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Warhammer 40k: Dawn of War Patch v1.41

Essential File Download Warhammer 40k: Dawn of War Patch v1.41
dow-141.exe
331.7 MB

File Info: Warhammer 40k: Dawn of War Patch v1.41

Title:
Warhammer 40k: Dawn of War Patch v1.41
Author:
THQ
Created:
9/8/2005
Updated:
5/18/2007
Downloads:
 
Also known as:
Warhammer 40K: Dawn of War
User Rating

/5.0

Description: Warhammer 40k: Dawn of War Patch v1.41

This is the latest all encompassing patch for Warhammer 40,000: Dawn of War upgrading the Real-Time Strategy game to v1.41 and addressing many changes all listed below.

Grab the v1.41 patch! right here!


Warhammer 40,000: Dawn of War - Patch 1.41 Changes
General Fixes
Killa Kanz now use 4 Support Cap (up from 2)

Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds

Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.

Increased the reinforce cost and reinforce time of Nob squads to 45/10

Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50

Added a hotkey for the Mega-Armored Nob

Added a hotkey for the Mega-Armored Nob's Power Surge ability

Removed the starting Slugga Squad for Orks

Reduced the damage that Trakks do to building armor

Reduced the damage that Tankbustas do to building Armor

The Defiler auto cannon's damage has been considerably reduced

Defiler cost changed to 150/260

Increased the damage on the Chaos Lord's Plasma Pistol

Increased the damage on the Sorcerer's Plasma Pistol

Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol

Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor

Reduced the amount of damage the Khornate Chain Axe does to vehicles

Increased the HP on the Assassin to 350 (up from 100)

Changed the Assassin's armor type to Commander

Increased the damage Assassins do to Commander Armor

Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)

Weapon Specialization now requires Satellite Targeting Resolution

Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)

Imperial General and all members of the command squad can now detect infiltrated units



Priests can no longer detect infiltrated units



Priests have been increased in cost and build time to 100/50 30 seconds



Guardsman melee damage versus buildings has been lowered



Techpriest armor has been changed to commander armor



Techpriest HP have been increased to 250



Techpriest Laspistol damage has been lowered



Guard Power and Requisition upgrade bonuses are now closer to those of the other races



Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds

Reduced the training cost of the Assault Marine from 60 to 55

Increased the damage the Space Marine Tactical Missile Launcher does against buildings

Increased the damage on the Force Commander's Power Sword and Plasma Pistol

Increased the damage on the Chaplain's Power Sword and Plasma Pistol

Increased the damage on the Librarian's Power Sword and Plasma Pistol

Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol

Changed the Hotkey for the Chaplain to C

Added a hotkey for Sniper Training

Changed the Hotkey for Scout Infiltration research

Increased the cost and build time of Melta Bomb Research

Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)

Reduced the research times for the Eldar Infantry Accuracy Upgrades

Reduced the research times for the Eldar Infantry Health Upgrades

Increased the effectiveness of the Eldar Infantry Accuracy Upgrades

Increased the effectiveness of the Eldar Infantry Health Upgrades

Removed the phantom slag deposits on Battle Marshes

Fixed an issue where DOW used the WA maps in Automatch games.

Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.

Fixed a rare crash when player logged in to Online game.

Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.

Patch 1.4 Changes
Balance Changes
Increased Defiler cost to 190 requisition 400 power

Increased Defiler build time to 60 seconds

Increased the cost of the Chaos Sorcerer to 200 requisition 100 power

Chaos Sorcerer build time is now 60 seconds (up from 20)

Cost and build time of Chaos Marine Tactical Bolters reduced by 5%

Reduced the cost of the Chaos Temple by 10%

Reinforce time of Chaos Marine Tactical Bolters reduced by 10%

Warp Spider damage against infantry has been reduced by 15%

Guardian damage reduced by 5%

Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.

Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power

Reduced the train time of the Space Marine Dreadnought to 50 seconds

Cost and build time of Space Marine Tactical Bolters reduced by 5%

Reinforce time of Space Marine Tactical Bolters reduced by 10%

Reduced the cost of the Chapel Barracks by 10%

Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.

