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All Aspect Warfare Patch v1.00.37

All Aspect Warfare tells the story of a surviving group of...

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  • Size 14.9 MB
  • Program by 3000AD

All Aspect Warfare Patch v1.00.37

All Aspect Warfare tells the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either disarm a destructive weapon or get off the planet before it detonates.

========================= ALL ASPECT WARFARE CHANGELOG ========================

Legend:

GEN = General engine

MP = Multiplayer specific

WL = Wish list

==[TRACKING - ISSUES]==========================================================

[MP]

- Scene sometimes not fully loaded when Co-Op server recycles

- Dying in CO-OP sometimes does not respawn all clients

- The mission timer sometimes does not appear in the HUD on remote console servers

- NPC marine bots on remote console servers sometimes created in the air.

- Slight delay in removal of exploding rocket and missiles on remote console servers

- Player stats accumulated on joining stats server. Regardless of your pre-existing

stats, those values should not carry over across sessions as they were designed

to be one-way. e.g. if you had 1000XP, entered a server, gained 100XP, it should

remain at 100XP while in the game session, not 1100XP. No decision has been made

yet as to whether or not to change this behavior.

[GEN]

- XBox360 game pad will sometimes continue to vibrate after player killed.

===============================================================================

[1.00.37] | 10-14-09]

*** PUBLIC RELEASE BUILD ***

- Dedicated console server files are now available and can be downloaded from the

shortcut provided. Do NOT install these files into the game folder!! Extract to its

own folder and read the PDF file for setup instructions.

- [GEN] FIXED: Some invincible objects (e.g. DJP, supply stations) could sometimes

be destroyed under some circumstances.

[1.00.36] | 09-27-09]

- [GEN] FIXED: Truncated rank names in fp HUD to fix overflow into combat kills

- [GEN] FIXED: weapon view remained locked when running from prone pose.

- [GEN] FIXED: comm log wasn't being restored when restoring a saved game.

[1.00.35] | 09-14-09]

*** PUBLIC RELEASE BUILD ***

WARNING: Previous saved games are incompatible with this version.

- [GEN] The detonation trigger of the prox grenade and APM mine has been reduced

from 30 to 5 secs.

- [GEN] Revised the throw and roll distance of grenades. Previously each second

tick was a 20m range throw. This has been reduced to 10m.

- [GEN] The grenades and mines in a loadout profile are now shown in the Story Mode

profile selection as well as at the supply station selection screen.

- [GEN] FIXED: NPC's now properly recover from being in invalid nav mesh positions.

- [GEN] FIXED: Added padding around buildings to navmesh to prevents NPC's from getting

stuck in some corners.

- [GEN] FIXED: Random crash sometimes when loading a saved game.

- [MP] The CO-OP scenario now has a five min start delay. After this delay, the scenario will

start and no additional clients are allowed to join until the scenario ends or all clients

are dead.

[1.00.34] | 09-13-09]

- [MP] FIXED: APM and prox grenades would explode instantly when dropped

- [MP] FIXED: on remote clients missile sounds weren't played

- [MP] FIXED: on remote servers PSJ and PCU would remain active even after Energy Cells were depleted

- [MP] FIXED: on remote servers PSU wasn't working properly in some cases

- [MP] FIXED: Joining co-op server from GameLobby started clients at the wrong base

- [MP] FIXED: NPC persons on remote servers sometimes didn't play death animation; making it look

like weapon fire had no effect on them.

[1.00.33] | 09-11-09]

- [MP] Minor revision to network protocols

[1.00.32] | 09-10-09]

- [GEN] Revised character armor protection values. Remember ALL items have

weight. So the heavier the items you are carrying, the slower your

movement and the quicker your Fatigue Factor increases. So having a

jetpack, heavy armor, machine gun, ammo, grenades etc definitely has

an effect.

