Deadly Dozen 2 v2.20-v2.38 Unofficial Patch
This patch fixes some issus with the game...
- Category First Person
- Size 19.5 MB
- Program by N-Fusion
Deadly Dozen 2 v2.20-v2.38 Unofficial Patch
This patch fixes some issus with the game. This release is unsupported "because multiplayer save/load never worked very well".
Deadly Dozen: Pacific Theater by nFusion Interactive - unofficial retail v2.20
-> 2.38 patch
This patch won't affect any mods/maps you have installed, BUT if you do have a
mod installed that changes one of the files the patcher needs to patch it may
not install correctly or it may even revert the file back to its original form.
If in doubt, uninstall the game, delete the leftover directory, then reinstall
the game then the 2.20 to 2.38 patch. That will mean you have a "clean" 2.38
version that you can mod to your heart's content.
Changes since 2.35:
- in coop and mission mode if you respawn you respawn near the highest
objective complete
- better syncronized allies
- map voting works reliably now
- for coop and mission mode games, the maps go in order of the file list, not
the natural map order from single player
- in coop you can join the game at any time even if lives are being counted
- fixed problem where the time before a map started in mp was some huge number
sometimes
- fixed starting in the same place every time when using ctf maps in dm
- fixed a few crashes and a few problems with people not able to join a game in
progress
- changed a few error messages to be more clear
- added med kits and some items to a few missions
- in mission mode, defenders can no longer pull the alarm on mission 6 to make
the attackers immediately lose
Changes since 2.20:
- Fixed many multiplayer crashes
- Optimized bandwidth usage
- Made squad follow better in Deathmatch and CTF multiplayer modes
- Small map tweaks (exit zones on several maps made larger)
- Sound fixes (bazooka now plays reload sound)