Rome: Total War - Cherry Vanilla Pack
The Cherry Vanilla Pack ismeant to be used as a replacement...
- Category Real-Time
- Size 100.1 KB
Rome: Total War - Cherry Vanilla Pack
The Cherry Vanilla Pack ismeant to be used as a replacement set of standard "stock" files for Rome Total War. Please see the change list for specific details. If you are not sure that you fully understand principles on which The Cherry Vanilla Pack operates we recommend you not to use it at this stage.
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The Cherry Vanilla Pack by The Trivium Organization
[Corrected standard vices and virtues and triggers and traits]
Copyright (C) 2005 The Trivium Organization
Developer(s):.Spartan, Zrave
v1.1.0 - 02/10/2005
http://thetrivium.org
email: [email protected]
This software was developed for the Total War Center's (TWC) community in an effort to enhance its game play experience.
The TWC's URL: http://www.twcenter.net/
The Trivium's forum at the TWC: http://www.twcenter.net/forums/index.php?showforum=56
Using The The Cherry Vanilla Pack
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The Cherry Vanilla Pack ismeant to be used as a replacement set of standard "stock" files for Rome Total War. Please see the change list for specific details.
If you are not sure that you fully understand principles on which The Cherry Vanilla Pack operates we recommend you not to use it at this stage.
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Licence Agreement:
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Terms of Use
This Software is FREEWARE. This software is provided "as is", without any guarantee made as to its suitability or fitness for any particular use. You are granted a non-exclusive right and license to use the Software and the related documentation (the "Documentation") as set forth in this Agreement.For the purposes of protecting The Trivium and The Creative Assembly Limited trade secrets, you may not decompile, disassemble, reverse-engineer or otherwise display the Software in human-readable form. You may not modify, translate, rent, lease, distribute or lend the Software, and you may not sell to others the right to use the Software on your computer. You may not remove any proprietary notices or labels on the Software. You may not copy, transfer, transmit, sublicense or assign this license or the Software except as expressly permitted in this Agreement. You agree that the terms of this paragraph apply to the Software or any portion thereof, whether owned by The Trivium or The Creative Assembly Limited including without limitation Activision Corporation.
This Software may contain bugs, so use is at your own risk. We take no responsibility for any damage that may unintentionally be caused through its use. We have verified it on local systems and on a number of other users computers, but there is no way for us to be able to guarantee that it will work on each and every system configuration out there. However if you can run RTW then this should be fine.
Cooperation
You may not use this Software in a commercial product, without the express permission of The Trivium Organization or The Creative Assembly Limited When applicable. You may use this software in a free product as long as the Trivium is given credit and its contact information is included. If you are interested in redistributing the Software, either in original or modified form, or wish to use Software source code in a product, or have any other idea of cooperation, including job offers or a donations, please send e-mail to [email protected] with details.
Copyright Notice
The Trivium Organization holds valid copyright on our original work/software. Nothing in this agreement constitutes a waiver of any rights under U.S. Copyright law or any other federal or state law.
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File List:
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Restore Traits Backup.bat
Install Cherry Vanilla.bat
Backup My VnV Files.bat
CVP Readme.txt
Trivium\export_descr_character_traits.txt
Trivium\export_descr_VnVs_enums.txt
Trivium\text\export_VnVs.txt
URL Link Files for: TWC.net & Trivium.org
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Installation Instructions:
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1) Unzip into Rome Total War directory.
2) Run "Backup My VnV Files.bat" - This will make a new folder and store your previous traits files. They are made +r (Read Only) to prevent accidental overwriting.
3) Run "Install Cherry Vanilla.bat" - This will install the traits package.
You will need to close and reopen RTW if it was currently running, and you must start a new campaign.
The "Restore Traits Backup.bat" will restore your original traits settings.
