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Garrett's Revenge

The keeper's have a mission for you, in the first place you...

Garrett's Revenge

The keeper's have a mission for you, in the first place you

don't want to do it, but it has something to do with Cutty

being taken to Cragscleft Prison, so you give in.

Title : Garrett's Revenge

Filename : grevenge.zip

Author : Steven Hindley

Contact info : [email protected]

Date of release : 19 August 1999

Description : new part of town, go in, knock out, or backstab a few guards

pinch what valuble you can find

Briefing : The keeper's have a mission for you, in the first place you

don't want to do it, but it has something to do with Cutty

being taken to Cragscleft Prison, so you'll do it

=====================================================================================

* Play Information *

Game : Thief: The Dark Project

Level Name : Garrett's Revenge

File name : miss15.mis

Difficulty Settings : Yes Normal/Hard/Expert

(play through thief.exe not dromed.exe, difficulty set on some

objects causing areas not available if played through dromed.exe)

Equipment store : Yes

Map / automap : Yes / No

New graphics : No

New sounds : No

EAX Support : Yes

Multi language support : No, English only

Briefing : Yes

Known bugs : sound problems on doors, and a sleeping body at the

Slaughtered Crayman Inn won't wakeup (he's dead drunk)

you can't get all the treasure, a bug with ancient items

causes 4 invisible items to appear in treasure seeking database

but not in the game. so there's more than enough treasure in

each level.

Other info : if an object is found in one place in normal, it may not be

found in the same place on hard or expert levels. don't waste

rope arrows on expert there is just enough to do the level.

The bank objective is not available on normal so don't try

to find a way in as there is nothing in there on normal level.

If the level is too dark, boost the gamma on the monitor.

the level was built on a pII 333mhz pc so if your machine is

less it might be a bit jerky in some parts, specially parts

with fire polygons.

Base : None

Build Time : About 3 weeks (caused by adding enviromental sounds and testing)

=======================================================================================

unzipping information : Check the zip to see if any files are going to be overwritten,

and make copies of the originals, somewhere safe, if they are

going to be over written.

Unzip to Thief directory, with make directories and overwrite

settings on.

Loading information : After unzipping files to thief directory, run thief.exe then

either do the training mission or skip it, this level follows

the training level, the next levels will follow this level,

when i've built them.

* Copyright *

As far as I understand from the looking glass web site, levels made with dromed using

the dark engine, reguardless of whoever made them, the copyright belongs to Looking

Glass Studio's, but are not supported by looking glass if not made by them.

So this is being released as freeware, and as freeware, it's free to distribuate.

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