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Chaos UT2004 v3.5 Patch [Umod]

This is a patch for Chaos UT2004 from Chaotic Dreams fixing...

  • Category First Person
  • Size 79.4 MB
  • Program by Chaotic Dreams

Chaos UT2004 v3.5 Patch [Umod]

This is a patch for Chaos UT2004 from Chaotic Dreams fixing weapons, sounds, and many other things all listed below in more information.

Here is a partial list of the changes from 3.01 to 3.5:

* Fixed Webadmin and Maplist for ChaosCTF so that vCTF maps can be added to map list

* Map Vote now supports vCTF maps when ChaosCTF game is selected

* Added in code to make use of Chaos Custom's Xhairs

* Attempted to prevent 0-score medals from showing up

* Changed DM Medals so that the your name/scores in shown in yellow if you win a medal (did not do boxes as they did not look right)

* Tweaked CGLDisruptor so that it now better effects bots as well as monsters from INV!

* Added ChaosCTF_Scoreboard class to allow both new flag icons to show on players names

* Swtiched order of ChaosGames listed in the Sp/MP Game Menus

* Weapon Lockers show right weapons online

* Fixed the AmmoType' out of bounds (0/0) log error on multi-ammo weaponsn]

* Many AN code errors fixed

* Fixed issue where users pickup up a turret becon in an on-line game, clients are lead to belive they got back ammo when in fact it never add back in ammo, this is corrected for

* Tweaked the Claw AWO so when going into spyproxy your player should not correctly stop and play the "idle_rest" animation to avoid the bug where your player runs in on line games

* Added bAddToServerPackages=True to the ChaosUT mut to auto add itself to the server packages

* Removed some log spam from CPP akimbo firing -

* Revamped flag finder

* New Shard model texture and added

* Added new ICE and Fire HUD Effects

* Added Duel bot no-retreat behavior

* Minor fix for mutator's webadmin names

* Fixed the issues were in ChaosGametypes are pawns would stand up when they got hit while in a vehicle

* Tweaked GUI for Chaos Settings

* Reduce CCTF "Enemy Flag carrier is here" spam

* Added in new sounds for needler

* Added death message for turrets

* Tweaked grapple so it does not cause damage to players in melee only games

* Fixed issue where you were stuck in the turret hud view if you were viewing from a turret and entered a vehicle

* Added ChaosCTF Warmup : No bots, no single player, no flag pickup

* Tweaked sound radius of proxybox in ClawAmmoProxyPickup

* Fixed issues with Mut burn marks not using a random burn image as well as a texture compression issues

* Tweaked LOD settings in the ChaosInterface texture file to avoid blury menues/load screens on certian hardware

* Removed drawing of chalkout like if player is killed in a proxy

* Added a BecaonHealth var to the Turretbecons so they get destroyed when they reach 60 damage points

* Hack to fight crash with spyproxies and shielded nodes

* Tweaked turret controller to not re-assign its target when it gets hit if the current target and the player that hit are the same

* Fixed issue with ChaosUT removing AR ammo when the bUseCUTStartUpWeapon was set to true

* Tweaked ChaosUT Mutator rules, CanEnterVehicle, to shealth melee weapons when a player enters a vehicle with thier melee drawn

* WarpingPickupHandler manages all of the relics, plus the random gravbelt

* Tweaked mug so that if your floating with the gravbelt it does not push you that much when your floating "backwards"

* Tweaked the Chaos Items Hud again so you have to have both bShowPoints and bShowPersonalInfo off to get the icons to dissapear

* Added DuelTextureClient to support Duel Maps

* Added in new shield pickup replacements

* Added in Real Time Shadows and changed ChaosUT optin, UseRealTimeShadows so its now an int (0, normal UT2k4 shadows, 1 = low RTS, 2=Medium RTS), 0 is default

* Tweaked Turret Placement rules so you can not place a turret on top of a JB Jail Release Switch

* Fixed bug in TurretLimit rules that allowed you from going over the active turret limit

* CCTF announcer message when you pick up friendly flag

* make CCTF flag return time be programmable

* Fixed Old Hoverboard Skin

* Fixed bug with Duel and no time limit

* Tweaked Melee Attachment so they cast shadows like normal UT2k4 weapon attachments

* Added ChaosTeamDM

* Tweaks to ChaosDMMut to have a more optimize way to do the melee only weapon option

* Fixed Water Splashes so the show up on-line now

* Addition of Choas Relics

* Added small tweak to ProxyAmmoPickup, so it hops from time to time (Proxies are restless)

* Added Hoverboard Grapple (activated with grapple key), and many other fixes/tweaks (can change weapons, supports Chaos AWO, Change ammo, Melee, )

There were other things that we left out to keep this list smaller (like removing ANs in logs, text tweaks, etc).

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