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Face

Facing Worlds by Cedric 'Inoxx' Fiorentino is an instant...

  • Category First Person
  • Size 348.5 KB
  • Program by Cedric 'Inoxx' Fiorentino

Face

Facing Worlds by Cedric 'Inoxx' Fiorentino is an instant classic and a favorite among CTF players. Is it possible to make this great map fun to play in Domination as well? That's what DOM-Face tries to do.

Title : DOM-Face

Version : 1.0

Release Date : January 14, 2000

Filename : DOM-Face.unr

Author : The original CTF-Face by Cedric 'Inoxx' Fiorentino was

modified by Neil Weber 'Dufusyte' for Domination (DOM-Face)

Email Address : [email protected]

Web Page : http://www.crosswinds.net/princeton/~nweber

Description : Facing Worlds made into a Domination Map

Where to get this map : Try http://www.planetunreal.com/nalicity for all your UT map needs

--- Play Information ---

Game : Unreal Tournament

Level Name : Facing Worlds (DOM-Face.unr)

Deathmatch : No

Domination : Yes

Assault : No

Capture the Flag : No

Difficulty Settings : No

New Sounds : No

New Graphics : No

Known bugs : None

--- Construction ---

Editor(s) used : UnrealEd

Base : CTF-Face.unr

Construction Time : Modified a previous level, so editing time was only a few days.

Installation

------------

Unzip the the files. DOM-Face.unr goes in the "Maps" directory.

Author's Notes

--------------

Facing Worlds by Cedric 'Inoxx' Fiorentino is an instant classic and a favorite

among CTF players. Is it possible to make this great map fun to play in

Domination as well? That's what DOM-Face tries to do.

DOM-Face is a Domination version of Facing Worlds, but it plays alot like an

Assault map. There is only one Control Point - it's in the "Blue Base," and the

PlayerStarts are all at the other end of the map in the "Red Base." Thus the game

consists of a continual "Assault" on the blue base. You respawn in the Red Base,

run like a madman up over the hill in the center of the map (like you were storming

a beachhead almost) and then come storming down into the blue base with rockets

blazing.

When you respawn, you can readily grab a Rocket Launcher and Shock Rifle, but

there is no ammo for these two weapons on the map, so by the time you have

blasted your way into Control, you find that you are empty handed. You begin to

sweat: the next wave of attackers will be coming over the hill in just a moment!

So you scrounge around the blue base and come up with goop and a pulse gun for

defense, along with the occasional redeemer and a sniping rifle up top. There is

only one sniper rifle on the map, and it's on the defending side. The "defending

side of the map" is somewhat under-equiped, while the attackers are flush with

rockets. This guarantees that the defenders will be defeated, and control of the

Control Point will change back and forth during the game.

This is not a typical Domination map; it is an experiment in a new kind of

gameplay. It's like "Dynamic Assault" because the attackers and defenders switch

roles throughout the game. DOM-Face plays like a battlefield. It has a story to tell,

and it unfolds at its own pace. Recommended number of players is 4-10, and a

Point Total of 100 to win makes for an epic battle, kind of like the "extended

Assault games" that people are asking for. If you play with three teams, then the

two who are losing can declare a mutual truce and gang up on the leading team, and

the game will balance itself out quite nicely (this only works with human players).

Hope you enjoy it. Please send feedback to: [email protected].

Changes

-------

Changes from the CTF-Face version:

1. Eliminated flags and replaced "Red" and "Blue" logos.

2. Added Control Point and new zone names.

3. Tweaked bot paths for Domination gameplay.

4. Added two PlayerStarts inside the "Red Base."

5. Removed all PlayerStarts from the "Blue Base."

6. Rearranged weapons & ammo for Domination gameplay.

Copyright / Permissions

-----------------------

Since this is merely a modification of a map that shipped with the retail UT,

all bets are off on the Permissions; query Epic Megagames.

----------------------

UNREAL TOURNAMENT(c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Software, Inc. under license. UNREAL and the UNREAL logo are registered

trademarks of Epic Megagames, Inc. All other trademarks and trade names are

properties of their respective owners.

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