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Jumbot v0.8

Yet another release of the Half-Life Jumbot, adding many new...

Jumbot v0.8

Yet another release of the Half-Life Jumbot, adding many new features and changes to these already great computer-controlled opponents.

Changes:

Added option to have the bot's skill in the bots.cfg (this makes it easy to have bots of different skill levels in the same game).

Included a large_bots.cfg, which contains about 90 random bot configurations (including individual skill settings).

Changed the jumbot.cfg file a bit so that bots are now added when you start the game up. All you now need do is start the mod as normal and you'll be playing with bots before you even have to do anything.

Bots can now tell which weapons they can and can't use while under water.

Bots can see through water that normal players can see through.

A JRF file is now included for crossfire.

Added a bot_cheats cvar to toggle if the bot can cheat when sv_cheats is set to 1.

Added a remwp command to remove the last waypoint you placed in a trail while waypointing a level.

Bots will check before they jump off of tall ledges, and will not if the ledge is too high to make up for the benefit of jumping off.

Changed skill 3 into skill 4, added a new skill 3 setting.

Made a debug build and ran in dev mode, found and fixed a large amount of assertion failure errors (these seemed to be happening at points where people were reporting errors on some systems, so I believe this release may help them).

Fixed a bug in recent versions which made head/limb shots on bots not work.

Fixed a crashing bug that's been in recent versions.

Completely fixed the Direct3D bug (it was still crashing in D3D after an hour or so).

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