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Rome: Total War - Cherry Vanilla Pack

The Cherry Vanilla Pack ismeant to be used as a replacement...

Rome: Total War - Cherry Vanilla Pack

The Cherry Vanilla Pack ismeant to be used as a replacement set of standard "stock" files for Rome Total War. Please see the change list for specific details. If you are not sure that you fully understand principles on which The Cherry Vanilla Pack operates we recommend you not to use it at this stage.

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The Cherry Vanilla Pack by The Trivium Organization

[Corrected standard vices and virtues and triggers and traits]

Copyright (C) 2005 The Trivium Organization

Developer(s):.Spartan, Zrave

v1.1.0 - 02/10/2005

http://thetrivium.org

email: [email protected]

This software was developed for the Total War Center's (TWC) community in an effort to enhance its game play experience.

The TWC's URL: http://www.twcenter.net/

The Trivium's forum at the TWC: http://www.twcenter.net/forums/index.php?showforum=56

Using The The Cherry Vanilla Pack

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The Cherry Vanilla Pack ismeant to be used as a replacement set of standard "stock" files for Rome Total War. Please see the change list for specific details.

If you are not sure that you fully understand principles on which The Cherry Vanilla Pack operates we recommend you not to use it at this stage.

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Licence Agreement:

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Terms of Use

This Software is FREEWARE. This software is provided "as is", without any guarantee made as to its suitability or fitness for any particular use. You are granted a non-exclusive right and license to use the Software and the related documentation (the "Documentation") as set forth in this Agreement.For the purposes of protecting The Trivium and The Creative Assembly Limited trade secrets, you may not decompile, disassemble, reverse-engineer or otherwise display the Software in human-readable form. You may not modify, translate, rent, lease, distribute or lend the Software, and you may not sell to others the right to use the Software on your computer. You may not remove any proprietary notices or labels on the Software. You may not copy, transfer, transmit, sublicense or assign this license or the Software except as expressly permitted in this Agreement. You agree that the terms of this paragraph apply to the Software or any portion thereof, whether owned by The Trivium or The Creative Assembly Limited including without limitation Activision Corporation.

This Software may contain bugs, so use is at your own risk. We take no responsibility for any damage that may unintentionally be caused through its use. We have verified it on local systems and on a number of other users computers, but there is no way for us to be able to guarantee that it will work on each and every system configuration out there. However if you can run RTW then this should be fine.

Cooperation

You may not use this Software in a commercial product, without the express permission of The Trivium Organization or The Creative Assembly Limited When applicable. You may use this software in a free product as long as the Trivium is given credit and its contact information is included. If you are interested in redistributing the Software, either in original or modified form, or wish to use Software source code in a product, or have any other idea of cooperation, including job offers or a donations, please send e-mail to [email protected] with details.

Copyright Notice

The Trivium Organization holds valid copyright on our original work/software. Nothing in this agreement constitutes a waiver of any rights under U.S. Copyright law or any other federal or state law.

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File List:

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Restore Traits Backup.bat

Install Cherry Vanilla.bat

Backup My VnV Files.bat

CVP Readme.txt

Trivium\export_descr_character_traits.txt

Trivium\export_descr_VnVs_enums.txt

Trivium\text\export_VnVs.txt

URL Link Files for: TWC.net & Trivium.org

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Installation Instructions:

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1) Unzip into Rome Total War directory.

2) Run "Backup My VnV Files.bat" - This will make a new folder and store your previous traits files. They are made +r (Read Only) to prevent accidental overwriting.

3) Run "Install Cherry Vanilla.bat" - This will install the traits package.

You will need to close and reopen RTW if it was currently running, and you must start a new campaign.

The "Restore Traits Backup.bat" will restore your original traits settings.