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Latest Changes\ Update Log:
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===== The Cherry Vanilla Pack version: 1.1 ====
- Specific Changes:
- export_descr_character_traits.txt
02/10
Mod285 - 02/10 : changed ratio to 0.5
Mod286 - 02/10 : changed ratio to 0.5
Mod287 - 02/10 : changed ratio to 0.5
Mod288 - 02/10 : Changed chance to 100
Mod289 - 02/10 : changed characters from family to all
Mod290 - 02/10 : changed characters from family to all
Mod291 - 02/10 : changed effect to goodassassin from natural assassin skill
Mod292 - 02/10 : changed effect to goodassassin from natural assassin skill
Mod293 - 02/10 : added condition was attacker as per 1.2 patch
Mod294 - 02/10 : changed first odds to 1.0 from 1.5
mod295 - 02/10 : "battlescarred" trigger now working, general needs to lose half of his hit points to get scarred.
mod296 - 02/10 : Added the following triggers: races, games, assassininit4, assassininit5, spying_target, and assassination_target
mod297 - 02/10 : changed the assassin bonus to goodassassin trait
mod298 - 02/10 : changed security traits to all characters rather than just family
Note: These are inclusive of the RTW 1.2 patch changes with some minor corrections.
===== The Cherry Vanilla Pack version: 1.02 ====
- Specific Changes:
- export_descr_character_traits.txt
11/21
bug12 - 11/21 : Fixed senate offices bug
Corrected two typos (our errors)
===== The Cherry Vanilla Pack version: 1.0 ====
- Specific Changes:
- export_descr_character_traits.txt
10/19
Bug1 - 10/19 : changed bonus from PopularStanding to Influence, levels 2-5
Bug2 - 10/19 : changed to "and WonBattle" from "and not WonBattle"
Bug3 - 10/19 : renamed trigger to "Loss" from "Victory" for clarity
Bug4 - 10/19 : ForeignTastesRomanVice is diplomat only. Exchanged for Rabblerouser, an underutilized roman only trait.
Bug5 - 10/19 : added not CultureType roman (see Trigger battle1r)
10/20
Bug6 - 10/20 : removed duplicate trigger with same name, combined effects (might have prevented one of them from working)
Bug7 - 10/20 : added "PercentageEnemyKilled > 10" condition to prevent coward trait being awarded when enemy retreats without fighting
Bug8 - 10/20 : changed from "and CultureType roman" to "and not CultureType roman"
Mod1 - 10/20 : Doubled Threshold, added 1 law bonus per level starting at 3, influence bonus to levels 4 and 5
Mod2a - 10/20 : Created new level "Inept_Commander", influence penalty at levels 3/4/5, changed threshold levels 3+
Mod3 - 10/20 : Lowered Attack from levels 2 and 4, added movement bonus to levels 2 and 4, increased threshold
Mod4 - 10/20 : removed a level, shuffled attack penalty and thresholds
Mod5 - 10/20 : Removed two levels, shuffled defense bonus and thresholds, increased threshold
Mod6 - 10/20 : removed a level, shuffled defense penalty and thresholds
Mod7 - 10/20 : added some hit point bonus scaling down to penalty, reduced penalties a bit, removed command star
Mod13a - 10/20 : Reduced troop morale bonuses at levels 3 and 4
Mod14 - 10/20 : increased threshold of first level, added antitrait Prim
Mod15 - 10/20 : Removed Morale effects, added PersonalSecurity penalty and Fertility bonus, increased Influence penalty
Mod16 - 10/20 : removed Popularity Standing, lowered management bonus, added Influence, Unrest, and Morale penalties
Mod17 - 10/20 : added TroopMorale
Mod18 - 10/20 : Added Command Penalties, reduced TroopMorale
Mod19 - 10/20 : Removed a level, removed a star from level 2, added siege engineering bonus, shuffled thresholds
Mod20 - 10/20 : removed a level, reduced stars, added construction bonus, shuffled thresholds.
