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Tribes 2 v25026 Incremental Patch (Linux)

This is the Tribes 2 Linux Incremental Re-release Update...

Tribes 2 v25026 Incremental Patch (Linux)

This is the Tribes 2 Linux Incremental Re-release Update that will patch v24834 to v25026. This includes the client and server files.

Tribes 2 Features List Update

The forthcoming Tribes 2 Re-release Update will introduce several new changes to the game. Sierra has been working hard with GarageGames, our top Tribes 2 community developers, and thousands of beta testers to make this happen, and we're very excited to be releasing these updates to the community very soon!

The Tribes 2 Re-release Update will be a required download for existing users. New users will be able to buy a newly remastered version of the game in jewel case on or around October 4th.

Here's the heads up!

CHANGES SINCE LAST BETA PATCH

Team repair message spam fix

Fixed static shape crediting bug in CTF

Added script hooks for death types

Added crew name position for other players on vehicle

Fixed adminlist bugs

Fixed periodic camera jerks

Added export/import named selections to Mission Editor

Fixed bug where vehicle station was saving in mission improperly

Added MissionCleanup to the mission group in the mission editor for viewing dynamic objects

Fixed underwater color bug

Object builder now drops objects correctly in the world

Flags no longer stick to mission area boundaries

Deploy object check better for organics

Hard editor bind to F11 removed

Players no longer damaged by destroyed vehicles (thanks script folks!)

NetConnection now reports netgraph properly when simulated ping and packet loss are set

Terraformer bitmap export working properly

Options dialog no longer has News or Forums load screen selections

Fixed bug where players would stop receiving updates from server

Triggers now export properly

Fixed up selection sync'ing between object list and world editor view

Added delete group ability

Changed netConnection's update to reflect old method of packet send timing

Tweaked the ELF back up a bit

Fix for telnetConsole crash

Fix to get time console function

Fixed state for math copro during update loops for proper object synch

Team Rabbit 2 (TR2)

The update package includes two new game types commissioned by Sierra and created by members of the Tribes 2 community. Team Rabbit 2 (TR2), created by Michael "KineticPoet" Johnston and Codality, Inc., adds a new twist to Tribes 2 game play by focusing on acrobatic maneuvers and sports-style action.

Tribes 2 Classic

Tribes 2 Classic, created by Ralph "ZOD" DeMicco, Paul "z0dd" Paella and nearly a dozen additional contributors, brings increased speed and intensity to the Tribes 2 game, with the majority of the changes revolving around creating a faster and more exciting game play experience.

Mission Editing Tools

The Torque Game Engine mission editor has been back-ported to Tribes 2. The new editor offers numerous interface enhancements and improved functionality. For more information on how to use the new mission editor, press in the editor. The Interior inspect apply has been fixed to properly update position and scale of interiors.

Gameplay-related Fixes

Flag hovering over friendly players fixed (z & Z)

Fixed lingering repair projectile

Incorrect image datablock parameter value fixed for ELFBarrelLarge (z & Z)

Fixed FPS slowdown from multiple damage/flash overlays

string bug fixed

Tank lightning kill UE fixed

Disc spread removed, discs now fire to center of reticle

ELF has been significantly nerfed

Trigger delay on weapon fire gone

Players and vehicles should no longer get randomly yanked around during play (net hitches)

ELF projectile now properly removed when target is destroyed (z & Z)

Added QueryPerformanceCounter high resolution timer to fix FPS slowdown bug

Fixed console spam in CTF games (z & Z)

Fixed objective HUD updating in CTF (z & Z)

Fixed deploy objects inside other shapes exploit (z & Z)

Mines are now checked for mission ban list in inventory (z & Z)

Turret owner now properly reset on client drop or team change (z & Z)

Vehicle reticle disappearance bug fixed (z & Z)

Multiple station bugs fixed (z & Z)

Fixed missing ammo globals (z & Z)

Fixed unlimited grenade exploit (z & Z)

Fixed satchel charge pack bug (z & Z)

Fixed incorrect image datablock parameters in turrets and bomber (z & Z)

Scripting-related Fixes and Additions

Added package script fix for Parent chaining on package deactivate (z & Z)

Added formatTimeString() script command (Thanks Bryan Ross!)

Fixed controlDefaults trigger bugs (thanks z0dd!)

Fixed message.cs to allow clients to do ~w voice binds

setGravity() and getGravity() functions for setting gravity from script added

Added noFrictionOnSki parameter to player datablock for T1-like skiing

Moved the execution call to message.cs to an earlier spot in console_end.cs for scriptors (z & Z)

Admin-related Fixes

Added script notification when a telnet client is added (z & Z)

Fixed remote eval security hole in admin.cs

SAD, Admin and Super Admin lists now export (z & Z)

Tourney mode team pick bug fixed (z & Z)

T2TV-related Fixes

Fix for T2TV shared read/write

Fixed zipSubStream to properly write out final blocks on demo streams (for T2TV)

Misc. Changes and Fixes

News and Forums shell pages removed

Added GG splash screen logo

IRC client crash UE fixed (with improper tags)

Minor Radeon init fix

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