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Latest Changes\ Update Log:

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===== The Cherry Vanilla Pack version: 1.1 ====

- Specific Changes:

- export_descr_character_traits.txt

02/10

Mod285 - 02/10 : changed ratio to 0.5

Mod286 - 02/10 : changed ratio to 0.5

Mod287 - 02/10 : changed ratio to 0.5

Mod288 - 02/10 : Changed chance to 100

Mod289 - 02/10 : changed characters from family to all

Mod290 - 02/10 : changed characters from family to all

Mod291 - 02/10 : changed effect to goodassassin from natural assassin skill

Mod292 - 02/10 : changed effect to goodassassin from natural assassin skill

Mod293 - 02/10 : added condition was attacker as per 1.2 patch

Mod294 - 02/10 : changed first odds to 1.0 from 1.5

mod295 - 02/10 : "battlescarred" trigger now working, general needs to lose half of his hit points to get scarred.

mod296 - 02/10 : Added the following triggers: races, games, assassininit4, assassininit5, spying_target, and assassination_target

mod297 - 02/10 : changed the assassin bonus to goodassassin trait

mod298 - 02/10 : changed security traits to all characters rather than just family

Note: These are inclusive of the RTW 1.2 patch changes with some minor corrections.

===== The Cherry Vanilla Pack version: 1.02 ====

- Specific Changes:

- export_descr_character_traits.txt

11/21

bug12 - 11/21 : Fixed senate offices bug

Corrected two typos (our errors)

===== The Cherry Vanilla Pack version: 1.0 ====

- Specific Changes:

- export_descr_character_traits.txt

10/19

Bug1 - 10/19 : changed bonus from PopularStanding to Influence, levels 2-5

Bug2 - 10/19 : changed to "and WonBattle" from "and not WonBattle"

Bug3 - 10/19 : renamed trigger to "Loss" from "Victory" for clarity

Bug4 - 10/19 : ForeignTastesRomanVice is diplomat only. Exchanged for Rabblerouser, an underutilized roman only trait.

Bug5 - 10/19 : added not CultureType roman (see Trigger battle1r)

10/20

Bug6 - 10/20 : removed duplicate trigger with same name, combined effects (might have prevented one of them from working)

Bug7 - 10/20 : added "PercentageEnemyKilled > 10" condition to prevent coward trait being awarded when enemy retreats without fighting

Bug8 - 10/20 : changed from "and CultureType roman" to "and not CultureType roman"

Mod1 - 10/20 : Doubled Threshold, added 1 law bonus per level starting at 3, influence bonus to levels 4 and 5

Mod2a - 10/20 : Created new level "Inept_Commander", influence penalty at levels 3/4/5, changed threshold levels 3+

Mod3 - 10/20 : Lowered Attack from levels 2 and 4, added movement bonus to levels 2 and 4, increased threshold

Mod4 - 10/20 : removed a level, shuffled attack penalty and thresholds

Mod5 - 10/20 : Removed two levels, shuffled defense bonus and thresholds, increased threshold

Mod6 - 10/20 : removed a level, shuffled defense penalty and thresholds

Mod7 - 10/20 : added some hit point bonus scaling down to penalty, reduced penalties a bit, removed command star

Mod13a - 10/20 : Reduced troop morale bonuses at levels 3 and 4

Mod14 - 10/20 : increased threshold of first level, added antitrait Prim

Mod15 - 10/20 : Removed Morale effects, added PersonalSecurity penalty and Fertility bonus, increased Influence penalty

Mod16 - 10/20 : removed Popularity Standing, lowered management bonus, added Influence, Unrest, and Morale penalties

Mod17 - 10/20 : added TroopMorale

Mod18 - 10/20 : Added Command Penalties, reduced TroopMorale

Mod19 - 10/20 : Removed a level, removed a star from level 2, added siege engineering bonus, shuffled thresholds

Mod20 - 10/20 : removed a level, reduced stars, added construction bonus, shuffled thresholds.

