DOOM 64: Absolution

This modification is based off the early 1997 Nintendo 64...

  • Category First Person
  • Size 19 MB
  • Program by Samuel Villarreal

DOOM 64: Absolution

This modification is based off the early 1997 Nintendo 64 console DOOM title which was a slightly modified version of the original DOOM. This is not an exact duplicate but close for a new look and feel for a new generation of DOOM.

Doom64: The Absolution - Kaiser's Note

How to install

Simply double click the exe and select your main Doomsday

directory. After you installed the files, use Cheb's

Kickstart 2 program (found at the Doomsday website) and

click the top tab untill you see the Doom64 title. Select

your Doom 2 iwad and launch the game. There is no need in

adding the doom64 wad as the game .dll will automatically

load the wad.

File Info:

doom64_abstindemo.wad: contains main data

doom64_abstindemo.gwa: gl data needed for Doomsday

doom64_demo.dll: modified sources

doom64.ded: contains scripts and such

doom64_demo.ksp use with Cheb's Kickstart2

Wad info:

Compiler: Samuel Villarreal

Author Email Address: [email protected]

Misc Author Info: made many doom2 wads etc.

Web site: http://dsv.newdoom.com

Tools used: Deepsea 11.76, Photoshop, TR64,

Gameshark, Deth, Wadauthor,

Visual C++ 6.0

Known Bugs: Not tested during Netplay

Credits: ID Software, Arron Seeler,

Randy Estrella, Tim Heydelaar,

Danny Lewis, SB Software, Skyjake

Build Time: 1.6 years

Levels: 39

Base: From Scratch (converted)

Single Player: Yes

Coop-op: Yes (untested)

Deathmatch: Yes (untested)

Editing Notes:

==LINEDEF TYPES==

I've added some new linedef types for custom use in

Doom64. Here are the descriptions:

NOTE: I've provided a .opt file and a .wca file for

Deepsea and Wadauthor users, which should be installed

by default in the main doomsday directory (along with

Doom64.ksp)

191: Up/down Elevator (shoot switch)

155: Raise floor by 32 units (cross once)

343: Blaze Open Door (powerkey 1 locked)

344: Blaze Open Door (powerkey 2 locked)

345: Blaze Open Door (powerkey 3 locked)

I also added types 525, 526, and 527. these types are

the same as a blaze open key locked door, except they

close and can be reused over and over.

2561: Scroll Texture up

2562: Scroll Texture down

150: Scroll Texture right

2080: Scroll Texture NorthEast

2614: Scroll Texture NorthWest

==THING TYPES==

Again, they are defined in the .opt and .wca files for either Deepsea

or Wadauthor.

2009: Lasergun

4000: Laser Powerup 1

4001: Laser Powerup 2

4002: Laser Powerup 3

to use thing #35, use thing #750-752 (tall fireball) and

place it on top of thing 35

Texture Shading Notes:

In Doom64, the delvelopers used light values for the floors

and ceilings with color values. The TC makes full use of Doomsday's

glowing flat features.

There are three types of Flats used in the Doom64 TC. FTILE,

CUSTOM, and SPECIAL/NEW.

Ftile flats are basic/regular flats that can be used for anything.

Custom flats is pretty much the same flats like ftile, but glows

instead. However, they are used rarely since they don't go well

with dark colored rooms. Instead you have the SPECIAL/NEW flats.

Special/New flats are Pre-Colored floors that must be in the

hi res texture directory. They can be used with any colored room.

To learn about making color rooms and xg scripts, please refer to

the Doomsday docs.

Legal Stuff/Permissions:

Authors may use these levels as a base or whatever in

their levels, and may use the gfx included in this wad

for other games as long Midway, ID Software, and all

memebers of Doom Depot are credited.

Please email me or Elbryan to let us know if you are going to modify the levels or use the gfx.

All Doom64 levels created by Randy Estrella, Danny Lewis, and Tim Heydelaar

D64 resources by MIDWAY.

PC versions by Samuel Villarreal.

PC exclusive levels copyrighted 6/30/2003 Samuel Villarreal

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