DOOM 3 - Perfected Mod v2.5.0
This mod adds tons of difficulty and realism to the original...
- Category First Person
- Size 7.5 MB
- Program by John Carrizales aka VIOLENTGAMES
DOOM 3 - Perfected Mod v2.5.0
This mod adds tons of difficulty and realism to the original Doom 3 game. It adds a lot of eye candy and just makes the game better all together.
Perfected Doom 3 version 2.5.0
By John Carrizales aka VIOLENTGAMES
10-9-2004
Features:
1. Weapon Tweaks.
2. Monster Tweaks.
3. Added Deadly Attacks.
3. General Tweaks.
4. Blood and Gore Tweaks.
5. Ragdoll Tweaks
6. Sound Tweaks.
Other Recommended Mods to use with my Perfected Doom 3 Mod:
1. Trent Reznor's Sound Pack - Adds a LOT to the game experience.
2. Parallax Mapping Mod - Adds so much more depth to the world textures that it's almost scary.
3. Polymodifier Mod - Adds better curves to some of the models in Doom3, giving their heads and
shoulders a smoother look.
4. Detailed Doom 3 Mod - Adds extreme depth to the skins of the characters and monsters by tweaking their
hightmaps and specular maps. (Looks awesome with my unreleased Perfected Doom 3 Skin Pack which adds
sharpened skins to the game for all models.)
Installation:
1. Unzip to your DOOM3 directory under a directory named Perfected or something like that.
2. Start DOOM3.
3. Select 'Perfected' from the mods list.
4. Enjoy.
Weapon Changes:
1. Fists - Halved its damage rate and now it does not make flesh wounds and
it does not make blood spray.
2. Pistol - Increased the firing rate a bit and gave it its own smaller version of
the burstysquirt blood effect.
3. Shotgun - Fixed the reload flaw where the player reloaded 2 shells at a time.
Cut the spread of the shotgun down to 7 and cut the amount of pellets down to
10.
4. Machinegun - Increased the bullet damage to 17.
5. Chaingun - Enlarged the clip size to 400 rounds, increased the bullet damage to 22, and raised
the max ammo amount to 800. Added a better GUI to allow one to see 3 numbers better. Also upped
its firing rate and lowered its spread parameter a tad.
6. Grenades - Less bounce has been added to the projectile. Cut back a little on the damage
that is done by the splash but made the weapon more powerful altogether and now has better explosion effects.
7. Plasmagun - Better Damage. Faster projectiles. Added a radar to the weapon aswell.
8. Rocket Launcher - Adjusted the damage done by the splash and made the weapon a lot more
powerful overall and now has better explosion effects.
9. Soul Cube - No changes excpet that when it hits a monster it will make a lot of blood spray out of the beast.
10. BFG - A HELL of a lot more powerful and now has better explosion effects.
11. Flashlight - Set its damage rate to 15 since the fists damage rate is now at 10. It should have
a much wider beam. Also, it does not make flesh wounds and it does not make blood spray when
used as a melee weapon.
12. Chainsaw - More powerful.
13. All guns now have the same muzzle smoke effects whether they are being fired by monsters or humans.
For example, the Cyberdemon's rocket launcher has the same smoke effect as your Rocket Launcher.
14. All bullet types have the same spread no matter who's using them. For example, The Cyber Demon's
rockets have the same spread as your rockets.
15. All ammunition pickups have been changed to make them more realistic. For example, the single machinegun
magazine pickup now gives 60 rounds because 1 magazine can hold 60 rounds. And the double machinegun magazine
pickup now gives 120 rounds.
16. All bullets now have tracer effects.
Monster Changes:
1. All damage ratios for monster attacks have been doubled.
2. All ZSec Zombies' weapons and the Commando Zombie's chaingun now do the same amount of damage
as your weapons.
3. All Zombies are very tough now. You must get a headhsot on them to bring them down. That includes
the ZSec and Commando Zombies. Body shots are pointless.
4. Added 160 to the Pinky's health.
5. Added 100 to the Revenant's health.
6. Added 300 to the Cacodemon's health.
7. All characters now have different damage scales for their body parts depending on their size. So
if you try to take out a Hellknight with arm and leg shots, he will not die from it, but with headshots
and chest shots, you can chop him down after a long battle. Same goes for all the monsters, NPC's, and
the Player too. Arm and leg shots either do no damage at all (zombies and really big demons), or such
little damage that it isn't even noticeable (small demons and humans). Players beware, get hit in the
head by a severe attack (gunshots) and it's almost positive that you will die instantly.
8. All bosses' health have been multiplied by 5.
9. Added 300 to the Hellknight's health.
10. Added 100 to the Mancubus's health.
11. The Cyberdemon's missiles now do the same amount of damage as your missiles. Which means
instant kill if a direct hit is made.
12. The Revenant's missiles do half the amount of damage that your missiles do. But they may be able
to score an instant kill if a direct hit is made.
13. The Mancubus's projectiles do about the same amount of damage as your missiles, just slightly less.
An instant kill will be made if a direct hit occurs.