Mod21 - 10/20 : Lowered Morale bonus, added influence bonus to levels 4 and 5, added Training discount levels 3/4/5

Mod22a - 10/20 : removed popularity penalty, lowered Morale Bonus, added Command and Influence penalties

Mod23 - 10/20 : Increased Morale at level 5, added 1 Influence at level 5

10/21

Mod24 - 10/21 : Last Level - added two hitpoints, removed TroopMorale penalty, increased threshold

Mod25 - 10/21 : Added 5% movement penalty per level

Mod26 - 10/21 : added two management to last level, scaled movement bonus to 5% per level

Mod27 - 10/21 : reduced threshold

Mod28 - 10/21 : reduced threshold

Mod13b - 10/21 : removed a level, removed pop/senate standing effects, added influence penalty

Mod30b - 10/21 : Levels 2 and 4 - reduced command stars, added troop morale. added influence levels 4 and 5

Mod2b - 10/21 : added AntiTrait "Warlord", "Renown"

Mod22b - 10/21 : Added Antitrait "Warlord"

Mod30a - 10/21 : Added AntiTrait "Coward, BadCommander"

Mod34a - 10/21 : Removed "ExcludeCultures barbarian"

Mod34b - 10/21 : added two more levels to the progression

Mod34c - 10/21 : added -1 squalor per level

Mod37a - 10/21 : Removed "ExcludeCultures barbarian"

Mod37b - 10/21 : Added two more levels to the progression

Mod37c - 10/21 : added 1 unrest per level

Mod42 - 10/21 : removed a level, -5% popstanding to levels 2 and 3

Mod43a - 10/21 : doubled threshold, scaled electability with levels

Mod44 - 10/21 : removed "ExcludeCultures barbarian", increase Influence of last level from -1, doubled threshold

Mod45 - 10/21 : reduced command star from level 2, added management. doubled threshold, added GloriousFool to antitrait

Mod46 - 10/21 : reduced one Ambush per level, doubled threshold, added GloriousFool to antitrait

Mod47 - 10/21 : doubled threshold, added antitrait Gambling

Mod48 - 10/21 : doubled threshold

Mod49a - 10/21 : added law to first level, delayed influence to level 2, increased threshold 1/level

Mod49b - 10/21 : added antitrait ignorance

Mod50 - 10/21 : added "PoliticsSkill" to antitraits

Mod51 - 10/21 : doubled threshold

10/23

Mod52 - 10/23 : doubled threshold

Mod53 - 10/23 : doubled threshold, added -1 squalor per level

Mod54 - 10/23 : reduced personal security at levels 2 and 3

Mod55 - 10/23 : removed trading bonus. added -1 management per level

Mod57 - 10/23 : removed "ExcludeCultures egyptian, barbarian", reduced personal security decrease by 90%, halved threshold

Mod58 - 10/23 : reduced training agents to 1/level, added line of sight 2/level, added influence 3rd level

Mod59 - 10/23 : reduced training agents to 1/level, increased personal security to 1/level

Mod60 - 10/23 : reduced influence bonus from "2" to "0" at level 2

Mod61 - 10/23 : removed two levels, doubled threshold

Mod63 - 10/23 : Increased threshold from 1,3,6, added -5% trading per level

Mod64 - 10/23 : added 1 Influence to level 2

Mod65 - 10/23 : reduced briberesistance to 2,3,4 instead of 2,4,6. increased threshold from 1,3,6

Mod66 - 10/23 : increased threshold from 1,3,6

Mod67 - 10/23 : increased threshold from 1,3,8

Mod68 - 10/23 : reduced first level threshold from 3

Mod69 - 10/23 : reduced bribe resistance from -2,-4,-6

Mod70 - 10/23 : reworked trait as a non-roman counterpart to RhetoricSkill

10/24

Bug9 - 10/24 : new coward trigger for defeats without engagement

10/26

Mod43b - 10/26 : added Feck and Lewd to antitraits

Mod71 - 10/26 : cut a level, changed threshold from 2,3,4,5 to 2,4,8

Mod72 - 10/26 : new trait

Mod73 - 10/26 : reduced threshold from 24,48,60

Mod74 - 10/26 : increased threshold from 1,3,6

Mod75 - 10/26 : increased threshold from 1,3,7

Mod76 - 10/26 : increased threshold from 1,3,7

Mod77 - 10/26 : increased threshold from 2,3,7

Mod78 - 10/26 : increased threshold from 2,3,7

10/28

Bug10 - 10/28 : fixed trait so its actually awarded

Bug11 - 10/28 : fixed trait so its actually awarded

Mod79 - 10/28 : kept influence stable, additional -1 personal security to all levels, raised thresh from 1,3,6, added +1 unrest per level