The recharge for Battle Cry was reduced to 96 seconds (down from 120)

The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)

The recharge for Smite was reduced to 100 seconds (down from 120)

The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)

The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)

Code & Performance Changes
Many small optimizations for low-end systems

Full front-end now reloaded after switching mods (games)

2 new graphics options: Persistent Bodies, Persistent Decals

Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.

Notes
Please note that save games for versions 1.0 to 1.3 will no longer function after Patch 1.4 has been installed.

Please note that you will not be able to skip the intro movies the first time you load Dawn of War after installing Patch 1.4.

Patch 1.3 Changes
New Features
Added an Observer Mode to the game to support the professional games circuit

Added a Friends List feature to support the growth of the Online community

Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends

Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens

Added support for Lobby News messages in non-Latin character fonts (full unicode support)

Game Improvements
Game performance has been improved through the use of the Intel Performance Primitives library

Enemy detection code has been improved for better performance in the late game on large maps

Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions

Improved the targeting priority system for vehicles and units with multiple weapons

Major update to game camera system, including fixing many bugs

General Fixes
Fixed several bugs with the Automatch system

Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance

Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera

Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions

Fixed several minor issues with the playback mode

Fixed several infrequent crash bugs in Online screens

Fixed rendering issues with the Intel 915 IGMA

Fixed Mission 4 bug where third Whirlwind disappears

Fixed bug where Toth was damaging himself with special attacks

Fixed occasional SCAR crash in Mission 7 when capturing bridge

Fixed NIS cameras for all missions

Fixed various bugs in game chat system

Fixed various bugs in Army Painter

Fixed bug where NIS speech wouldn't play under Windows 98

Fixed various bugs in Multiplayer Game setup system

Various cosmetic fixes to various screens

Fixed bug where the Ork Wartrak Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade

Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built

Fixed bug where Word of the Emperor ability would not function

Fixed bug where Bad Doc Healing Aura ability did not heal commander units

Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad

Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving

Fixed bug where Exarchs could be built while the squad was moving

Fixed bug where Howling Banshee War Shout ability would affect friendly units

Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes

Fixed bug where Stormboyz speed research effects only the Stormboyz leader

Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units

Fixed bug where Grav Falcon Brightlance was invisible

Balance Changes
Ork:

Reduced damage of Trukk Big Shoota

Increased population requirement for Wartrukk/Mekshop from 31 to 46

Increased population requirement for Wartrak from 46 to 61

Wartrak build time increased

Decreased damage of Wartrak Rokkit against all infantry significantly

Increased build time of Wartrak Rokkit and Mortar from 9 to 20 seconds

Put a 46 population requirement on Ork Rokkit Launchers

Reduced Big Mek's Mega Blaster damage

Increased build time of Bad Doc to 15 seconds

Increased cost of Bad Doc by 10 requisition

Increased damage output of Nob Leader Power Klaws

Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds

Increased damage of Ork Nob Leader Power Klaws

Big Mek now takes longer to build after researching Custom Tellyporta

Big Mek now takes longer to build after researching Custom Force Field

Big Mek now takes longer to build after researching Tank Bustin' Kit

Reduced range on Ork Listening Posts that have the first Listening Post upgrade

Eldar:

Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles

Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8

Reduced morale damage on Eldar D-Cannon Turret

Reduced damage of Vyper Missile Launcher against all infantry types

Increased time cost of Vyper Missile Launcher weapon upgrade

Increased vertical aiming ability of Brightlance platforms (slight)

Increased range of Ranger Long Rifle from 32 to 35

Increased morale damage output of Ranger long rifle from 40 to 60 per hit

Removed charge modifiers from Howling Banshees

Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched

Decreased time cost of Seer Council Witchblade weapon upgrade

Dark Reaper Exarch now does more damage to Heavy Infantry

Dark Reaper weapon upgrade now has the same range as its original weapon

Increased Time cost of Warp Spider Aspect Stone

Increased Power cost of Warp Spider Aspect Stone

Chaos:

Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds

Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)

Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical

Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time

Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.

Increased time cost of Cultist Aspiring Champion

Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher

Increased damage output of cultist plasma gun, slightly increased cost

Defiler hitpoints increased from 2300 to 2700

Defiler now costs 2 Support cap.

Reduced cost of Possessed marines, decreased attack/hp/build time accordingly

Reduced cost of Horrors, decreased attack/hp/build time accordingly

Reduced melee damage of Raptors against building low

Rhino now costs 1 Support cap

Smoke Grenade research time/cost reduced

Space Marines:

Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.