BEFORE: Kevlar (100), Light (200), Medium (300), Heavy (400)

AFTER: Kevlar (250), Light (350), Medium (500), Heavy (600)

[1.00.31 | 09-09-09]

- [GEN] Rockets used by launchers (LR12, HORNET, KLMP) are no longer supersonic

(in excess of 343 m/s) when in flight. This gives players the chance to get

out of the way if one is fired from a distance. However, due to the reduced

speed, they are now less effective against fast moving targets such as

fighters and some gunships.

NOTE: The minimum engagement range for NPC persons is 500m. So even though

rocket launchers have a longer range, an NPC carrying one will not fire

unless he is within 500m from the target. From that range, you have five

seconds to get out of the way of an incoming LR12 rocket flying at 100 m/s.

- [GEN] Reduced the effects of grenade and mines splash damage.

- [GEN] All character classes now have a D.I.E unit by default. Also added the

jetpack to some Elite Force Marine (Lucas) profiles.

- [GEN] At LT. COMMANDER (pilot) or SERGEANT (marine) rank, player can now command

other friendly forces using the Team Orders Menu. The ranks and experience

points required for each have been added to p34 of the game manual.

- [GEN] FIXED: "F9 - PROCEED TO ASSET" team order didn't work in some cases

- [GEN] FIXED: launchers (LR12, HORNET) no longer lock past target.

- [GEN] FIXED: destroying friendly units emitting SOS wouldn't give a violation.

- [GEN] FIXED: destroying friendlies as a vehicle gunner did not give a violation

- [GEN] FIXED: player would sometimes lose command authority over NPC forces

- [GEN] FIXED: NPC sometimes couldn't navigate around certain buildings types

- [MP] Revised some base layouts and placed spawn points closer to DJP

- [MP] FIXED: player is no longer teleported when entering vehicles in MP after being killed.

[1.00.30 | 09-01-09]

- [GEN] All gunships now have a missile jammer (J)

- [GEN] New version of GameLobby app now shows additional server config fields

[1.00.29 | 08-28-09]

- [GEN] Minor revisions to shot deviation in some weapons

- [GEN] Delay in player death trigger has been removed. This causes the event to

be triggered immediately in all cases now.

- [GEN] Revised auto-pilot range detection for missile launch in combat assist mode.

- [GEN] Revised some character weapon/inventory profiles

- [GEN] FIXED: violations awarded for destroying own rockets and grenades.

- [GEN] FIXED: vehicles only mouse steering could be enabled in aircrafts.

- [GEN] FIXED: dead persons were in default pose when restoring a saved game.

- [GEN] FIXED: dead persons were not leveled with terrain.

- [GEN] FIXED: muzzle flash on gunship (Blackghost, Intruder) door guns were incorrectly oriented.

- [GEN] FIXED: Issues with item counts in some character weapon/inventory profiles

- [MP] FIXED: target markers weren't visible in MP remote servers.

[1.00.28 | 08-21-09]

- [GEN] Revised asset locations in first campaign mission

- [GEN] Airborne assets can no longer be destroyed by small arms fire

- [GEN] Players cloaked using PCU item can now use assets

- [GEN] Disabled various cheat command line parameters

- [WL] Starbase and launch pad objects now appear in the TRS/GND radar instead of

NID/MAP radar.

- [WL] Increased flashbang bloom effect time. Note, the length of time depends

on how close you are to the center of the blast.

- [WL] Increased number of clients in CO-OP mode from 4 to 8 players

- [WL] Revised CO-OP spawn locations. Players now spawned closer to cover

- [WL] XP based asset use is now a server config using 'enable_xp' parameter. If

this is enabled, then clients require XP to use some high end assets.

[1.00.27 | 08-18-09]

- [GEN] FIXED: NPC marines would rapidly move their weapon up and down when player was too close.

[1.00.26 | 08-12-09]

*** FIRST PUBLIC RELEASE BUILD ***

- [GEN] Units receiving 'HALT ON' script command will now immediately stop instead of

slowly drifting.

- [GEN] Increased delay between R.A.N.D.O.M explosion transition & scenario end by 20 secs

- [GEN] FIXED: units being started in the air could sometimes be repositioned too close

to the ground.

- [GEN] FIXED: issue with character model shadows on water

[END]

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