Mod80 - 10/28 : removed Influence bonus, added -1 Influence to all levels, added -1 unrest per level, raised thresh from 1,3,7

Mod81 - 10/28 : doubled squalor bonus

Mod82 - 10/28 : 6x the threshold

Mod83 - 10/28 : reduced TroopMorale at level 2 to 1, added two TroopMorale at level 3

Mod84 - 10/28 : removed Influence penalty at level 2

Mod85 - 10/28 : reduced troop morale penalty at level 3 from "-4" to "-3"

Mod86 - 10/28 : removed command bonuses/penalties

Mod87 - 10/28 : matched negative senate standing at levels 1/2 with pop standing bonus, added 1 thresh levels 1/2

Mod88 - 10/28 : raised thresh from 1,2,4

Mod89 - 10/28 : added negative senate standing of 5% per level, added -1 unrest per level starting at level 2, raised threshold

Mod90 - 10/28 : added senate standing bonus of 5% per level, delayed unrest penalty to level 2, raised threshold

Mod91 - 10/28 : reduced threshold of first level, substituted influence bonus for -1 static, added -1 squalor per level, added antitrait Cheapskate

Mod92 - 10/28 : reduced one from management bonus to all levels, doubled threshold

Mod94 - 10/28 : doubled threshold, static +1 influence instead of scaling

Mod95 - 10/28 : raised threshold

Mod96 - 10/28 : increased line of sight by 1 all levels.

Mod98 - 10/28 : raised threshold

Mod99 - 10/28 : reduced hit point bonus by 50%

Mod100 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold

Mod101 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold

Mod102 - 10/28 : removed a level, raised threshold

Mod103 - 10/28 : removed a level, raised threshold

Mod104 - 10/28 : removed a level, raised threshold

Mod105 - 10/28 : removed a level, raised threshold

Mod106 - 10/28 : removed a level, raised threshold, removed troop morale penalty

Mod107 - 10/28 : removed a level, raised threshold, removed troop morale bonus

Mod108 - 10/28 : removed a level, raised threshold, removed troop morale penalty

Mod109 - 10/28 : removed a level, raised threshold, removed troop morale bonus

Mod110 - 10/28 : removed a level, raised threshold, removed troop morale penalty

Mod111 - 10/28 : removed a level, raised threshold, removed troop morale bonus

Mod112 - 10/28 : removed a level, raised threshold, removed troop morale penalty

Mod113 - 10/28 : removed a level, raised threshold, removed troop morale bonus

Mod114 - 10/28 : removed a level, raised threshold, removed troop morale penalty

Mod115 - 10/28 : removed a level, raised threshold, removed troop morale bonus

Mod116 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security penalty

Mod117 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security bonus

Mod118 - 10/28 : reduced inf penalty at level 2, added management penalty at level 2, added fertility penalty starting at level 2 increasing level 5, added antitraits Fertile

Mod119 - 10/28 : removed a level

Mod120 - 10/28 : removed two levels, removed command bonuses

Mod121 - 10/28 : lowered threshold of last level

Mod122 - 10/28 : tripled threshold

Mod123 - 10/28 : added static -1 unrest, tripled threshold

Mod124 - 10/28 : removed troop morale bonus at level 2, reduced penalty at level 3

Mod125 - 10/28 : raised management to +1/level

Mod126 - 10/28 : added 1 influence per level, added antitrat Miserly

Mod127 - 10/28 : removed construction, taxcollection, and squalor modifiers. Added +1 management -1 influence per level

Mod128 - 10/28 : removed attack penalty, reduced hitpoint penalty to 1 per level

Mod129 - 10/28 : added PathologicalLiar to antitraits

11/02

Mod130 - 11/02 : removed troop morale penalty, added -1 command and -1 management per level, doubled threshold

Mod131 - 11/02 : removed influence bonus at level 1, added -1 influence to all levels, added -1 troop morale per level, removed command and management penalties, doubled threshold

Mod132 - 11/02 : reworked personal security to -1 per level, new level, 5% bribe resistance per level, added -1 command per level starting at 3, changed influence to -2 inf per level starting at level 3

Mod133 - 11/02 : added -1 command per level, added 2 troop morale at level 2, added 3 troopmorale at level 3

