Europa 1400: The Guild v1.05 Beta 2 [French]
This is for the French edition of Europa 1400: The Guild...
- Category Real-Time
- Size 3.3 MB
- Program by JoWood Productions
Europa 1400: The Guild v1.05 Beta 2 [French]
This is for the French edition of Europa 1400: The Guild bringing your strategy title to v1.05 beta 2. See more information for patch details.
EUROPA 1400 - The guild Fix-List, Patch 1.05 Beta 2
Bugs & Crashes:
The task switch was removed because of serious errors
Several reasons for crashes in the early game are solved
Several reasons for crashes in the progressive game (beginning in 1500) are solved
Creating a character the presented names were
and
Goods could not be taken or used in the inventory with a single mouse click during a duel one of the rivals did not face his opponent and therefore wasn't able to act
When picking pockets the thief could take more money than the character owned when the master of the guild tried to upgrade the guild house without having money, it resulted in a crash
Other towns on the far trader's map could not be seen any more
Old screenshots were overwriten with newer ones
Opening a message while being at the townhall in the book "financal laws" a wrong text was displayed
When right clicking on an investigated building in the information paper in the thieves' guild a wrong text was displayed
Being at the thieves's guild, the robber's castle or the guardhouse carriages could be bought via the transport button in the town display without having a warehouse. this often caused a crash
Adepts in the player's companies didn't get salary. this caused in a bad
relationship between player and master
Adepts in the player's companies didn't get their piece of a bonus. this
caused in a bad relationship between player and master
There was no message that there was not enough money to be able to buy a
certain building
Multiplayer:
there often occured similar or equal random events
Bugs & Crashes:
Taskswitch will work now
>Blacken the name< will work normal
Bugs in the hotkey routines are fixed
Drawing selection frames with the T&L.exe are functional without problems
Evidence disappeared for no appearent reason
No more purse cutting when there is not enough cash
A bug in the family tree is fixed
Kidnapped characters will stay in the cell
If a human player was kidnapped while being inside of a building, he would only show up in the cell if he left that building
During a kidnapping action there will be no random events
At the end of a kidnapping action the kidnapped character will be released
The scrolling with the right mouse button in the city view will work normal
The prison can be upgraded by the mayor
The prison had a purchasing button which has been removed
Once the human player entered the prison cell he was only able to leave it using quickjumps
The button >Office overview< disappeared sometimes
Not all tooltips were working properly
If the player initiated a >combat< or >stealth< training for a thief, robber or guardian at the end of a round, a message appeared at the beginning of the next round stating that the training was finished, but there was no effect
There was a crash concerning the 2D-map when the player owned most of the
city and had lots of employees
When the dies and continues the game with a character of a different gender the character mesh wasn't updated
From time to time employees wouldn'd leave the workshop at the end of the working day
The human player was able to purchase buildings for which he had insufficient privileges in the town hall
Occasionally if the player repeatedly pressed the right mouse button the game would crash
If the human player inherited a workshop he was unable to use the masters'
certificate if his own masters' degree was too low
Various causes for crashes were resolved
Multiplayer:
After the death of a human player his talent values are now set to zero
Kidnapped human players are now asked by a master for ransom
The season is now displayed correctly on the form at the beginning of a new
round
The form for entering the player name can no longer be closed using the
>Back< button
The message for taking part in an auction had the button >No< - this button
is deleted now and the text has been changed
AI:
NPCs upgrade there buildings correctly
NPCs are much more active now
AI-master of the thieves guild now initiates kidnapping actions and asks for ransom
NPCs will engage the Regulars table much more slowlier
The city-AI will not sell any buildings which are in the progress of being
build
Balancing:
The effects of the individual talent values were adapted
The aggressivity of the NPCs in the advanced game was increased
Kidnapped human players now have the possibility to attempt an outbreak
AP bonuses for improvements were increased
The probability for kidnappings was lowered
The probability for extorting protection money was lowered
When attacking a building the values of the talent >stealth< of the attacker and the victim which are used to evaluate the success of such an action got mixed up. This has been fixed.