Sudden Strike 3: Arms For Victory v1.31 Patch and Add-On Pack (International)

  • Category Real-Time
  • Size 154.7 MB
  • Program by Fireglow Games

Sudden Strike 3: Arms For Victory v1.31 Patch and Add-On Pack (International)

A patch has been released by Fireglow Games updating Sudden Strike 3 to version 1.31.

Patch v1.31 fixes and improvements:

Bugs fixed:

Ordering "Scatter" killed the command queue

Trees tinted on zoom

Clicks outside the map would reset the selection

Assault command couldn't be confirmed by clicking on an object

Shooting guns connected improperly

AT rifles sound too loud

Some minor typos have been fixed

Mines can be detonated by explosions

Truck with broken chasses immediately disappear (Untermehmen 7"C")

Unload command caused exceptions in some cases

Incorrect gun state in saved games

Incorrect player profiles

Loading saved games caused crash in some cases

Model of English 5.5 howitzer used wrong animation indices

Incorrect passenger animations on some vehicles

Wrong passenger state

Trucks with attached guns didn't properly handle the "Assault" command

Gun squads play no animation when dragging the gun

Flak guns never attacked infantry

AI: soldiers were crouching in aggressive mode

AI: repair command worked improperly after loading

AI: suspended refuelling

M/P: the game reported wrong number of players

M/P: disabled controls for missing player

M/P: fixed 'Country' field in lobby

M/P: the game froze before start

M/P: color was not reset on disconnect

ATI HD series video cards workaround

Incorrect historical data for some vehicles

Missing sound schemes


AI: a crowd of medics do not attempt to heal a single soldier

AI: units with empty guns seek ammo boxes

AI: soldiers line up after unloading from a vehicle

AI: units bypass commands they couldn't fulfill (do not stop)

AI: improvements in MicroAI for snipers

AI: the 'Follow' command is not interrupted when fighting enemies

AI: units without arms & passengers do not try to assault

AI: improvements in the pathfinding algorithm

AI: crew have better chance to leave the vehicle

AI: soldies scatter farther than before

The 'Stick together' command now can be queued

Vehicles' icons blink, if not enough crew to shoot

Esc resumes Pause without showing the menu

M/P: BackSpace speedup in chat

M/P: cheats do not work via Single Player mode

M/P: increased TTL for chat messages

M/P: ping info

M/P: 3 pauses for each player per a game, the host can resume


Rotation cursor

You can drag camera using the Mini-Map window

"German tank supply", a single mission

M/P: option to show enemies in red & allies in blue

M/P: two missions reworked, one added