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AvP2 Gold Mod 24

AvP2 redefined with settings to suit AvPGold gameplay...

AvP2 Gold Mod 24

AvP2 redefined with settings to suit AvPGold gameplay. Fixed weapons, speeds, and reduced spamability on weapons. No more stun and gun features. Just flat out killing. Also filled with sounds from my Bloody Tears Sound Pack. Loaded with movie sounds.

If you have this file, then this mod has all the sounds from my

Bloody Tears Sound Pack 22C and a few more addititions I made from my

site.

Enjoy.

changes from 2.3

--Pulse Rifle bullets do more damage and lose bleeding effect

--Speargun Primary fire reloads after 7 shots

--Grenade pipe rounds reload after 3 shots

--Pred speed and crouch leap reduced

--Runner and drone speeds changed

--Praetorian crouch leaps higher

--Pules nade damage uped but still lower radius

--New menus

note

Blood effects, flares, particles have been reduced alot to see it

that can fix the phantom/lag issued encountered before. These

changes also help the game run smoother.

Normal changes

Railgun holds 15 rounds now and reloads every 5

Speargun rate of fire reverted back to normal

Nuke blast radius lowered by 20% and can only carry 2 at once

Taunts have a longer resting period between taunts

Nuke light source lowered bye 20%

Proxy mines do less damage but burn for alot longer now.

Added 4 alien skins from Nemarsde

Tweaked certain settings to help the lag

Knife now swings 3 times faster but it's a random thing..

I dont know why, so dont ask. Helps get out of nets quicker.

All preds run equal speed,higher crouch jump, forwrd leaps to catch humans

Runner, Drone run faster while crouched. Helps make them smaller targets

Shoulder Cannon does not turn, locks on, and shoots in a straight line and does not decloak

Pred pistol primary shuts off marine gear for 20 seconds, making them blind

Combistick is stronger and always double swing on primar fire

Wristblades are stronger and always do double swing on primary fire

Netgun got a 10% speed increase

All aliens have a further forward leap now

Alien claws and tail are stronger and drain ppl's life away as they bleed

Disc no longer tracks, or locks on. Needs manual aim and does 2000 damage and travels faster

All taunts can be heard across the map

Aliens receive more health from eating dead bodies

Pistol AP rounds, shotgun slug rounds, pulse rifle rounds all make ppl bleed slowly to lose life

Dual Pistols are inserted each holding 12 shot clips making it 24 in total

Shotgun rate of fire is increased

Pulse Rifle nade blast area reduced a tad and damage was reduced by 20%

Nade launcher has diff effects now.

-Pipe nades shoot in an arc and explode having a flame effect that burns

-proxy mines explode with flame round bursts with a longer burn timer

-Emps just uncloak preds and humans leaving them with no energy, useless on aliens

-Spidermines have an EMP effect on preds and human gear

Minigun has no spin up delay, 2 times the firepower now, no secondary fire and eats up ammo

about 8 times faster

Railgun has reduced damage, slower rate of fire

Rocket launcher:

Secondary fire has no turning rockets, they act like normal rockets just..with the tracking

ability to find motionless preds

-Primary fire are Nukes

No More Stuns

Shoulder Cannon Loses all its trail effects. Got a 5% speed increase from 21 mod. Now it's

more of a stealth weapon

Finally got the Nuke FX to be huge to match its blast radius

Praetorian gets a higher crouch jump to help him out

Added a new sniper scope

Skins

Added my own Dark Pred skins pack

Added my own crosshair for preds

New Sniper Scope from Nemarsde

Alien skin pack from Nemarsde

Added my cloak 1 FX to pred cloaking on

Added my Bright Blood changes on humans and preds

Added my Clear Menu changes eliminating the 2 planets on the main menu

Added my new loading bar *Time to Die*

Added my server control icon

Added my marine crosshair

Added my H-Marine weapon skins

Added my Bloody Tears HUD for preds

Added my marine Special Forces Motion Tracker

Added my Alien health bars

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