Mod21 - 10/20 : Lowered Morale bonus, added influence bonus to levels 4 and 5, added Training discount levels 3/4/5
Mod22a - 10/20 : removed popularity penalty, lowered Morale Bonus, added Command and Influence penalties
Mod23 - 10/20 : Increased Morale at level 5, added 1 Influence at level 5
10/21
Mod24 - 10/21 : Last Level - added two hitpoints, removed TroopMorale penalty, increased threshold
Mod25 - 10/21 : Added 5% movement penalty per level
Mod26 - 10/21 : added two management to last level, scaled movement bonus to 5% per level
Mod27 - 10/21 : reduced threshold
Mod28 - 10/21 : reduced threshold
Mod13b - 10/21 : removed a level, removed pop/senate standing effects, added influence penalty
Mod30b - 10/21 : Levels 2 and 4 - reduced command stars, added troop morale. added influence levels 4 and 5
Mod2b - 10/21 : added AntiTrait "Warlord", "Renown"
Mod22b - 10/21 : Added Antitrait "Warlord"
Mod30a - 10/21 : Added AntiTrait "Coward, BadCommander"
Mod34a - 10/21 : Removed "ExcludeCultures barbarian"
Mod34b - 10/21 : added two more levels to the progression
Mod34c - 10/21 : added -1 squalor per level
Mod37a - 10/21 : Removed "ExcludeCultures barbarian"
Mod37b - 10/21 : Added two more levels to the progression
Mod37c - 10/21 : added 1 unrest per level
Mod42 - 10/21 : removed a level, -5% popstanding to levels 2 and 3
Mod43a - 10/21 : doubled threshold, scaled electability with levels
Mod44 - 10/21 : removed "ExcludeCultures barbarian", increase Influence of last level from -1, doubled threshold
Mod45 - 10/21 : reduced command star from level 2, added management. doubled threshold, added GloriousFool to antitrait
Mod46 - 10/21 : reduced one Ambush per level, doubled threshold, added GloriousFool to antitrait
Mod47 - 10/21 : doubled threshold, added antitrait Gambling
Mod48 - 10/21 : doubled threshold
Mod49a - 10/21 : added law to first level, delayed influence to level 2, increased threshold 1/level
Mod49b - 10/21 : added antitrait ignorance
Mod50 - 10/21 : added "PoliticsSkill" to antitraits
Mod51 - 10/21 : doubled threshold
10/23
Mod52 - 10/23 : doubled threshold
Mod53 - 10/23 : doubled threshold, added -1 squalor per level
Mod54 - 10/23 : reduced personal security at levels 2 and 3
Mod55 - 10/23 : removed trading bonus. added -1 management per level
Mod57 - 10/23 : removed "ExcludeCultures egyptian, barbarian", reduced personal security decrease by 90%, halved threshold
Mod58 - 10/23 : reduced training agents to 1/level, added line of sight 2/level, added influence 3rd level
Mod59 - 10/23 : reduced training agents to 1/level, increased personal security to 1/level
Mod60 - 10/23 : reduced influence bonus from "2" to "0" at level 2
Mod61 - 10/23 : removed two levels, doubled threshold
Mod63 - 10/23 : Increased threshold from 1,3,6, added -5% trading per level
Mod64 - 10/23 : added 1 Influence to level 2
Mod65 - 10/23 : reduced briberesistance to 2,3,4 instead of 2,4,6. increased threshold from 1,3,6
Mod66 - 10/23 : increased threshold from 1,3,6
Mod67 - 10/23 : increased threshold from 1,3,8
Mod68 - 10/23 : reduced first level threshold from 3
Mod69 - 10/23 : reduced bribe resistance from -2,-4,-6
Mod70 - 10/23 : reworked trait as a non-roman counterpart to RhetoricSkill
10/24
Bug9 - 10/24 : new coward trigger for defeats without engagement
10/26
Mod43b - 10/26 : added Feck and Lewd to antitraits
Mod71 - 10/26 : cut a level, changed threshold from 2,3,4,5 to 2,4,8
Mod72 - 10/26 : new trait
Mod73 - 10/26 : reduced threshold from 24,48,60
Mod74 - 10/26 : increased threshold from 1,3,6
Mod75 - 10/26 : increased threshold from 1,3,7
Mod76 - 10/26 : increased threshold from 1,3,7
