Note: FilePlanet is no longer being updated and is in the process of being archived.

Half Life 2 - FakeFactory's Cinematic Mod v10.90

Download Half Life 2 - FakeFactory's Cinematic Mod v10.90
FakeFactory.Cinematic.Mod.10.90.7z
8,831.3 MB

File Info: Half Life 2 - FakeFactory's Cinematic Mod v10.90

Title:
Half Life 2 - FakeFactory's Cinematic Mod v10.90
Author:
FakeFactory
Created:
9/8/2010
Updated:
12/29/2010
Downloads:
 
Also known as:
Half-Life II, Half Life 2
User Rating

/5.0

Description: Half Life 2 - FakeFactory's Cinematic Mod v10.90

Half-Life 2 Cinematic Mod v10.90 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine.

See More Info for details.


For 64-bit systems only.

FAKEFACTORY CINEMATIC MOD V10 Build 10.40

THIS IS A GRAPHICAL / MUSIC TOTAL CONVERSION. IT LOOKS AND SOUNDS VERY DIFFERENT COMPARED TO VANILLA HL2.

IT'S FREE. SO DON'T COMPLAIN, IF YOU DON'T LIKE THE MOD. YOU CAN DELETE IT ANYTIME AND PLAY SOMETHING ELSE.

TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

------------------------------------------------------

If you are using HD characters, please re-initiate them with the new character pimper!

Remember to activate "High Quality" graphic settings in the options dialog.

Especially the "models" setting must be at "High" or you'll get facial animation errors with HD models.

In this version almost all maps are updated. This will give you problems with savegames for shure.
I'm sorry about that, but you have to start again with the actual chapter. This is, because VALVE
stores several entity-states with entity-id into the savegames. Each map-update is invalidating the id-table, which leads to stability problems or strange effects when loading a savegame with old map-entities into the new maps.

FOREIGN LANGUAGE USERS: Please reinitialize your preferred language with the configurator.

------------------------------------------------------
PURPOSE OF THIS MOD:
-------------------------------------------------

- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
- Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
- Give the HL2 trilogy a more stressed, darker and uncomfortable look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Add optional HD characters
- Add more replay-value
- Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.)
- Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with.

For Ironsight modification this mod uses parts of weapon models and textures by the following authors:

TheLama
!NC!Furious
-WildBill-
BadPrankster
Vunsunta
Kaskad
TheLama
flamshmizer
Twinke Masta
WangChung
Dr. Zoidburg
Firegold
geno
Hellspike
klla_syc3
Lonewolf
Lordn00b
modderfreak
Schmung
Thanez

All the credits belong to them.

History:

CM 10.40

+ Enhanced the configurator: Now you can enable/disable the following features:
-> Cinematic Soundtrack (Valve Original Soundtrack takes place when disabled)
-> Experimental Dynamic Shadows enhanced maps (not possible in all maps)
-> Several graphics settings (enhanced gamma curve, foliage sprites ...)
-> Several engine settings (precaching settings, multicore support ...)
------------------------------------------------------

For the purists:
After deselecting the Cinematic Soundtrack in the configurator and deselecting all hd characters in the CharacterPimper tool you get a HDR-enhanced VALVE style game experience with the Cinematic Mod HD environments.
-----------------------------------------------------

+ Added a new V90 (long haired) Lima Alyx in several outfits
+ Some reworks on hd characters
+ Added some experimental maps with multiple dynamic shadow simulation with the help of projected textures in certain areas (see notes below)
+ Added area-triggered shadow-controllers for more realistic shadow casting whenever dynamic shadow simulation was buggy or too expensive
+ Reworked a lot of maps for better areaportal usage / performance (FPS increase up to 70 % in some maps tested with NV-GTX285 at 1920 x 1200)
+ Tweaked the code a little bit (weapon usage on ladders re-enabled)
+ Character Pimper: Increased the number of available model slots
+ Many little things, i forgot

------------------------------------------------------Dynamic Shadows Note:

The dynamic shadows were achieved with the placement of env_projectedtexture entities. Env_projectedtexture entities are omni-directional lightsources without falloff. This entity type is very costly and must be used sparingly and only in the most appropriate areas, where the normal static shadow would break the principle of optics too obviously.

For performance reasons I chose a limit of 3 simultaneous active env_projectedtextures in the players view cone. To avoid some of the numerous
bugs with env_projectedtextures (like flickering overlays, light-bleeding through walls or just crashes) I had to place several lightsources different in
the maps.

Env_projectedtexture entities are totally unsuitable as a replacement for parallel illumination such as sunlight. For a more accurate sun shadow I used
area-triggered shadow_controllers with different angles in addition to the projected textures.

All these together is not the perfect solution, but much better than the old static lighting.

Attention: YOU MUST ENABLE HDR, when using the dynamic shadow enhanced maps. (Looks very weird and unnatural in LDR)
------------------------------------------------------
SOUND DROPS OR CRACKLING:
------------------------------------------------------

If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the

FAKEFACTORY_CM10hl2cfg
FAKEFACTORY_CM10episodiccfg
FAKEFACTORY_CM10ep2cfg

directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.

SETUP.EXE AND VIRUS-WARNING
--------------------------------------------------

Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about
possible malware. This is a false positive.

TECHNICAL INFO:
--------------------------------------------------

This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start,the mod ist using a little launcher, that reroutes STEAM's original binaries
to >NIL.

Start this mod only with the shortcuts in your start menu (that were created during installation)!

HARDWARE REQUIREMENTS:

- DX9 capable graphics hardware with minimum 512 MB VRAM. (1024+ MB recommended)
- 4 GB RAM

SOFTWARE REQUIREMENTS:

- Fully installed STEAM Client; You can't start the mod without STEAM running.
- Fully installed and unlocked HL2 / EP1 / EP2; Make sure, you have started these games in the past.

Less Information
More Information »

Related Information