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Europa 1400: The Guild v1.05 Beta 2 [French]

This is for the French edition of Europa 1400: The Guild...

  • Category Real-Time
  • Size 3.3 MB
  • Program by JoWood Productions

Europa 1400: The Guild v1.05 Beta 2 [French]

This is for the French edition of Europa 1400: The Guild bringing your strategy title to v1.05 beta 2. See more information for patch details.

EUROPA 1400 - The guild Fix-List, Patch 1.05 Beta 2

Bugs & Crashes:

The task switch was removed because of serious errors

Several reasons for crashes in the early game are solved

Several reasons for crashes in the progressive game (beginning in 1500) are solved

Creating a character the presented names were

and

Goods could not be taken or used in the inventory with a single mouse click during a duel one of the rivals did not face his opponent and therefore wasn't able to act

When picking pockets the thief could take more money than the character owned when the master of the guild tried to upgrade the guild house without having money, it resulted in a crash

Other towns on the far trader's map could not be seen any more

Old screenshots were overwriten with newer ones

Opening a message while being at the townhall in the book "financal laws" a wrong text was displayed

When right clicking on an investigated building in the information paper in the thieves' guild a wrong text was displayed

Being at the thieves's guild, the robber's castle or the guardhouse carriages could be bought via the transport button in the town display without having a warehouse. this often caused a crash

Adepts in the player's companies didn't get salary. this caused in a bad

relationship between player and master

Adepts in the player's companies didn't get their piece of a bonus. this

caused in a bad relationship between player and master

There was no message that there was not enough money to be able to buy a

certain building

Multiplayer:

there often occured similar or equal random events

Bugs & Crashes:

Taskswitch will work now

>Blacken the name< will work normal

Bugs in the hotkey routines are fixed

Drawing selection frames with the T&L.exe are functional without problems

Evidence disappeared for no appearent reason

No more purse cutting when there is not enough cash

A bug in the family tree is fixed

Kidnapped characters will stay in the cell

If a human player was kidnapped while being inside of a building, he would only show up in the cell if he left that building

During a kidnapping action there will be no random events

At the end of a kidnapping action the kidnapped character will be released

The scrolling with the right mouse button in the city view will work normal

The prison can be upgraded by the mayor

The prison had a purchasing button which has been removed

Once the human player entered the prison cell he was only able to leave it using quickjumps

The button >Office overview< disappeared sometimes

Not all tooltips were working properly

If the player initiated a >combat< or >stealth< training for a thief, robber or guardian at the end of a round, a message appeared at the beginning of the next round stating that the training was finished, but there was no effect

There was a crash concerning the 2D-map when the player owned most of the

city and had lots of employees

When the dies and continues the game with a character of a different gender the character mesh wasn't updated

From time to time employees wouldn'd leave the workshop at the end of the working day

The human player was able to purchase buildings for which he had insufficient privileges in the town hall

Occasionally if the player repeatedly pressed the right mouse button the game would crash

If the human player inherited a workshop he was unable to use the masters'

certificate if his own masters' degree was too low

Various causes for crashes were resolved

Multiplayer:

After the death of a human player his talent values are now set to zero

Kidnapped human players are now asked by a master for ransom

The season is now displayed correctly on the form at the beginning of a new

round

The form for entering the player name can no longer be closed using the

>Back< button

The message for taking part in an auction had the button >No< - this button

is deleted now and the text has been changed

AI:

NPCs upgrade there buildings correctly

NPCs are much more active now

AI-master of the thieves guild now initiates kidnapping actions and asks for ransom

NPCs will engage the Regulars table much more slowlier

The city-AI will not sell any buildings which are in the progress of being

build

Balancing:

The effects of the individual talent values were adapted

The aggressivity of the NPCs in the advanced game was increased

Kidnapped human players now have the possibility to attempt an outbreak

AP bonuses for improvements were increased

The probability for kidnappings was lowered

The probability for extorting protection money was lowered

When attacking a building the values of the talent >stealth< of the attacker and the victim which are used to evaluate the success of such an action got mixed up. This has been fixed.

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