Mod77 - 10/26 : increased threshold from 2,3,7
Mod78 - 10/26 : increased threshold from 2,3,7
10/28
Bug10 - 10/28 : fixed trait so its actually awarded
Bug11 - 10/28 : fixed trait so its actually awarded
Mod79 - 10/28 : kept influence stable, additional -1 personal security to all levels, raised thresh from 1,3,6, added +1 unrest per level
Mod80 - 10/28 : removed Influence bonus, added -1 Influence to all levels, added -1 unrest per level, raised thresh from 1,3,7
Mod81 - 10/28 : doubled squalor bonus
Mod82 - 10/28 : 6x the threshold
Mod83 - 10/28 : reduced TroopMorale at level 2 to 1, added two TroopMorale at level 3
Mod84 - 10/28 : removed Influence penalty at level 2
Mod85 - 10/28 : reduced troop morale penalty at level 3 from "-4" to "-3"
Mod86 - 10/28 : removed command bonuses/penalties
Mod87 - 10/28 : matched negative senate standing at levels 1/2 with pop standing bonus, added 1 thresh levels 1/2
Mod88 - 10/28 : raised thresh from 1,2,4
Mod89 - 10/28 : added negative senate standing of 5% per level, added -1 unrest per level starting at level 2, raised threshold
Mod90 - 10/28 : added senate standing bonus of 5% per level, delayed unrest penalty to level 2, raised threshold
Mod91 - 10/28 : reduced threshold of first level, substituted influence bonus for -1 static, added -1 squalor per level, added antitrait Cheapskate
Mod92 - 10/28 : reduced one from management bonus to all levels, doubled threshold
Mod94 - 10/28 : doubled threshold, static +1 influence instead of scaling
Mod95 - 10/28 : raised threshold
Mod96 - 10/28 : increased line of sight by 1 all levels.
Mod98 - 10/28 : raised threshold
Mod99 - 10/28 : reduced hit point bonus by 50%
Mod100 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold
Mod101 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold
Mod102 - 10/28 : removed a level, raised threshold
Mod103 - 10/28 : removed a level, raised threshold
Mod104 - 10/28 : removed a level, raised threshold
Mod105 - 10/28 : removed a level, raised threshold
Mod106 - 10/28 : removed a level, raised threshold, removed troop morale penalty
Mod107 - 10/28 : removed a level, raised threshold, removed troop morale bonus
Mod108 - 10/28 : removed a level, raised threshold, removed troop morale penalty
Mod109 - 10/28 : removed a level, raised threshold, removed troop morale bonus
Mod110 - 10/28 : removed a level, raised threshold, removed troop morale penalty
Mod111 - 10/28 : removed a level, raised threshold, removed troop morale bonus
Mod112 - 10/28 : removed a level, raised threshold, removed troop morale penalty
Mod113 - 10/28 : removed a level, raised threshold, removed troop morale bonus
Mod114 - 10/28 : removed a level, raised threshold, removed troop morale penalty
Mod115 - 10/28 : removed a level, raised threshold, removed troop morale bonus
Mod116 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security penalty
Mod117 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security bonus
Mod118 - 10/28 : reduced inf penalty at level 2, added management penalty at level 2, added fertility penalty starting at level 2 increasing level 5, added antitraits Fertile
Mod119 - 10/28 : removed a level
Mod120 - 10/28 : removed two levels, removed command bonuses
Mod121 - 10/28 : lowered threshold of last level
Mod122 - 10/28 : tripled threshold
Mod123 - 10/28 : added static -1 unrest, tripled threshold
Mod124 - 10/28 : removed troop morale bonus at level 2, reduced penalty at level 3
Mod125 - 10/28 : raised management to +1/level
Mod126 - 10/28 : added 1 influence per level, added antitrat Miserly
Mod127 - 10/28 : removed construction, taxcollection, and squalor modifiers. Added +1 management -1 influence per level
