Sid Meier's Pirates! v1.02 Patch

This is the version 1.02 patch for Sid Meier's Pirates!...

Sid Meier's Pirates! v1.02 Patch

This is the version 1.02 patch for Sid Meier's Pirates! fixing crashing, glitches, and gameplay. Read below for all the details you scallywag.

Update Sid Meier's Pirates to v1.02 with this patch.

The Following Issues have been Fixed:

v1.02

[FIX] - "Consistently, with a wanted criminal, in land Nav, if the user loses the Tavern duel, is thrown in prison, is given a chance to sneak out, and successfully sneaks out of town, the user is returned to the city with all objects removed from the world."

[FIX] - When finding new spot for ship when leaving port, can get really bad positions.

[FIX] - Water geometry not updated properly when scaling changes.

[FIX] - Annoying captain bug fix.

[FIX] - Less "angular" sword trails.

[FIX] - Fix for the missing terrain edges.

[FIX] - Treasuremap camera fix

[FIX] - Don't show crewmen in tavern if there are not enough in the tavern to join

[FIX] - Don't allow "Welcome Aboard" message if you have a full crew contingent.

[FIX] - Don't allow "return to merchant" message if merchant can't buy anything.

[FIX] - Miscellaneous out-of-array-bounds checks

[FIX] - Pause menu lighting fix in dance and duel.

[FIX] - Montalban now weilds a rapier

[FIX] - Always show crewmen while dueling (stops them from disappearing while dueling)

[FIX] - Top 10 defeat ranking corrected.

[FIX] - Allow re-sack of town if AI sacks town.

[FIX] - Don't allow AI sack of town of we've gone as far as rescuing the daughter.

[FIX] - Daughter reset if AI takes over town

[FIX] - When loading unwelcome arrival save, popup shows over game world.

[FIX] - Don't allow AI to sink known pirates.

[FIX] - Landmark rocks now damage ships.

[FIX] - Privateer crash.

[FIX] - "I have exactly 1000, gold traveler wants 1000 gold but I cannot purchase the item."

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