14. The Cyberdemon will now fire missiles at you continuously as long as he can see you. Just like the old version
from Doom.
15. All monsters NOFOVTime has been changed to 0. So now they will always see you if you are in their FOV range.
They won't let up on attacking you as much now.
16. Zombies are now able to be reserrected by the Archvile. So now the Archvile can have all of the monsters,
except for the Bosses, at his side.
17. The Vagary's debris attacks now do 3 times as much damage when they collide into you.
18. The Archvile's Flame Wall attack can now go twice the distance that it originally could.
Deadly Attacks:
These are all of the attacks done by monsters that will severely wound you or kill you instantly.
Be very cautious of these attacks, they are very deadly.
1. Boss_Cyberdemon - Kicking Attack - instant kill
2. Boss_Guardian - Charging Attack - instant kill
Headbutting Attack - severe damage
3. Archvile - Incinerating Attack - instant kill
4. Cherub - Leaping Attack - severe damage
5. Hellknight - Biting Attack - instant kill
6. Imp - Leaping Attack - severe damage
7. Maggot - Leaping Attack - severe damage
8. Mancubus - Stomping Attack - instant kill
9. Pinky - Biting Attack - instant kill
10. Tick - Leaping Attack - severe damage
After Death Burst Explosion - severe damage
11. Trite - Leaping Attack - severe damage
After Death Burst Explosion - severe damage
12. Wraith - Stabbing Attack - severe damage
13. Cacodemon - Biting Attack - instant kill
14. Lostsoul - Charging Attack - severe damage
General Game Changes:
2. Many lighting effects for weapons, projectiles, and monsters have been added to the game.
If a monster is using a weapon that you have, that weapon will have the same effects as yours.
3. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever.
4. New particle effects for bullet hits on walls added. Each bullet type has a different sized effect.
5. Health goes up to 200 and Armor goes up to 250.
6. An Armor suit will give you full Armor now.
7. Added spark particle effects to all explosions that should have spark effects.
8. Everything that should make shadows now makes shadows, including map objects.
9. All map objects that should have self shadows now have self shadows enabled.
Blood and Gore:
1. Gibbing is gone. I havent been able to figure out how to make the gibs stay
so I removed it alltogether.
2. Blood stays forever.
3. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect.
4. All monster attacks that should make blood spray now make blood spray. The amount is dependent
on their size.
5. Added small, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the
medium sized version of the particle effect.
6. Blood is now darker.
7. Added more blood spray to the chainsaw blood effect.
8. Added burning effect to rockets and grenades hitting someone directly. Sprays blood and leaves smoke
and fire on the victim for a short period.
9. Made new burning effects for plasma and BFG htting someone directly.
10. Added new bulletwound decals for the shotgun, pistol, chaingun, and plasmagun.
Ragdoll Changes:
I have divided all friction parameter settings by 2. So now the dead bodies are very real looking in movement
and they have more of that dirty laundry, not-so-stiff look to them. That means that the characters will not
end up in those strange kneeling down kind of death poses. They will slump over no matter what. Very realistic.
Sound Changes:
The opening menu music is a song that was actually the foundation for the Doom 1 level song for
the first level of the third chapter called the INFERNO. That song was from Pantera's album
Vulgar Display of Power, and it was called Mouth for War. True Doom-ites will recognize it right off the bat.
Future Thoughts:
I will also be adding new skins to the game. The human skins from Kasey's skin pack v3 will be included, and I
will be adding revamped skins of the original monster skins that came with Doom 3. They will be sharper and they
will have more detail aswell and they will utilize self bump mapping. I will also be revamping all skins for all
the models in the game to have these same features as the monster and character skins. I will also be revamping
all of the level textures aswell. They too will have all of the above features added.
Be prepared...
Thanks To:
The Battleready Mod.
The Bog Decal Mod.
The ExpSpice Mod.
The MegaEfX Mod.
The No ID Humor Mod.
The Plasma Radar Mod.
The Classic Cyberdemon Mod.
All of the readme files from these mods are included.
If anybody would like to copy parts of this mod or include it into another mod please go right ahead.
However, I would like some credit. Contact me first and then include my name in your readme and include
this readme file along with your mod. Thanx.
If you have any questions or you would like to use my mod, my email is familyov6 at netzero.com
Visit my Perfected Doom 3 mod post in the Pimp, Promote, and Publicize section of the PlanetDoom Forums
and give your criticism or ask questions.
I also included my personal VGTweaks.cfg file that will add a great performance boost if you have close to my
computer specs:
2.4GHz Pentium 4 Processor
384MB PC133 SDRAM
256MB DDR GeforceFX 5700 AGP8X Video Card
The config file also binds new commands to these specific keys and buttons:
MOUSE2 Button - Activates and deactivates bullet time.
H Key - Toggles the HUD on and off.
P Key - Takes a screenshot at a resolution of 640 X 480.
V Key - Toggles thirdperson perspective on and off.
X Key - Activates the "give all" cheat.
Z Key - Activates the "god" cheat.
See you in HELL,
VG