Mod128 - 10/28 : removed attack penalty, reduced hitpoint penalty to 1 per level
Mod129 - 10/28 : added PathologicalLiar to antitraits
11/02
Mod130 - 11/02 : removed troop morale penalty, added -1 command and -1 management per level, doubled threshold
Mod131 - 11/02 : removed influence bonus at level 1, added -1 influence to all levels, added -1 troop morale per level, removed command and management penalties, doubled threshold
Mod132 - 11/02 : reworked personal security to -1 per level, new level, 5% bribe resistance per level, added -1 command per level starting at 3, changed influence to -2 inf per level starting at level 3
Mod133 - 11/02 : added -1 command per level, added 2 troop morale at level 2, added 3 troopmorale at level 3
Mod134 - 11/02 : added berserker to anti-trait, added -1 command to level 3, increased threshold from 1,2,3
Mod135 - 11/02 : changed antitrait to strategicskill, doubled threshold
Mod136 - 11/02 : -1 influence to levels 2 and 3, -1 ,management to level 3, doubled threshold, +1 troop morale to level 1, -1 troop morale to level 3
Mod137 - 11/02 : doubled threshold
Mod138 - 11/02 : doubled threshold, added -1 troop morale per level
Mod139 - 11/02 : removed bribe resistance penalty, doubled threshold
Mod140 - 11/02 : Changed threshold from 8,16,32
Mod141 - 11/02 : Added -1 squalor to levels 2 and 3, added 1 influence to levels 2 and 3, doubled threshold, added antitrait arse
Mod142 - 11/02 : reduced influence to 4
Mod143 - 11/02 : removed inf bonus, added +1 management
Mod144 - 11/02 : reduced inf bonus to 2
Mod145 - 11/02 : reduced influence bonus to 2
Mod146 - 11/02 : reduced command bonus by 1
Mod147 - 11/02 : reduced threshold of third level
Mod148 - 11/02 : removed antitrait, added 1 troop morale per level
Mod149 - 11/02 : added -2 troop morale per level, removed antitrait
Mod150 - 11/02 : removed command bonus, added 1 influence and troop morale per level
Mod151 - 11/02 : removed a level
Mod152 - 11/02 : added two law
Mod153 - 11/02 : added -2 briberesistance
Mod154 - 11/02 : added antitrait MathematicSkill
11/03
Mod155 - 11/03 : cut a level, raised threshold of level 2
Mod156 - 11/03 : cut a level, raised threshold of level 2
Mod157 - 11/03 : cut a level, raised threshold of level 2
Mod158 - 11/03 : cut a level, raised threshold of level 2
Mod159 - 11/03 : new trait
Mod160 - 11/03 : new trait
Mod162 - 11/03 : new trait
Mod163 - 11/03 : new triggers
Mod164 - 11/03 : New trigger
Mod165 - 11/03 : reduced goodcommander value
Mod166 - 11/03 : changed values due to modified thresholds
Mod167 - 11/03 : changed good commander value
Mod168 - 11/03 : added HardToBribe to trigger
Mod169 - 11/03 : added fastagent2 to trigger
Mod170 - 11/03 : added fastagent3 to trigger
Mod171 - 11/03 : added fastagent to trigger
Mod172 - 11/03 : added siege/ambush triggers
Mod173 - 11/03 : changed I_ConflictType condition, doubled chance, reduced battle odds to 0.16
Mod174 - 11/03 : added glorious fool effect, changed trait to badattacker, doubled chance and effect, changed odds to < 0.25
Mod175 - 11/03 : doubled chance, changed trait to baddefender, changed I_ConflictType condition, changed odds to < 0.25
Mod176 - 11/03 : changed trait to gooddefender, changed I_ConflictType condition, increased bonus, changed odds to < 0.25
Mod177 - 11/03 : changed to goodattacker trait, doubled effect, changed odds to < 0.25
Mod178 - 11/03 : removed trigger
Mod179 - 11/03 : removed trigger
Mod180 - 11/03 : removed trigger
Mod181 - 11/03 : removed trigger
Mod182 - 11/03 : doubled chance, reduced battle odds to 0.25, changed I_ConflictType condition
Mod183 - 11/03 : reduced battle odds to 0.25, changed I_ConflictType condition
