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SSN-Mod v1.0

Here is version 1.0 of the popular SSN mod for Sudden Strike...

  • Category Real-Time
  • Size 107.2 MB
  • Program by Saizew and Erdbeer

SSN-Mod v1.0

Here is version 1.0 of the popular SSN mod for Sudden Strike II. The units do now have camouflage colours and you are also able to utilize a ME323 Gigant.

Description: Contained changes:

Infantry:

Sniper, medic and pioneers for each nation with suitable acoustic output English/American generals various units added (dt. elite soldier, British (mg contactors put to fire with, and run without BTW weiter)etc.) (nearly complete) French and Italian infantry units with language civilian, bear and sheep again inserted partisans and Resistancekaempfer added people tower contactors added (rifleman and tank fist contactor) various Icons exchanged (errors e.g. corrected with medics and pioneers) colors infantry changed infantry put with bombardment UND(!!!) when firing (so far possible) riflemen have hand grenades keep range of fire Sniper higher than other riflemen, but binoculars in the angle limit!!! higher speed of the infantry and much more besides.....

Tanks, Other Vehicles, and Units:

Units from Sust I and more êver added selection of several units changed (APC and Tranzport truck separated, russ.160mm garnet thrower now separately from Pak's) classification of several units changed (e.g.: PzKpfw I - > more easily tank) 2593 Sumida exchanged with mg 8.8 Flak single-shot fire Char B1 to weapons (75mm nose cannon now secondary Weapon) smoke animations when starting hinzugefueht now dt. Pzkpfw I now with "Marchsight"!!! and much more besides.....

General:

Winter landscape inserted ammunition crates again with contents of 5000 ranges of vision increases (values doubled) ranges of fire tanks and Pak's increased (more highly than infantry); Tank cans and hand grenades ineffectively against heavy tanks indication of the "Waffennamen"(Infanterie) and/or caliber in description of unit so far well-known and/or comprehensibly partial quantity of ammunition changed (after us admitted to values e.g.: Elephant) of armoring values units revised (crews of transporters, can be still out-shot from their vehicles, it should however insgesammt substantially more with difficulty its HP, name and armoring values buildings revise explosion animations revise sounds revised (e.g.: Message with fired ammunition now by British soldier/units) various small changes, which we partly already again forgot...: -)) and much more besides.....

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