Rise of Nations v1.03 Patch

The Rise of Nations Update v1.03 is primarily focused on...

  • Category Real-Time
  • Size 10.6 MB
  • Program by Microsoft

Rise of Nations v1.03 Patch

The Rise of Nations Update v1.03 is primarily focused on multiplayer issues. It includes a list of bug fixes and features that you can see in more information.

Rise of Nations by Big Huge Games - retail v1.03 patch

(Rise of Nations patches are cumulative, so the latest patch contains the fixes from all of our patches)

Rise of Nations change list for version (retail patch 3)

NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Run the exe a second time to install.

* Features

+ Quickmatch feature added for multiplayer

+ New Info DeathMatch option in Game Rules

+ CtW added randomize Nation location and bonuses

+ The ability to save and exit once a player drops

+ Now able to save multiplayer games

+ "slash" chat commands added to game setup screen

+ Improved MOD support

+ Backwards compatibility for recorded games

+ Now able to manually assign external IP

+ Support for playing custom scenarios in multiplayer

+ Support for specifying a script with any game as part of custom rules.

* Gameplay Changes & Balance Fixes

+ Moderate difficulty now easier

+ Balance fix to Barks and Triremes

+ Siege and supply can now garrison in forts and cities. All other ground

military units may garrison in any military producing building

+ Units more effective against units three or more ages below

+ Transport ships no longer receive +2 speed bonus from military bonus

+ Scout line more likely to attack spies

+ Exploit fixed for Nubian buy/sell to gain wealth

+ Fixed exploit of Supercollider allowing instant razing of buildings

+ Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land

+ Mongols now get two free Horse Archers when building stables with two

military techs, and three at three military techs

+ Can't upgrade to Commandos until Industrial Age now

+ Mayan reduced timber costs for buildings no longer applies to military


+ Nubian rare resource bonus applies only in their own territory and not that of their allies

+ Romans now get +15 wealth per city instead of +10

+ Mobile AA units have range increased

+ Helicopter bonus vs. tanks has been reduced

+ Koreans no longer get free Taxation

* Bug Fixes

+ Game performance improved for games running behind an ISA server

+ User input delays due to lag have been reduced

+ Game no longer crashes when a game is saved before patching, and loaded


+ Pathing issue fixed that caused citizens to ignore a build oil platform


+ Bug fixed that caused citizens to not work on oil platforms

+ Fixed issue that caused incorrect number of players to be shown in a room

+ Fixed exploit of units under building unable to be attacked

+ Fixed bug that let you see garrison flags go up and down through the fog of war

+ Cliffs now load properly from a saved game

+ Warring states and Mediterranean moved to random sea map

+ Fixed crash that occurred when loading a saved game from a tutorial

+ Fixed hard lock occurring on skill tests

+ Fixed various video card crashes

+ Fixed bug that caused RISE.exe to not appear after reinstalling game

+ Recorded games will playback correctly once RON has been patched

+ Global Prosperity help text changed

+ Fixed issue of helicopter guarding units

+ "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors

+ Fixed bug that caused buildings to auto-complete when bribed by enemy spies

+ Removed a limit that prevented game event text and chat text from being

shown after 1000 messages had been displayed

+ Fix for crash occurring in CtW with an ATI Rage 128

+ Fixed bug where players couldn't play bonus cards that they'd just


+ Loc issues fixed

+ Script Log properly displays all script error messages

+ Misc script editor fixes

+ fix bug in get_starting_loc_x/get_starting_loc_y script functions

+ Resolved Win98 end game achievements lock up

+ Resolved player list scrolling bug in GameSpy lobby

+ Resolved various menu lag issues in GameSpy lobbies

+ Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.

+ Fixed crashes related to changing game resolution

+ Resolved compatibility issues with GameSpy Arcade

+ Fixed crash bug resulting from misplacing resources in scenario editor

* Misc Technical Improvements

+ Improved unit auto-targeting

+ Achievements button now appears in the game menu of a recorded game

+ Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)

+ Improved recorded game playback issues

+ The update log appears now only appears when updates or changes are made

+ Driver database updated

+ Various hotkeys added

+ Better Auto AI for citizens constructing buildings

+ Changed the color of chat text after multiplayer game is finished to be

consistent with team colors

+ Various Gamespy UI adjustments

+ Scenario Editor much improved

+ Maps now easier to create

+ Pause sound effect removed in solo game

+ set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script

+ pause/unpause script functions added to allow auto-pause and unpause from scripts

+ starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]

+ ability to load single player custom scenarios through Quick Battle

+ Resolved CTW crash bug

+ Resolved Gamespy Lobby crash bug

+ Resolved replace-with-AI crash bug

+ Fixed several probems that prevented proper version updates

+ Fixes to the Gamespy back-end record scripts

+ Several Gamespy interface fixes

+ Fixed MOTD crash

+ Fixed pressing Alt + Tab in the host machine during launch causing the

clients to get stuck in the "starting new game menu"

+ Fixed the /away command

+ Fixed the /whoami command

+ Resolved several play-from-behind ICS issues

+ Host of a MP game can now start a second game before the first ends.

+ Gamespy games no longer showing up on LAN list

+ Gamespy added characters no longer effect saved games

+ "Slash Dialog" functionality is now advertised

+ Several game save/load bugs fixed

+ AI no longer hangs in Medieval Age in some rare occasions

+ Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and 9000

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