Mod184 - 11/03 : doubled chance, reduced battle odds to 0.25
Mod185 - 11/03 : reduced battle odds to 0.25
Mod186 - 11/03 : doubled chance, reduced battle odds to 0.25
Mod187 - 11/03 : reduced battle odds to 0.25
Mod188 - 11/03 : Added "and PercentageEnemyKilled > 25" to make sure only real engagements give stars, no more pushing
Mod189 - 11/03 : Separated trigger into 5 tiers depending on good commander level, added new effects
Mod190 - 11/03 : new trigger
Mod191 - 11/03 : doubled chance
Mod192 - 11/03 : doubled chance
Mod193 - 11/03 : changed ratio to 25 from 30
Mod194 - 11/03 : changed ratio to 25 from 30
Mod195 - 11/03 : changed ratio to 25 from 30
Mod196 - 11/03 : changed chance to 50 from 20
Mod197 - 11/03 : changed odds to >= instead of >, doubled chance
Mod198 - 11/03 : changed odds from "0.8 < x < 1.5" to "1.5 < x < 3", doubled chance
11/04
Mod199 - 11/04 : new trait
Mod200 - 11/04 : new trait
Mod201 - 11/04 : removed I_ConflictType
Mod202 - 11/04 : removed I_ConflictType
Mod203 - 11/04 : removed I_ConflictType
Mod204 - 11/04 : removed I_ConflictType
Mod205 - 11/04 : removed I_ConflictType
Mod206 - 11/04 : removed I_ConflictType
Mod207 - 11/04 : removed I_ConflictType
Mod208 - 11/04 : removed I_ConflictType
Mod209 - 11/04 : removed I_ConflictType
Mod210 - 11/04 : removed I_ConflictType
Mod211 - 11/04 : removed I_ConflictType
Mod212 - 11/04 : removed I_ConflictType
Mod213 - 11/04 : added good commander effect
Mod214 - 11/04 : increased loyalty requirement, increased chance
Mod215 - 11/14 : increased from chance 3, decreased tax
11/6 - 11/12
Specific changes forgotten*. Several bugs were fixed as well as many data changes.
11/14
Mod216 - 11/14 : increased from chance 7, decreased tax
Mod217 - 11/14 : added good admin effect
Mod218 - 11/14 : added bad admin effect
Mod219 - 11/14 : added bad admin effect
Mod220 - 11/14 : added bad admin effect
Mod221 - 11/14 : added bad admin effect
Mod222 - 11/14 : increased effect
Mod223 - 11/14 : increased effect
Mod224 - 11/14 : added bad admin effect
Mod225 - 11/14 : added bad admin effect
Mod226 - 11/14 : added bad admin effect
Mod227 - 11/14 : added bad admin effect
Mod228 - 11/14 : doubled treasury requirement, changed from bad admin to embezzler
Mod229 - 11/14 : doubled treasury requirement
Mod230 - 11/14 : doubled treasury requirement
Mod231 - 11/14 : doubled treasury requirement
Mod232 - 11/14 : added bad admin/engineer effects, increased chance
Mod233 - 11/14 : added tax requirement
Mod234 - 11/14 : added tax requirement
Mod235 - 11/14 : added tax requirement
Mod236 - 11/14 : removed trigger
Mod237 - 11/14 : reduced management requirement
Mod238 - 11/14 : removed movement point requirements, random %, doubled chance
Mod239 - 11/14 : reduced chance
Mod240 - 11/14 : decreased chance, increased effect of hypochondriac
Mod241 - 11/14 : removed risky attacker
Mod242 - 11/14 : reduced chance
Mod243 - 11/14 : removed bad siege defender trigger
Mod244 - 11/14 : lowered good trade effect
Mod245 - 11/14 : reduced chance
Mod246 - 11/14 : removed good spy condition
Mod248 - 11/14 : removed smoothtalker effect
Mod249 - 11/14 : lowered random percent, increased chance
Mod250 - 11/14 : changed equality
Mod251 - 11/14 : changed equality
Mod252 - 11/14 : changed equality
Mod253 - 11/14 : lowered chance
Mod254 - 11/14 : changed equality
Mod255 - 11/14 : changed equality
Mod256 - 11/14 : changed equality
Mod257 - 11/14 : changed equality, reduced chance
Mod258 - 11/14 : changed equality, reduced chance
Mod259 - 11/14 : changed equality
Mod260 - 11/14 : changed equality
Mod261 - 11/14 : capped to level 4
Mod262 - 11/14 : changed equality
