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FEAR - Quake Combat V.2.0 Mod

The Quake Combat for F.E.A.R...

FEAR - Quake Combat V.2.0 Mod

The Quake Combat for F.E.A.R. Combat v2.0 contains

8 Multiplayer maps that support all the F.E.A.R. game modes

based on quake maps.

1 COOP map designed for 4 players , with new AI, traps,etc.

New Game Mode COOP (for the coop map).

Monsters and Bosses from the original Quake 1 series.

All weapons converted to Quake 1 weapons."

Quake Mod 2.0 for F.E.A.R.

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May. 15, 2009

Author : VMan (Gerry Fulton) [email protected]/[email protected]

HomePage: http://www.LithFaq.com

Type of Mod : Total Conversion

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Contents:

1.> Introduction

2.> Installation

3.> Game Description and Layouts

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1.> Introduction:

First off thanks for taking the time to download

this mod.

As many of you know I have always been a big fan

of Quake and in the past released some of the maps

found in this mod for F.E.A.R. as well as the first

Quake Mod (v1.01).

After some time, (about 3 months ugh) and managing to

muster up the willpower, I have constructed a

total conversion mod based on Quake 1.

It's not 100% accurate but hey it's a decent

homage to the original.

Veteran "Quakers" will notice many differences,

especially in the revamped maps.

The lifting platforms and sliding doors have been

removed to help optimize the performance of the game

due to F.E.A.R.s client side based netcode...bleh.

Powerups such as the ring of invisibility never made

it in due to issues found in earlier testbed maps such

as Q3DM1.

The Quad damage has been reduced to a Full Armor and

Full Health powerup.

But!! the Pentagram of Protection remains, and is good

for 30 seconds.

Monsters from the original Quake have been added for the COOP mission,

where 4 players fight thru traps, puzzles and Bosses from the original game.

When playing this be sure to look around for secrets......

So without prattling on and on let's get to the Installation....

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2.> Installation:

(This mod works best with F.E.A.R. Combat but works fine with the Retail version also,

make sure your up to date also with the patch v1.08)

so on to step 1

1.> Inside the Quake_Mod_2.0_executable.rar you will find the executable installer.

extract this file then run it, follow the prompts as asked.

2.> Now with all in place you need to goto ......

C:\Users\Public\Documents\Monolith Productions\FEAR for F.E.A.R. Retail

or

C:\Users\Public\Documents\Monolith Productions\FEARCombat for F.E.A.R. Combat

to aquire your CDKey.

Locate the file called key.ini

you will want to copy this and place it in.......

C:\Program Files\Sierra\FEAR\QuakeMod_User for F.E.A.R. Retail

or

C:\Program Files\Sierra\FEARCombat\QuakeMod_User for F.E.A.R. Combat

Now your ready to go ! One last step !

Within the main directory ......

C:\Program Files\Sierra\FEAR for F.E.A.R. Retail

or

C:\Program Files\Sierra\FEARCombat for F.E.A.R. Combat

you will find a batch file called Quake.bat

use this to launch the mod

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3.> Game Description and Layouts:

Basically you will notice mostly some changes in the overall look of F.E.A.R.

to give it a more quake 1 feel.

The hud has changed only a little....

Health is still found in the lower left hand corner, represented by the

Ranger's Face and a progress bar.

Next to the health is a Armor icon with a progress bar representing Armor.

Located in the lower right corner of the screen is the current ammo type

of the weapon you are using.

The types of ammo that can be found are as follows:

Shotgun Ammo - for use with the loadout shotgun and the double barrelled shotgun.

Nail Ammo - for use with the nailgun and the supernailgun

Rocket Ammo - for use with the Rocket Launcher and Grenade Launcher

Cell Ammo - for use with the ThunderBolt aka Lightning gun

There are no more hand tossed grenades of any type....

Weapons in this mod have been reproduced to act like the original weapons,

use each one to find strengths and weaknesses.

Within the Multiplayer Client Setting section you will notice a new player

Model, The Ranger. There are 12 different skins for Deathmatch games.

Team Characters are Red based, enemies appear as blue versions.

New game mode - COOP (for use with the Quake_COOP map,please note this map was designed for 4 (four) players no more.)

Everything else is basically fear related...as far as setup etc.

MapsList

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within this mod are 7 maps based on the original quake maps...and 2 of my own....

Q1DM1 - Place of Two Deaths (a small DM only map not found in the original Qmaps release for F.E.A.R.)

Q1DM2 - Claustrophobopolis

Q1DM4 - The Bad Place

Q1DM5 - The Cistern

Q1DM6 - The DarkZone

Q1E1M7 - Ziggurat_Vertigo (a low Gravity "secret" map)

Q1HipDM1 - From the Scourge of Armagon expansion pack

DuelForts - A little something of my own creation. Two opposing forts.

Quake COOP - A cooperative play stlye map designed for 4 players that utilizes the new coop gamemode.

This map contains Monsters (AI) from the original quake game and its two expansions.

Complete with various boss charaters from each of the above mentioned.

One more thing, Desriptions in the game are setup for English only, if your French,Russian, whatever

the descriptions will be as they are in fear .... I am not multilingual...... lol

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