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Giants

With every frag, you grow bigger...

Giants

With every frag, you grow bigger. With every death, you get smaller. Height settings are completely customizable.

Short Disclaimer: This is my first attempt at creating a mutator/mod ever, so use at your own risk ;)

NOTE: GIANTS is designed to be played on open maps such as Morpheus or Sesmar; indoor maps such as Turbine are a bit too small and will lead to more 'stuck' players

Description:

It's pretty simple, basically the more you frag the bigger you get and the more you die the smaller you get. When bigger, you may find yourself unable to fit in certain spaces you once were, you may get stuck, and you'll find you are a lot easier to hit. When small, you can slip through smaller spaces and you become a very hard target. This version GIANTS allows you to set the minimum and maximum size limitations, growth rate, and maximum respawn size (good for those indoor levels with respawn locations in small spaces.

Instructions:

As mentioned in the description there are four options that you may configure in the Advanced Menu in UT. To access these, select Options/Advanced Options from your UT Menu bar. Then select Mutator/Giants to view the following list of attributes:

- maxSize (1.0-10.0): Sets the maximum size a player can grow to. Default is 1.5

- minSize (0.1-1.0); Sets the minimum size a player can shrink to. Default is 0.5

- growthRate (1-3): Sets the growth rate past normal size. Default is set to 1

- respawnMaxSize (1.0-10.0): Sets the size limit when respawning the player for those levels with respawn locations in small spaces. This is by default set to the maxSize value.

Known issues:

- If the spawn location is smaller than your player size when you relocate, there is a chance you will be locked out of the game. To avoid this, set the respawnMaxSize to one that you know will fit on all spawn locations of a given map

- If in a confined space when growing large, you risk the chance of getting stuck, leaving you open for attack. Set the maxSize according to the level you wish to play in order to avoid this.

Planned in Next Version(s):

- Added HitPoints when in Giant size

- Change weapon size in proportion with model size

- have Ducking reduce bounding box size to half in giant size

- open to any other good suggestions

Now have FUN!

-shiftre, Clan 404

Suggestions: [email protected]

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