Reduced stun time of SM Force Commander from 4 to 2 seconds.

Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.

Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.

Reduced melee damage of Assault Marines against building low.

Rhino now costs 1 Support cap.

Smoke Grenade research time/cost reduced.

Cultist reinforce time when in combat set to 12 seconds.

Updated help text to reflect balance changes.

Mod Support
Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file

Multiple fixes in the Attribute Editor

Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed

New binary file format for all attribute files

Added support for exclusive win conditions

Several unused attribute fields have been removed

Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow

Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering

Patch 1.2 Changes
New Maps
Added Railway, a new 1 v 1 map

Added Crossroads, a new 3 v 3 map

Balance Changes
Conceal ability now only applies to individual members of the Seer Council

Chaos Taint now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry

Multiplayer
Removed the 2-minute drop window, where a player could abort a game within 2 minutes of starting and not receive a loss

Fixed issues with lobby system to reduce/control spamming

General Fixes
Fixed multiple issues with savegame code

Patch 1.1 Changes
New Maps
Critical Objectives on Valley of Khorne have been moved to ensure each player has a point closer to their base. Center CO remains in same location

Removed cover from entrances to player's base from water on Deadman's Crossing

Added two new 1 v 1 maps: Tainted Pair and Blood River

Added three new 2 v 2 maps: Mountain Trail, Tainted Soul and Tainted Place

Gameplay
Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit

Balance Changes
Eldar:

Fixed Conceal ability so that it now only applies to individual members of the Seer Council

Reduced the ranged attack of the Seer Council

Increased the power cost of the Seer Council

Fixed the Farseer health upgrade which was causing the Farseer's health. regeneration rate to be decreased instead of increased

Introduced a 2 second setup time for the Brightlance

Decreased how often Fire Prism's can warp; they can now warp once every 90 seconds

Decreased reload time for Rangers

Decreased ranged damage for Rangers

Decreased morale damage of Ranger attack

Reduced the Bonesinger's attack by 25%

Reduced the Bonesinger's regeneration rate by 50%

Increased the power cost of the Entanglement research to 60 power

Increased the research time from 45 seconds to 90 seconds

Increased the recharge rate of Entangle from 120 seconds to 150

Entanglement no longer works against the Bloodthirster and Avatar

Plasma Grenade ability now only fires one grenade

Plasma Grenade research now requires a Soul Shrine

The Bonesong ability has been temporarily disabled to fix an exploit. It will be returned in a later patch

Ork:

Slugga Boyz' Big Shoota weapon, brought in line with Shoota Boyz' Big Shoota

Slugga Boyz now benefit from the upgrade "More Choppy"

Slightly decreased Ork infantry's accuracy while moving

Decreased range at which Ork infantry receives charge modifiers

Space Marines:

Fixed a data error which caused Terminators to not benefit from health upgrades

Chaos Marines:

Chains of Torment ability now does 90 damage

Chaos Taint now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry

Reduced frag grenades radius to 4 from 5

Hit point upgrades now apply to Horrors

Berserk Fury :Previously increased squad's max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced

Crashes and Stability
Fixed frequent crash in AI

Fixed frequent crash in loading saved games

Fixed bug in Korean build where in-game chat would not be displayed

Fixed bug in German and Korean builds where in-game options would not be set properly

Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues

Fixed name of post game states from Captured VO's to Captured CL's

Fixed refresh rate of "0" in Graphics Configuration tool

Fixed twitchy Repair bug

Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in

Cheats
Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games

Cheats are enabled in the single-player game, but are disabled by default

The cheats include:

cheat_revealall - reveal all FOW

cheat_killself - kill yourself

cheat_power( n ) - give yourself "n" units of power

cheat_requisition( n ) - give yourself "n" units of requisition

Art
Fixed Aspiring Champion's Power Fist upgrade

Fixed Cultist's weapon upgrade

Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon

Fixed Killa Kan Rokkit upgrade

Fixed the Force Commander's single player weapon during Bloodthirster sync kill

Fixed Terminator flamer upgrade

Fixed Plasma Gun upgrade for the Imperial Guard

Fixed incorrect texture on the Raptor Aspiring Champion Power Fist


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