Arma 2 Patch v1.04

The latest patch for Arma 2 improves aiming and movement...

Arma 2 Patch v1.04

The latest patch for Arma 2 improves aiming and movement filtering with mouse controls, implements various critical fixes that fixes crashes and game freezes, various mulit-player gameplay improvements, and other updates.


New: Added mouse smoothing to game options.

New: Enabled multiple parameters for MP missions.

New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.

New: Command line argument -cpuCount=NNN to override cpu count detection.

Improved: Mouse smoothing disabled for fast movement.

Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;

Improved: Audio volume settings.

Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.

Fixed: Autocoordination caused rudder oscillation in high speed flight.

Fixed: Crashes in VoN when many players were speaking simultaneously.

Fixed: Immortal freezed soldiers occured in MP.

Fixed: Broken kill scoring in MP (two points for unit kill).

Fixed: Input key actions are no longer active while chat mode.

Fixed: Diag_log used with long text argument caused crash.

Fixed: Mouse scrolling in diary.

Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.

Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.

Fixed: Time of day synchronized on client after connection to server.

Fixed: Speed of sound simulation.

Fixed: Fire from rifle distort sound.

Fixed: Crash by malformed input to a diag_log scripting function.

Fixed: Dark muzzle flash in some of the weapon optics.

Fixed: MP: Ships and boats used excessive bandwidth and CPU power.

Fixed: Players are no longer forced to reconnect after MP Load on server.

Fixed: Bike rider can be no longer healed.

Fixed: Sometimes crew of a near vehicle was visible through the vehicle.


Improved: Communication menu updated to work with the new menu systems.

Fixed: Some persistent RE calls added for better JIP compatibility in campaign.

Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.

Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.

Fixed: Possible appearance of immortal non-player characters in campaign.

Fixed: (First to Fight) MP: Logos shown on client every time after JIP.

Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.

Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.

Fixed: (Into the Storm) MP: Bad position of client players during converation.

Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.

Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.

Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.

Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.

Fixed: (Manhattan) Escort chopper often shot down.

Fixed: (Manhattan) Palyer stuck in the animation after first scene.

Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.

Fixed: (Badlands) Non-fucntional ending in campaign scenario.

Fixed: (Missing in Action) Redundant random sentences from Razor.


Improved: Ambient Civilians module caused lag in MP due to window lights.

Fixed: Undefined variables in Ambient Civilians module.

Fixed: High Command could behave strange when someone added his own display event handler.

Fixed: Wrong positions of objects/logics.

Fixed: Performance problems related to Animals module in MP.


Improved: Some of the vehicle HUDs now contain missing info.

Fixed: Alignment issues on several wrapper UI screens.

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