Mod134 - 11/02 : added berserker to anti-trait, added -1 command to level 3, increased threshold from 1,2,3

Mod135 - 11/02 : changed antitrait to strategicskill, doubled threshold

Mod136 - 11/02 : -1 influence to levels 2 and 3, -1 ,management to level 3, doubled threshold, +1 troop morale to level 1, -1 troop morale to level 3

Mod137 - 11/02 : doubled threshold

Mod138 - 11/02 : doubled threshold, added -1 troop morale per level

Mod139 - 11/02 : removed bribe resistance penalty, doubled threshold

Mod140 - 11/02 : Changed threshold from 8,16,32

Mod141 - 11/02 : Added -1 squalor to levels 2 and 3, added 1 influence to levels 2 and 3, doubled threshold, added antitrait arse

Mod142 - 11/02 : reduced influence to 4

Mod143 - 11/02 : removed inf bonus, added +1 management

Mod144 - 11/02 : reduced inf bonus to 2

Mod145 - 11/02 : reduced influence bonus to 2

Mod146 - 11/02 : reduced command bonus by 1

Mod147 - 11/02 : reduced threshold of third level

Mod148 - 11/02 : removed antitrait, added 1 troop morale per level

Mod149 - 11/02 : added -2 troop morale per level, removed antitrait

Mod150 - 11/02 : removed command bonus, added 1 influence and troop morale per level

Mod151 - 11/02 : removed a level

Mod152 - 11/02 : added two law

Mod153 - 11/02 : added -2 briberesistance

Mod154 - 11/02 : added antitrait MathematicSkill

11/03

Mod155 - 11/03 : cut a level, raised threshold of level 2

Mod156 - 11/03 : cut a level, raised threshold of level 2

Mod157 - 11/03 : cut a level, raised threshold of level 2

Mod158 - 11/03 : cut a level, raised threshold of level 2

Mod159 - 11/03 : new trait

Mod160 - 11/03 : new trait

Mod162 - 11/03 : new trait

Mod163 - 11/03 : new triggers

Mod164 - 11/03 : New trigger

Mod165 - 11/03 : reduced goodcommander value

Mod166 - 11/03 : changed values due to modified thresholds

Mod167 - 11/03 : changed good commander value

Mod168 - 11/03 : added HardToBribe to trigger

Mod169 - 11/03 : added fastagent2 to trigger

Mod170 - 11/03 : added fastagent3 to trigger

Mod171 - 11/03 : added fastagent to trigger

Mod172 - 11/03 : added siege/ambush triggers

Mod173 - 11/03 : changed I_ConflictType condition, doubled chance, reduced battle odds to 0.16

Mod174 - 11/03 : added glorious fool effect, changed trait to badattacker, doubled chance and effect, changed odds to < 0.25

Mod175 - 11/03 : doubled chance, changed trait to baddefender, changed I_ConflictType condition, changed odds to < 0.25

Mod176 - 11/03 : changed trait to gooddefender, changed I_ConflictType condition, increased bonus, changed odds to < 0.25

Mod177 - 11/03 : changed to goodattacker trait, doubled effect, changed odds to < 0.25

Mod178 - 11/03 : removed trigger

Mod179 - 11/03 : removed trigger

Mod180 - 11/03 : removed trigger

Mod181 - 11/03 : removed trigger

Mod182 - 11/03 : doubled chance, reduced battle odds to 0.25, changed I_ConflictType condition

Mod183 - 11/03 : reduced battle odds to 0.25, changed I_ConflictType condition

Mod184 - 11/03 : doubled chance, reduced battle odds to 0.25

Mod185 - 11/03 : reduced battle odds to 0.25

Mod186 - 11/03 : doubled chance, reduced battle odds to 0.25

Mod187 - 11/03 : reduced battle odds to 0.25

Mod188 - 11/03 : Added "and PercentageEnemyKilled > 25" to make sure only real engagements give stars, no more pushing

Mod189 - 11/03 : Separated trigger into 5 tiers depending on good commander level, added new effects

