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Dockland

After robbing a vault, you meet up with another keeper and...

Dockland

After robbing a vault, you meet up with another keeper and find out that there is an open gate at the docks. With Hammerites searching the area for the thief, you think it might be worth a closer look.

Title : Dock Land

Filename : docklandv11.zip

Author : Steven Hindley

Contact info : [email protected]

Date of release : 11 Febuary 2000

Update : 16 Febuary 2000

Description : Later on the same night as the setting for

"Garrett's Revenge" earlier in the night

you robbed the vault of the Hammerite bank.

After which you returned to your room at the

inn, you can hear the Hammerites searching

for who is responsible for the robbery, it

only takes one Hammer to check the registry

in the local inn to see if there is anyone

new in this part of town. In the bar below

your room you were met by another keeper,

who had some items you might find useful,

for a price. You go to your room together

to sort out a deal, you hear from him that

the gate to the docks is open, the Hammer's

opened it to escort some drunk guards

somewhere.

The game starts where you are dealing with

the keeper.

Note you start with no weapons, and no starting kit, but your lockpicks,

you wore out your blackjack earlier, it fell to bits just after you got

to your room at the inn, the keeper says you've got to use stealth to

get through the dockyards, and so your sword would just get in the way,

so he will take it and hide it in the Custom House, north of the river,

for a price, which is why you don't have much cash left to buy any stuff.

Also the keeper doesn't have any blackjack's left having sold one to a

guard at the guard house, south of the river.

Items you need to

buy from shop : 2 rope arrows

2 earth arrows (moss)

1 water arrow

=====================================================================================

* Play Information *

Game : Thief: The Dark Project

Level Name : Dock Land

File name : miss16.mis

Difficulty Settings : Yes Normal/Hard/Expert

Equipment store : Yes

Map / automap : Yes / No

New graphics : Yes (but only for a book)

New sounds : No

EAX Support : Yes (but can't test this, my crap sound chip don't support it)

Multi language support : No, English only

Briefing : No

Known bugs : This is an objective changed driven level, so your objectives

will change depending on what you read. If you don't read

it then...

...you won't finish it!

Update : Added ambient of 0.25 to level, you can now see where to go.

Fixed portculises, so you can't frob them when you aren't

supposed to frob them.

Fixed portculis, the one you could walk through, you can't now.

Fixed tap in custom house, it pours water now when you turn the

wheel.

Fixed smoke from transformer in control room, it now smokes

after you've damaged it, and not before.

Added a book and Hammerite guard, that should have been there

but were not.

Other info : Ha, Ha, little cogs.

Base : Garrett's Revenge

Build Time : Too Long (5 months, note this is version 11, versions 1 to 9

were distroyed by dromed in spectacular ways)

=======================================================================================

unzipping information : Check the zip to see if any files are going to be overwritten,

and make copies of the originals, somewhere safe, if they are

going to be over written.

will work in thiefloader

Loading information : Copy docklandv10.zip into "mission" folder and then run the

level with Thiefloader.

* Copyright *

Blah blah, you have the right to play the level, but not to use it as a base for other

levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah,

you may stick it on your web site as long as all original documentation remains intact.

You can not make any cash out of this level, cos I will be sorely pissed if you do, and

Garrett will visit you on the darkest night, and pinch everything not nailed down, blah,

blah. This level was not made and is not supported by Looking Glass Studios or Eidos

Interactive, so they won't have a clue what you're talking about if you ask them for

any information.

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