Shub Niggurath's Pit (CTF)
Original 'end' Map by ID S/W modified for CTF play...
- Category First Person
- Size 210.1 KB
- Program by Id Software
Shub Niggurath's Pit (CTF)
Original 'end' Map by ID S/W modified for CTF play. All Monsters omitted, Flags & Spawnpoints for RED & Blue inserted as well as new items. For Use on CTF servers only, server side.
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Title : Shub-Nigguraths PIT (END)
Filename : END.BSP
Date Finished : 10/5/2000
Author : Tekno+[Skillz] - Steve H
Email Address : [email protected]
Web Site : http://home.beseen.com/internet/ctfbot
ICQ : 63671970
Quake Server : 24.48.243.176 (CTFBOT PLUS)
Description : Original 'END' Map By ID, Converted for CTF play
Additional Credits : id Software creators Quake!
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To play this BSP file: Extract to your Servers MAP directory.
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* Play Information *
CTF: : Yes!
Single Player : no
Cooperative 2-4 Player : unk
Deathmatch 2-4 Player : unk
Difficulty Settings : unk
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : Old ID map 'end'
Editors used : Quark 6.00
Compile machine : p233 98meg win95
Compile time : bsp 0 secs
Known Bugs : No Known Bugs in the level.
If you run this map on a server, please let me know, I'll come and play.
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Notes: Ever Wonder what the 'END' Map would be like in a CTF Game? Now you'll know!
Actually, I use this map on my CTFBOT+ server as the last MAP in the Deathmatch
series....it rocks! I've included the waypoints for CTFBOT also.
Great thing here is, this map is already included with Quake's base install,
so players wont have to DL a thing, and just play on the server.
You may notice a shortage of Armor on this map because I use LOADMOD
on my server which melds Certain Health items with armor ad weapons
depending on the level. So u may want to open up the BSP and add
items of your own.
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Description of Files:
1) END.BSP
The Converted "END" Map, containing player spawn info, flag locations, and new items.
All Monsters have been removed as well as the hurt trigger for the Shub.
2) THRESH.QC
*FOR CTF BOT PLUS ONLY*
This is Actually the Waypoint file for the "END" map. If you open it,
you'll see the MAPNAME = END at the top, which can actually be compiled
into CTFBOT and be recognized. You can copy it over the exsisting THRESH.QC
you already have, then in the Coordinator, select the 'THRESH' map in the Maps
option to be added to your playlist. Then RECOMPILE. It fools the BOTs into
knowing these points. If you have the thresh map and want to save it, then
copy the contents of this file to another unused .QC in the waypoint folder that you
dont use. Make sure it shows up in WAYPOINT.QC after compiling, otherwise it
wont work.
* Copyright / Permissions *
You MAY distribute this BSP, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include these files
intact AND provide me a copy of the media (if CD or Diskette) when
completed.