Mod190 - 11/03 : new trigger

Mod191 - 11/03 : doubled chance

Mod192 - 11/03 : doubled chance

Mod193 - 11/03 : changed ratio to 25 from 30

Mod194 - 11/03 : changed ratio to 25 from 30

Mod195 - 11/03 : changed ratio to 25 from 30

Mod196 - 11/03 : changed chance to 50 from 20

Mod197 - 11/03 : changed odds to >= instead of >, doubled chance

Mod198 - 11/03 : changed odds from "0.8 < x < 1.5" to "1.5 < x < 3", doubled chance

11/04

Mod199 - 11/04 : new trait

Mod200 - 11/04 : new trait

Mod201 - 11/04 : removed I_ConflictType

Mod202 - 11/04 : removed I_ConflictType

Mod203 - 11/04 : removed I_ConflictType

Mod204 - 11/04 : removed I_ConflictType

Mod205 - 11/04 : removed I_ConflictType

Mod206 - 11/04 : removed I_ConflictType

Mod207 - 11/04 : removed I_ConflictType

Mod208 - 11/04 : removed I_ConflictType

Mod209 - 11/04 : removed I_ConflictType

Mod210 - 11/04 : removed I_ConflictType

Mod211 - 11/04 : removed I_ConflictType

Mod212 - 11/04 : removed I_ConflictType

Mod213 - 11/04 : added good commander effect

Mod214 - 11/04 : increased loyalty requirement, increased chance

Mod215 - 11/14 : increased from chance 3, decreased tax

11/6 - 11/12

Specific changes forgotten*. Several bugs were fixed as well as many data changes.

11/14

Mod216 - 11/14 : increased from chance 7, decreased tax

Mod217 - 11/14 : added good admin effect

Mod218 - 11/14 : added bad admin effect

Mod219 - 11/14 : added bad admin effect

Mod220 - 11/14 : added bad admin effect

Mod221 - 11/14 : added bad admin effect

Mod222 - 11/14 : increased effect

Mod223 - 11/14 : increased effect

Mod224 - 11/14 : added bad admin effect

Mod225 - 11/14 : added bad admin effect

Mod226 - 11/14 : added bad admin effect

Mod227 - 11/14 : added bad admin effect

Mod228 - 11/14 : doubled treasury requirement, changed from bad admin to embezzler

