Battlefield 1942 - Wasteland 2042 Patch v1.96 - v2.00
This is the recent update to the Battlefield 1942...
- Category First Person
- Size 79.2 MB
- Program by W2042 Team
Battlefield 1942 - Wasteland 2042 Patch v1.96 - v2.00
This is the recent update to the Battlefield 1942 modification Wasteland 2042 updating it to v2.00 from v1.96. Read below for more information on what this patch contains.
Here are the changes.
First off the vehicels, the speeds and acceleration have been tweaked. Sawed offs have been added to the
red car, the intercepter, and one of the buggies. Thats about it. Also I'm experimenting with
the damage system with the vehicles. They can now be disabled if you shoot them enough and if you shoot
them enough times they will explode. This is only an experiment if people don't like it It will be removed
Now on the the weapons.
The mod has been overall rebalanced the 44 is weaker, it kicks even more, and shoots slower.
Some of the ballistics have been tweaked. Like the crossbows and crossbow pistol The projectiles
travle at higher velocities but they drop realisticly. The rebarcannon is back but it shoots
exposive tiped bolts that are made to damage vehicles.
The hunter has his the exp crossbow back. His binoculars have been removed because they are really useless.
The damages to the weapons have been tweaked, they are slightly realistic like if you shoot someone
in the arm or leg it wont do as much damage if you hit them in the torso also head shots or one hit kill
no matter what.
Oh yea the flaregun is more like a flaregun if you shoot it in the air it will explode.
If you are wondering why the zipgun has a funny reload animation its because the charactor has more
then one zipguns, He fires one drops it fires anther one drops it over and over again till he has no
more left. Just like a pirate. I also made some minor kit changes Its more like classic wasteland
if you've played it. The melee has been improved. Each melee weapon is a tad diffirent then the other.
The Machette swings on avarage speed and does avarage damage.
The Spiked bat swings slower but does a lot of damage.
The cleaver does a lot of damage plus swings fast but you have to get in pretty close to use it.
The knife does about the same damage but again you have to get in close.
The crowbar is the weakest has the same speed as machette but if you hit someone in the head they're
gone.
I also added some new models that the origonal devs left out such as a mowhawk, mask and goggels.
They can be seen on the red teams charactors. Thats about all. If you would like to suggest something
or help me out with the mod you can post at my forums.
http://z8.invisionfree.com/Wasteland2042/index.php