AvP2 Gold Mod 24
AvP2 redefined with settings to suit AvPGold gameplay...
- Category First Person
- Size 21 MB
- Program by AcidGlow
AvP2 Gold Mod 24
AvP2 redefined with settings to suit AvPGold gameplay. Fixed weapons, speeds, and reduced spamability on weapons. No more stun and gun features. Just flat out killing. Also filled with sounds from my Bloody Tears Sound Pack. Loaded with movie sounds.
If you have this file, then this mod has all the sounds from my
Bloody Tears Sound Pack 22C and a few more addititions I made from my
site.
Enjoy.
changes from 2.3
--Pulse Rifle bullets do more damage and lose bleeding effect
--Speargun Primary fire reloads after 7 shots
--Grenade pipe rounds reload after 3 shots
--Pred speed and crouch leap reduced
--Runner and drone speeds changed
--Praetorian crouch leaps higher
--Pules nade damage uped but still lower radius
--New menus
note
Blood effects, flares, particles have been reduced alot to see it
that can fix the phantom/lag issued encountered before. These
changes also help the game run smoother.
Normal changes
Railgun holds 15 rounds now and reloads every 5
Speargun rate of fire reverted back to normal
Nuke blast radius lowered by 20% and can only carry 2 at once
Taunts have a longer resting period between taunts
Nuke light source lowered bye 20%
Proxy mines do less damage but burn for alot longer now.
Added 4 alien skins from Nemarsde
Tweaked certain settings to help the lag
Knife now swings 3 times faster but it's a random thing..
I dont know why, so dont ask. Helps get out of nets quicker.
All preds run equal speed,higher crouch jump, forwrd leaps to catch humans
Runner, Drone run faster while crouched. Helps make them smaller targets
Shoulder Cannon does not turn, locks on, and shoots in a straight line and does not decloak
Pred pistol primary shuts off marine gear for 20 seconds, making them blind
Combistick is stronger and always double swing on primar fire
Wristblades are stronger and always do double swing on primary fire
Netgun got a 10% speed increase
All aliens have a further forward leap now
Alien claws and tail are stronger and drain ppl's life away as they bleed
Disc no longer tracks, or locks on. Needs manual aim and does 2000 damage and travels faster
All taunts can be heard across the map
Aliens receive more health from eating dead bodies
Pistol AP rounds, shotgun slug rounds, pulse rifle rounds all make ppl bleed slowly to lose life
Dual Pistols are inserted each holding 12 shot clips making it 24 in total
Shotgun rate of fire is increased
Pulse Rifle nade blast area reduced a tad and damage was reduced by 20%
Nade launcher has diff effects now.
-Pipe nades shoot in an arc and explode having a flame effect that burns
-proxy mines explode with flame round bursts with a longer burn timer
-Emps just uncloak preds and humans leaving them with no energy, useless on aliens
-Spidermines have an EMP effect on preds and human gear
Minigun has no spin up delay, 2 times the firepower now, no secondary fire and eats up ammo
about 8 times faster
Railgun has reduced damage, slower rate of fire
Rocket launcher:
Secondary fire has no turning rockets, they act like normal rockets just..with the tracking
ability to find motionless preds
-Primary fire are Nukes
No More Stuns
Shoulder Cannon Loses all its trail effects. Got a 5% speed increase from 21 mod. Now it's
more of a stealth weapon
Finally got the Nuke FX to be huge to match its blast radius
Praetorian gets a higher crouch jump to help him out
Added a new sniper scope
Skins
Added my own Dark Pred skins pack
Added my own crosshair for preds
New Sniper Scope from Nemarsde
Alien skin pack from Nemarsde
Added my cloak 1 FX to pred cloaking on
Added my Bright Blood changes on humans and preds
Added my Clear Menu changes eliminating the 2 planets on the main menu
Added my new loading bar *Time to Die*
Added my server control icon
Added my marine crosshair
Added my H-Marine weapon skins
Added my Bloody Tears HUD for preds
Added my marine Special Forces Motion Tracker
Added my Alien health bars