDO ability.
- HELP ME OUT ability.
- Real time "pilot thinking" progress indicator.
- 3-D look.
- 6 Level of skills with selectable auto mode for level 4, 5 and 6.
- Full game status is saved between session.
This includes UNDO ability.
- Ability to switch pilot skill level in the mid of game.
- Game statistics.
- "Show last move".
- Support two different board size, 6x7 and the standard 7x6.
2. THE GAME
========
The objective of 4-In-Line is to get four peg in a line, either
horizontally, vertically or diagonally.
Each player takes turn in dropping a peg down any one of the 7
vertical columns. The peg will end up at the lowest empty square
for that column.
The side that moves first has a better advantage.
3. TO PLAY
=======
The MENU commands are as follows :
COMMANDS
~~~~~~~~
- New Game : Start a new game.
- Preferences : Set the game preferences.
PILOT LEVEL:
Select the skill level of the pilot. Level 4 and 5
are auto level mode. In this mode the skill level
of the pilot changes as the game progress. The
starting level of the auto mode is controlled by
the AUTO 4 & 5 START LEVEL.
For example, if you select Level 4 and auto start
level of 2, the pilot skill level will start at 2
and as the game progress it will change to 3 and
eventually 4. This changes are indicated by the
main screen pilot skill indicator.
- Help Me Out : The pilot will made a move for you.
- Undo Move : Undo moves that you have done.
You can undo all moves. Each undo will undo the last
step of each player. You can UNDO an ended game.
The UNDO will still work even after you have run
other application and come back to the game at a
later time.
- Show last move : Visually show the last move that was made.
- Resume Game : Resume a pause game.
- Statistics : Show game statistics.
HELP
~~~~
- Rules : Game rules and how to play.
- About : Author information.
4. INSTALLATION
============
Install finline.prc using the standard pilot application installer.
5. DISCLAIMER
==========
The author will not take responsibility for any form of damage or loss
that occurs when/by using this program. By using the program, you have
agreed on all the conditions stated here.
6. REGISTERATION INFORMATION
=========================
For registration information, please read the REGISTER.TXT file.
7. DISTRIBUTION
============
This manual and all accompanying files may be distributed freely,
provided that:
- Neither text nor any other file is modified in any way. No file
may be omitted nor added in the distribution.
- No money may be charged for the program nor for any accompanying
files, other than the usual downloading time fees charged by
commercial BBSes and online services.
- I want to know where my program will be distributed. Please notify me
if it will be included in printed matter, floppy, or CD-ROM before its
publication. No matter what the circumstance, I would strongly
appreciate a copy of whatever collection in which it is included.
8. SHAREWARE AGREEMENT
===================
4-In-Line is a ShareWare. After registeration, you are licence to use
it. All ownership and Copyright of the software belongs to Tan Kok Mun.
Please read LICENSING AGREEMENT below. Each registered copy can only
be used in a single machine.
9. LICENSING AGREEMENT
===================
The software accompanying this document (the Software) and the related
documentation are licensed to you by Tan Kok Mun (the author) after the
registeration or during the trial period of the first 30 usage from the
date of installation.
The software contains copyrighted material and other proprietary material.
10.HISTORY
=======
27/06/1998 - Version 1.6
03/07/1997 - Version 1.5.
- Code optimization and New improved algorithm.
Speed improvement of 30% to 70%.
- Expanded pilot Skill Level to 6.
- New "Cool" Progress Indicator.
- New game statistics.
- Show last move.
- Support two different board size, 6x7 and the standard 7x6.
- Can select any MENU item even while the Pilot
is "thinking".
- Rearrange game preferences. Game preferences
that will not require a restart of a new game is
now in PREFERENCES.
Prefences that require a start of new game is
now under the NEW GAME OPTIONS.
05/04/1997 - Version 1.1.
- Fix the inability to access the MENU when using with
PalmOS 2.0.
- Help/Tips for PREFERENCES.
- Major revision of the documentation.
08/03/1997 - Version 1.0.
- Change software status to US$15 ShareWare.
- Major User Interface revision.
- Auto skill tweak.
- Added UNDO command. Able to undo all steps. Each undo
undo the last step of each player.
Can UNDO an ended game. The UNDO will still work even
after you have run other application and come back to
the game at a later time.
- New About Screen.
- Real time "pilot thinking" progress.
- Larger "PEG" size and 3-D look. New board layout.
- Selectable auto mode for level 4 and 5.
- You can now pause the game when the pilot is "thinking".
This will allowed you to change your preferences if
required. Use resume to resume a pause game.
- Minor bug fixed.
- Full game board status is saved when you exit the game and
restored when you enter the game. This includes UNDO ability.
- With all these new features, the program size is now 19K.
1K less than the previous version.
22/02/1997 - Version 0.9 beta 1.
- New and better peg value calculation algorithm.
Better game play.
- Removed game status restoration to reduce memory
usage. If you think this is useful, let me know.
- Better performance.
- Two auto level. The skill level will start at level 2 and
increase gradually to the maximum of the auto level.
- Able to control how pilot makes it's first move.
This is for those who want a real challenge.
- New icon. Is this better than the last one ???
- Pilot Skill Level 1 is for beginners who's learning to
play the game. Not much look ahead.
Pilot Skill Level 2 provides some challenge but still
beatable with some strategy play.
Pilot Skill Level 3 and beyond provides real challenge.
- This maybe the last beta version before Version 1.0, as
I'm satisfied with it. This beta is for a field test to
catch any unknown bug that I'm not aware of. So far it
has been very stable, no nasty Fatal Exception or data
lost.
14/02/1997 - Version 0.8 beta 2. (Unreleased beta).
- Full game status is saved between session.
- Minor UI changes.
- Minor code fixed.
12/02/1997 - Version 0.8 beta 1.
- AI tweak is almost done. (Much smarter now ...I hope)
- Completed all user interface that is planned for.
- Able to switch pilot skill level in the mid of game.
- Auto skill level. Pilot starts at Level 2 and gradually
increase in skill level to a maximum of 4.
- Can switch out of 4-In-Line even when pilot is "thinking".
- Larger peg size.
04/02/1997 - Version 0.5 beta 3. (Unreleased beta).
- Simplified calculation.
- Bugs fixed.
- AI tweak.
31/01/1997 - Version 0.5 beta 2. (Unreleased beta).
- Fix Fatal Exception when silk screen/hardware key is pressed
when "pilot" is thinking.
30/01/1997 - Version 0.5 beta 1.
- Interface touch-up.
- Better AI.
29/01/1997 - Version 0.3 beta 1. (Unreleased beta).
- Fix pilot hung problem that may cause total data lost.
- Create some randomness in pilot game.
27/01/1997 - Version 0.2 beta 1 (Unreleased beta).
- New preference interface.
- Added show 4-In-Line at end of game.
- New AI algorithm (improve speed).
26/01/1997 - Version 0.1 beta 1.
11.PROBLEM ?
=========
If you wish to contact me, I can be reached at:
E-Mail : [email protected]
Web Page : http://home.pacific.net.sg/~kokmun/