Arma 2 Patch v1.04
The latest patch for Arma 2 improves aiming and movement...
- Category First Person
- Size 134.4 MB
Arma 2 Patch v1.04
The latest patch for Arma 2 improves aiming and movement filtering with mouse controls, implements various critical fixes that fixes crashes and game freezes, various mulit-player gameplay improvements, and other updates.
New: Added mouse smoothing to game options.
New: Enabled multiple parameters for MP missions.
New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
New: Command line argument -cpuCount=NNN to override cpu count detection.
Improved: Mouse smoothing disabled for fast movement.
Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
Improved: Audio volume settings.
Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
Fixed: Autocoordination caused rudder oscillation in high speed flight.
Fixed: Crashes in VoN when many players were speaking simultaneously.
Fixed: Immortal freezed soldiers occured in MP.
Fixed: Broken kill scoring in MP (two points for unit kill).
Fixed: Input key actions are no longer active while chat mode.
Fixed: Diag_log used with long text argument caused crash.
Fixed: Mouse scrolling in diary.
Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
Fixed: Time of day synchronized on client after connection to server.
Fixed: Speed of sound simulation.
Fixed: Fire from rifle distort sound.
Fixed: Crash by malformed input to a diag_log scripting function.
Fixed: Dark muzzle flash in some of the weapon optics.
Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
Fixed: Players are no longer forced to reconnect after MP Load on server.
Fixed: Bike rider can be no longer healed.
Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Improved: Communication menu updated to work with the new menu systems.
Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
Fixed: Possible appearance of immortal non-player characters in campaign.
Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
Fixed: (Into the Storm) MP: Bad position of client players during converation.
Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
Fixed: (Manhattan) Escort chopper often shot down.
Fixed: (Manhattan) Palyer stuck in the animation after first scene.
Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
Fixed: (Badlands) Non-fucntional ending in campaign scenario.
Fixed: (Missing in Action) Redundant random sentences from Razor.
Improved: Ambient Civilians module caused lag in MP due to window lights.
Fixed: Undefined variables in Ambient Civilians module.
Fixed: High Command could behave strange when someone added his own display event handler.
Fixed: Wrong positions of objects/logics.
Fixed: Performance problems related to Animals module in MP.
Improved: Some of the vehicle HUDs now contain missing info.
Fixed: Alignment issues on several wrapper UI screens.