Mod229 - 11/14 : doubled treasury requirement

Mod230 - 11/14 : doubled treasury requirement

Mod231 - 11/14 : doubled treasury requirement

Mod232 - 11/14 : added bad admin/engineer effects, increased chance

Mod233 - 11/14 : added tax requirement

Mod234 - 11/14 : added tax requirement

Mod235 - 11/14 : added tax requirement

Mod236 - 11/14 : removed trigger

Mod237 - 11/14 : reduced management requirement

Mod238 - 11/14 : removed movement point requirements, random %, doubled chance

Mod239 - 11/14 : reduced chance

Mod240 - 11/14 : decreased chance, increased effect of hypochondriac

Mod241 - 11/14 : removed risky attacker

Mod242 - 11/14 : reduced chance

Mod243 - 11/14 : removed bad siege defender trigger

Mod244 - 11/14 : lowered good trade effect

Mod245 - 11/14 : reduced chance

Mod246 - 11/14 : removed good spy condition

Mod248 - 11/14 : removed smoothtalker effect

Mod249 - 11/14 : lowered random percent, increased chance

Mod250 - 11/14 : changed equality

Mod251 - 11/14 : changed equality

Mod252 - 11/14 : changed equality

Mod253 - 11/14 : lowered chance

Mod254 - 11/14 : changed equality

Mod255 - 11/14 : changed equality

Mod256 - 11/14 : changed equality

Mod257 - 11/14 : changed equality, reduced chance

Mod258 - 11/14 : changed equality, reduced chance

Mod259 - 11/14 : changed equality

Mod260 - 11/14 : changed equality

Mod261 - 11/14 : capped to level 4

Mod262 - 11/14 : changed equality

Mod263 - 11/14 : changed equality

Mod264 - 11/14 : changed equality

Mod265 - 11/14 : capped at 3

Mod266 - 11/14 : changed equality

Mod267 - 11/14 : capped at 4

Mod268 - 11/14 : new trigger

Mod269 - 11/14 : removed movement percentage requirement, lowered random percent

Mod270 - 11/14 : changed equality

Mod271 - 11/14 : added pathological liar effect

Mod272 - 11/14 : new trigger

Mod273 - 11/14 : capped at 4

Mod274 - 11/14 : changed equality, reduced chance

Mod275 - 11/14 : changed equality, reduced chance

Mod276 - 11/14 : changed equality

Mod277 - 11/14 : removed trusting, added disciplinarian

Mod278 - 11/14 : changed equality, reduced chance

Mod279 - 11/14 : changed equality

11/18

Mod280 - 11/18 : adjusted values for initial threshold

Mod281 - 11/18 : increased threshold of level 2

Mod282 - 11/18 : removed risky* effects

Mod283 - 11/18 : removed superfluous effect

Mod284 - 11/18 : removed risky* effects

- export_VnVs.txt

10/19

Typo1 - 10/19 : renamed to "Defender" from "in Defence"

Typo3 - 10/19 : changed from "hamfisted" to "ham-fisted"

Typo4 - 10/19 : changed "is" to "are"

Typo6 - 10/19 : changed from "timidity" to "spinelessness"

Typo7 - 10/19 : removed hyphen from "almost-suicidal"

Typo8 - 10/19 : added hyphen to "Bloodyhanded" epithet

Typo9 - 10/19 : changed "customers" to "customs"

Typo10 - 10/19 : added hyphens to "day to day"

Typo11 - 10/19 : renamed from "Tit" to "Twit"

Typo12 - 10/19 : added "the" to epithet

Typo15 - 10/19 : rephrased end of sentence from "spying, as such, honest…"

Typo16 - 10/19 : added quotation marks to "right thing"

Typo17 - 10/19 : removed ", mostly" for clarity

Typo18 - 10/19 : changed from "ass" to "donkey" for clarity

Typo20 - 10/19 : changed from "ass" to "donkey" for clarity

Typo21 - 10/19 : proper punctuation

Typo22 - 10/19 : proper punctuation

Typo25 - 10/19 : changed epithet from "Editor" to "Munerator"

Typo26 - 10/19 : removed "Hero-" from trait name, for clarity

Typo27 - 10/19 : changed epithet from "Editor" to "Munerator"

Typo30 - 10/19 : proper punctuation

Typo31 - 10/19 : removed hyphen from "ship-handling"

Typo32 - 10/19 : renamed from "Been in the Wars" to "Proud Veteran" for clarity

Typo33 - 10/19 : rephrased for clarity

Typo34 - 10/19 : proper punctuation

Typo35 - 10/19 : rephrased second sentence for clarity

Typo36 - 10/19 : removed hyphen from "desert-dwellers"

Typo37 - 10/19 : changed from "the road" to "a road"

Typo38 - 10/19 : proper punctuation

Typo39 - 10/19 : rephrased second sentence for clarity

Typo40 - 10/19 : proper punctuation

Typo41 - 10/19 : changed from "up the - " to "surprise"

Typo42 - 10/19 : removed hyphen from "no-one"

Typo43 - 10/19 : rephrased for clarity

Typo44 - 10/19 : renamed from "Repellent" to "Repulsive"

Typo45 - 10/19 : proper punctuation

Typo46 - 10/19 : proper punctuation

Typo47 - 10/19 : rephrased for clarity

Typo48 - 10/19 : proper punctuation

Typo49 - 10/19 : proper punctuation

Typo51 - 10/19 : proper punctuation

Typo52 - 10/19 : proper punctuation

Typo53 - 10/19 : proper punctuation

Typo55 - 10/19 : proper punctuation

Typo56 - 10/19 : changed from "beggars" to "bugs"

Typo57 - 10/19 : proper punctuation

Typo58 - 10/19 : proper punctuation

Typo59 - 10/19 : changed from "which" to "that"

Typo60 - 10/19 : proper punctuation

Typo61 - 10/19 : changed from "none the less" to "nonetheless"