Mod263 - 11/14 : changed equality
Mod264 - 11/14 : changed equality
Mod265 - 11/14 : capped at 3
Mod266 - 11/14 : changed equality
Mod267 - 11/14 : capped at 4
Mod268 - 11/14 : new trigger
Mod269 - 11/14 : removed movement percentage requirement, lowered random percent
Mod270 - 11/14 : changed equality
Mod271 - 11/14 : added pathological liar effect
Mod272 - 11/14 : new trigger
Mod273 - 11/14 : capped at 4
Mod274 - 11/14 : changed equality, reduced chance
Mod275 - 11/14 : changed equality, reduced chance
Mod276 - 11/14 : changed equality
Mod277 - 11/14 : removed trusting, added disciplinarian
Mod278 - 11/14 : changed equality, reduced chance
Mod279 - 11/14 : changed equality
11/18
Mod280 - 11/18 : adjusted values for initial threshold
Mod281 - 11/18 : increased threshold of level 2
Mod282 - 11/18 : removed risky* effects
Mod283 - 11/18 : removed superfluous effect
Mod284 - 11/18 : removed risky* effects
- export_VnVs.txt
10/19
Typo1 - 10/19 : renamed to "Defender" from "in Defence"
Typo3 - 10/19 : changed from "hamfisted" to "ham-fisted"
Typo4 - 10/19 : changed "is" to "are"
Typo6 - 10/19 : changed from "timidity" to "spinelessness"
Typo7 - 10/19 : removed hyphen from "almost-suicidal"
Typo8 - 10/19 : added hyphen to "Bloodyhanded" epithet
Typo9 - 10/19 : changed "customers" to "customs"
Typo10 - 10/19 : added hyphens to "day to day"
Typo11 - 10/19 : renamed from "Tit" to "Twit"
Typo12 - 10/19 : added "the" to epithet
Typo15 - 10/19 : rephrased end of sentence from "spying, as such, honest…"
Typo16 - 10/19 : added quotation marks to "right thing"
Typo17 - 10/19 : removed ", mostly" for clarity
Typo18 - 10/19 : changed from "ass" to "donkey" for clarity
Typo20 - 10/19 : changed from "ass" to "donkey" for clarity
Typo21 - 10/19 : proper punctuation
Typo22 - 10/19 : proper punctuation
Typo25 - 10/19 : changed epithet from "Editor" to "Munerator"
Typo26 - 10/19 : removed "Hero-" from trait name, for clarity
Typo27 - 10/19 : changed epithet from "Editor" to "Munerator"
Typo30 - 10/19 : proper punctuation
Typo31 - 10/19 : removed hyphen from "ship-handling"
Typo32 - 10/19 : renamed from "Been in the Wars" to "Proud Veteran" for clarity
Typo33 - 10/19 : rephrased for clarity
Typo34 - 10/19 : proper punctuation
Typo35 - 10/19 : rephrased second sentence for clarity
Typo36 - 10/19 : removed hyphen from "desert-dwellers"
Typo37 - 10/19 : changed from "the road" to "a road"
Typo38 - 10/19 : proper punctuation
Typo39 - 10/19 : rephrased second sentence for clarity
Typo40 - 10/19 : proper punctuation
Typo41 - 10/19 : changed from "up the - " to "surprise"
Typo42 - 10/19 : removed hyphen from "no-one"
Typo43 - 10/19 : rephrased for clarity
Typo44 - 10/19 : renamed from "Repellent" to "Repulsive"
Typo45 - 10/19 : proper punctuation
Typo46 - 10/19 : proper punctuation
Typo47 - 10/19 : rephrased for clarity
Typo48 - 10/19 : proper punctuation
Typo49 - 10/19 : proper punctuation
Typo51 - 10/19 : proper punctuation
Typo52 - 10/19 : proper punctuation
Typo53 - 10/19 : proper punctuation
Typo55 - 10/19 : proper punctuation
Typo56 - 10/19 : changed from "beggars" to "bugs"
Typo57 - 10/19 : proper punctuation
Typo58 - 10/19 : proper punctuation
Typo59 - 10/19 : changed from "which" to "that"
Typo60 - 10/19 : proper punctuation
Typo61 - 10/19 : changed from "none the less" to "nonetheless"
Typo62 - 10/19 : proper punctuation
Typo63 - 10/19 : proper punctuation
Typo64 - 10/19 : rephrased and renamed due to bug in trait awarding
Typo65 - 10/19 : proper punctuation
Typo66 - 10/19 : changed from "in to" to "into"
Typo67 - 10/19 : changed from "in to" to "into"
Typo68 - 10/19 : added "a" between "without" and "trace"
