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DmMJKLandguardFort

This level is to say the least, "Huge", "Enormous",...

DmMJKLandguardFort

This level is to say the least, "Huge", "Enormous", "Extremely Large" and plain out big. It is based on a real fort in Felixstowe, Suffolk (UK). Kick butt level.

DmMJKLandguardFort for Unreal

by Mike Kennelly

-----------------------------

Map Name : DmMJKLandguardFort

Type : Deathmatch, Botmatch, Teams, KotH

- primarily Botmatch

Released : 18 March 1999

Editor : UnrealEd

Build time : More than I'd like to admit

Base : Entirely original

Author : Mike Kennelly

Email : [email protected]

WWW : http://www.btinternet.com/~mike.kennelly/lguard/index.htm

Recommended players/bots : 8 to 12

Number of Start Spots : 10 or so

Bot Pathnodes : yes

Number of Brushes/Polys : approx. 1000/10000

Map info

--------

See:

http://www.btinternet.com/~mike.kennelly/lguard/index.htm

to see screenshots, and to read about the features incorporated in this

level.

A DeathMatch level for Unreal based on Landguard Fort in Felixstowe,

Suffolk (UK).

There has been a fort of some kind on Landguard Common since 1540.

Over the years it has evolved considerably as various military threats

have come and gone. It could almost have been purpose built

to become an Unreal level one day...

I've modelled the fort as accurately as I'm able from drawings,

photographs and video footage. The custom textures were derived from

video stills, using a Rombo video frame grabber attached to an Amiga

1200.

The level is unashamedly large, you may experience slow frame rates

in some areas, but I hope you will forgive this in view of the fairly

ambitious scale of the architecture. I have to admit, I got a bit

carried away.

I developed the map on a Gateway G6-350 with 64Mb RAM and a 4Mb STB

Velocity 128 Gfx card.

Bot paths are included.

Also, you can collect a translator from the room on your left on your

way into the main entrance of the fort, and enjoy a "guided tour".

If you try this level, I'd really appreciate feedback (good or bad) to

the e-mail address above, so that I can make my next level a better one.

Known Problems

--------------

Too big, I know!!

There are some areas where the design isn't quite right, due to:

- areas of the real fort not being accessible

- limited photographic records of some features

- a need to preserve playability at the expense of accuracy

- mistakes!

I DO know how to do a sky box, but I decided not to use one as it

didn't look any better than a sky-textured box in this map.

The REAL Landguard Fort

-----------------------

See the real thing! Visit the Landguard Fort web site at:

http://www.landguard.com

Copyright / Permissions

-----------------------

This level design and its associated custom textures are copyrighted by

Mike Kennelly 1999.

You may use this level, and its associated texture files, for your own

personal non-commercial use.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a

CD or any other electronic medium that is sold for money without my

explicit permission!

Administrators of Unreal-related (or other game-related) web sites

(especially Nali City - respect due!) may freely copy and re-distribute

this level through any electronic network (internet,

BBS etc.), provided:

- No charge is made for this service

- you include this file and leave the .unr file intact

- No changes are made without seeking my permission

- I am credited with authorship

- If you want to include this material on any physical distribution media,

please seek my permission first.

Unreal, original game textures, and all other content copyright 1998,

Epic Megagames/Digital Extremes

Credits and Acknowledgements

----------------------------

Thanks to Nali City and all its contributors for inspiration.

I must give credit to the excellent historical account of Landguard Fort,

Felixstowe by D.A. Wood, without which all this would have been a lot

harder to achieve. (Apologies for the various minor inaccuracies and

omissions in certain areas of my reconstruction.)

Thanks also to the English Heritage, Landguard Trust, and the

Felixstowe Museum and Historical Society for giving the fort

the recognition it deserves as an ancient monument, and to all those

working on its restoration.

Oh, and of course thanks to GT Interactive for the excellent Unreal game,

and the Unreal Editor.

And if you're looking for more Unreal levels, be sure to visit

Nali City. Awesome.

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