Typo62 - 10/19 : proper punctuation

Typo63 - 10/19 : proper punctuation

Typo64 - 10/19 : rephrased and renamed due to bug in trait awarding

Typo65 - 10/19 : proper punctuation

Typo66 - 10/19 : changed from "in to" to "into"

Typo67 - 10/19 : changed from "in to" to "into"

Typo68 - 10/19 : added "a" between "without" and "trace"

Typo70 - 10/19 : changed from "impenetrable" to "incomprehensible"

Typo71 - 10/19 : proper punctuation

Typo73 - 10/19 : renamed from "Foolishy" to "Foolishly"

Typo74 - 10/19 : rephrased for clarity

Typo75 - 10/19 : proper punctuation

Typo76 - 10/19 : proper punctuation

Typo77 - 10/19 : proper punctuation

Typo78 - 10/19 : proper punctuation

Typo79 - 10/19 : rephrased and renamed due to bug in trait awarding

Typo80 - 10/19 : changed epithet from "Signifer" to "Aquiliferi" for accuracy

Typo81 - 10/19 : changed from "Legend" to "legend"

10/20

Typo82 - 10/20 : rephrased for contrast with Conquering Hero

Typo83 - 10/20 : rephrased for contrast with Conqueror

Bug1a - 10/20 : changed bonus from PopularStanding to Influence, levels 2-5

10/24

Typo91 - 10/24 : removed hyphen between almost and certain

Typo93 - 10/24 : removed "can", changed "get" to "gets"

Typo95 - 10/24 : changed "lusts" to "lust"

Typo96 - 10/24 : changed "lusts" to "lust"

Typo97 - 10/24 : "The first (and last) thing his enemies know of his plans is that they are dead!" rewritten for clarity

Typo99 - 10/24 : changed "be greeted and enjoyed" to "greet and enjoy"

Typo100 - 10/24 : Changed "The" to "A"

Typo101 - 10/24 : Changed "for outsiders are not to be trusted" to "as outsiders cannot be trusted"

Typo102 - 10/24 : Added comma after foreign, changed "that" to "which". Changed "hated" to "despised" and "to" to "at"

Typo103 - 10/24 : Added "that" and changed "as not being" to "are" for clarity

Typo104 - 10/24 : Added "too"

Typo105 - 10/24 : Added comma after "expert"

Typo106 - 10/24 : Changed "it" to "this"

Typo107 - 10/24 : Rephrased the original "Although usually unruffled in a crisis, no matter what the nature of the problem, this can often make this man appear uncaring" for clarity

Typo108 - 10/24 : Added "both", removed "at the same time" for clarity

Typo109 - 10/24 : Changed "the expense" to "their expense"

Typo110 - 10/24 : Changed "can be" to "is"

Typo111 - 10/24 : Changed "in attracting" to "to attract"

Typo119 - 10/24 : Added comma after "disheartening"

Typo121 - 10/24 : added "has"

Typo122 - 10/24 : Changed "in cures" to "on cures"

Typo123 - 10/24 : corrected trait name from "Intellligent"

Typo124 - 10/24 : Changed "in" to "be it" for clarity

Typo125 - 10/24 : Changed from "apparently without having to do any work " to "without apparently doing any work"

Typo127 - 10/24 : Added "acquired" for clarity

Typo128 - 10/24 : Changed from "lusts" to "desires"

Typo130 - 10/24 : Changed "an excess on" to "an excessive interest in" for clarity

Typo131 - 10/24 : Added comma after assassins, and "his" before assailants

Typo142 – 10/24 : Capitalised “General” as it is a name title

Typo144 – 10/24 : Capitalised “General” as it is a name title

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Known limitations:

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NONE

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If you encounter problems, please visit http://thetrivium.org and download the latest version to see if the issue has been resolved.

If not, please send a bug report to: [email protected]

If you feel you have any suggestions that could make this software better please feel free to contact us with your suggestion.

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The Rome Total War software is property of:

Total War Software © 2002 - 2004 The Creative Assembly Limited. Total War, Rome:Total War and the Total War logo are trademarks or registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries.

Published by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc. All rights reserved.

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All trademarked names mentioned in this document and SOFTWARE are used for editorial purposes only, with no intention of infringing upon the trademarks.

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