Typo70 - 10/19 : changed from "impenetrable" to "incomprehensible"
Typo71 - 10/19 : proper punctuation
Typo73 - 10/19 : renamed from "Foolishy" to "Foolishly"
Typo74 - 10/19 : rephrased for clarity
Typo75 - 10/19 : proper punctuation
Typo76 - 10/19 : proper punctuation
Typo77 - 10/19 : proper punctuation
Typo78 - 10/19 : proper punctuation
Typo79 - 10/19 : rephrased and renamed due to bug in trait awarding
Typo80 - 10/19 : changed epithet from "Signifer" to "Aquiliferi" for accuracy
Typo81 - 10/19 : changed from "Legend" to "legend"
10/20
Typo82 - 10/20 : rephrased for contrast with Conquering Hero
Typo83 - 10/20 : rephrased for contrast with Conqueror
Bug1a - 10/20 : changed bonus from PopularStanding to Influence, levels 2-5
10/24
Typo91 - 10/24 : removed hyphen between almost and certain
Typo93 - 10/24 : removed "can", changed "get" to "gets"
Typo95 - 10/24 : changed "lusts" to "lust"
Typo96 - 10/24 : changed "lusts" to "lust"
Typo97 - 10/24 : "The first (and last) thing his enemies know of his plans is that they are dead!" rewritten for clarity
Typo99 - 10/24 : changed "be greeted and enjoyed" to "greet and enjoy"
Typo100 - 10/24 : Changed "The" to "A"
Typo101 - 10/24 : Changed "for outsiders are not to be trusted" to "as outsiders cannot be trusted"
Typo102 - 10/24 : Added comma after foreign, changed "that" to "which". Changed "hated" to "despised" and "to" to "at"
Typo103 - 10/24 : Added "that" and changed "as not being" to "are" for clarity
Typo104 - 10/24 : Added "too"
Typo105 - 10/24 : Added comma after "expert"
Typo106 - 10/24 : Changed "it" to "this"
Typo107 - 10/24 : Rephrased the original "Although usually unruffled in a crisis, no matter what the nature of the problem, this can often make this man appear uncaring" for clarity
Typo108 - 10/24 : Added "both", removed "at the same time" for clarity
Typo109 - 10/24 : Changed "the expense" to "their expense"
Typo110 - 10/24 : Changed "can be" to "is"
Typo111 - 10/24 : Changed "in attracting" to "to attract"
Typo119 - 10/24 : Added comma after "disheartening"
Typo121 - 10/24 : added "has"
Typo122 - 10/24 : Changed "in cures" to "on cures"
Typo123 - 10/24 : corrected trait name from "Intellligent"
Typo124 - 10/24 : Changed "in" to "be it" for clarity
Typo125 - 10/24 : Changed from "apparently without having to do any work " to "without apparently doing any work"
Typo127 - 10/24 : Added "acquired" for clarity
Typo128 - 10/24 : Changed from "lusts" to "desires"
Typo130 - 10/24 : Changed "an excess on" to "an excessive interest in" for clarity
Typo131 - 10/24 : Added comma after assassins, and "his" before assailants
Typo142 – 10/24 : Capitalised “General” as it is a name title
Typo144 – 10/24 : Capitalised “General” as it is a name title
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Known limitations:
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NONE
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If you encounter problems, please visit http://thetrivium.org and download the latest version to see if the issue has been resolved.
If not, please send a bug report to: [email protected]
If you feel you have any suggestions that could make this software better please feel free to contact us with your suggestion.
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The Rome Total War software is property of:
Total War Software © 2002 - 2004 The Creative Assembly Limited. Total War, Rome:Total War and the Total War logo are trademarks or registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries.
Published by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc. All rights reserved.
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