Western Q3 v2.0 Beta
Western Quake 3 is intended to be a realistic simulation of...
- Category First Person
- Size 149.8 MB
- Program by WQ3 Team
Western Q3 v2.0 Beta
Western Quake 3 is intended to be a realistic simulation of the "Old West's" great atmosphere. Strap on your six-shooter, load that shotgun, and don't be the one to drop in a duel.
Western Quake³ Features List:
A full arsenal of weapons with historically correct design. Check the weapons page for more information.
A big variety of "western styled" maps and player models.
A realistic damage system with different locations (head, chest...) and increased falling damage.
New "Western styled" gametypes for more fun (like Bank Robbery, Duel...) and a single player (playable in cooperative multiplayer) with a story and missions with different goals.
A Money System implying equipment purchase with money from rewards.
Different character classes having different abilities.
New "easy-to-use" graphical User Interface and HUD.
Other small improvements for a better and funnier gameplay.
Western Quake³ Game System and Game Types:
Bank Robbery game type:
As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.
Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.
Duel game type:
The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.
The duel maps are huge maps divided into several parts (as seen in the pics section). Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.
The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s).
As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).