Half-Life 2 - FakeFactory Cinematic Mod V10 Beta
This is beta version 10 of the legendary Cinematic Mod that...
- Category First Person
- Size 9,382.9 MB
- Program by FakeFactory
Half-Life 2 - FakeFactory Cinematic Mod V10 Beta
This is beta version 10 of the legendary Cinematic Mod that improves the graphics and appearance of the Half-Life 2 series by bringing the Orange Box Engine to older series. Expect truly amazing graphics that rivals any game.
Note:
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- This base installer is a large 10 GB file that takes several hours to download.
- Also available is a single download of the full and final version
CM version 10
and
FakeFactory Beta to Full patch
- Recommended on 64bit Windows OS on a PC with 4 GB ram, dualcore CPU, and high end video card with 512 MB to fully experience this game. Run
CM 10 Beta 1 (First puplic beta)
* MAJOR rework of all human models and maincharacters
* Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
* Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
* Alyx got a pistol laser sight system
* Optimized LOD system on HD models
* New HD-textures / HD-props
* Reworked old Hires-Textures with more efficient HD-overlays
* Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
* Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
* First implementation of a fully dynamic soundtrack framework (experimental)
* Killed some background music (Less is more)
* Tweaked the new running effect (reloading and shooting possible while running)
* Several bugfixes
* Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
* Engineupdate to Build 3740
* Added new ConVar "ff_new_running" for toggling the new run-effect
CM 9.6 (non-public)
* Added dynamic muzzle flash effects (New ConVar "ff_dynamic_muzzle" for toggling)
* Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
* Added some new HD Civilian models
* Fix: Small bugs in several maps
CM 9.52 (non-public)
* Recompiled the HD civilians for better Eyes movement
* Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9\hl2\cfg FAKEFACTORY_CM9\episodic\cfg FAKEFACTORY_CM9\ep2\cfg directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe" -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
* DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
* 3 GB RAM (4Gb recommended)
Software requirements:
* Fully installed STEAM Client; You can't start the mod without STEAM running.
* Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
* Adobe Photoshop CS2
* 3DS MAX 8
* E-Frontier Poser 7
* Microsoft C++ Visual Studio 2005
* Powerbasic 8
* VALVE Source SDK
* Sony Soundforge 7
* Sony Vegas 7
* Crazy Bump 5
* Cannonfodders SDK tools
* entspy
* vmex
* Autoplay Mediastudio Pro
* Setup Factory
Used texture resources:
* Majang.com
* 3d.sk
* Dosch
* environmenttextures.com
* Own photos
Used model resources:
* contentparadise.com
* efrontier.com
* daz3d.com
* Anton Kisiels Apollo Max
Donations:
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself