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PsychoMod v1.0 Final

Serverside mod with a lot of options (see reame for...

PsychoMod v1.0 Final

Serverside mod with a lot of options (see reame for details)

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PsychoMod Beta - Server Side Mod

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by psychospaz ([email protected])

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Everything, unless stated otherwise, was coded by psychospaz.

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Installation:

-unzip the zip into the quake2 directory

-start up quake2

-type "game psychomod" in the console

-start a server or sp game

Server Variables:

-sv_matrix - { toggle matrix mode on/off in SP (1/0) }

-sv_stunts - { toggles usage of stunts on server (1/0) }

-sv_team - { enchanced teamplay mode }

-sv_bulletmarks - { server bullet mark limit value }

-sv_tracers - { server tracer limit value }

-sv_cheats - { cheats on / off (1/0) }

-sv_laser_type - { 0-None / 1-LaserBall / 2-LaserBeam / 3-Both }

-sv_fall - { fall damage (.5 > sv_fall > 5) }

-sv_MonsterSeeMin - { monsters u see to set off matrix mode }

-sv_matrix - { SP Matrix Mode on / off (1/0) }

-sv_chatdistance - { distance from speaking player a message will be to be received }

-sv_stunt_door - { stunt key activating doors and buttons on / off (1/0) }

-sv_realbullets - { SP bullets in Coop or DM on / off (1/0) }

-sv_grapple - { Spawn with grapple on / off (1/0) }

-motd - { MessageOfTheDay - Server message }

(Set in server's config file by:

set varname "value")

Server Specific Commands:

-"helpsv" - { displays the list below in game }

-"sv nextmap" - { Goes to the next targeted map [for SP or Coop] }

-"sv team" - { toggles teamplay on/off }

-"sv bulletmarks" - { set bullet mark limit value }

-"sv tracers" - { toggles tracers for bullets }

-"sv cheats" - { toggles cheats on/off for server }

-"sv spawn" - { adds a monster into a DM server - see below }

-"day" - { length of a 'day' in minutes - by Warzone }

Server Specific Command Arguments:

-*sv spawn*-

-"Berserk" - { Adds a Berserk monster }

-"Gunner" - { Adds a Gunner monster }

-"Infantry"- { Adds a Infantry monster }

-"Soldier1"- { Adds a Blaster Soldier monster }

-"Soldier2"- { Adds a Shotgun Soldier monster }

-"Soldier3"- { Adds a SMG Soldier monster }

-"Chick" - { Adds a Chick monster }

-"Mutant" - { Adds a Mutant monster }

-"Hover" - { Adds a Hover monster }

-"Floater" - { Adds a Floater monster }

Client Specific Commands:

-"helpme" - { displays the list below in game }

-"block" - { takes a clients name as param and add them to chatblock list }

-"unblock" - { takes a clients name as param and removes them from chatblock list }

-"team" - { sets the team that you are on }

-"bfgcolor" - { changes BFG laser color (0:Blue/1:Red/2:Green) }

-"firemode" - { toggles weapon fire mode if present }

-"+hook" - { uses grappling hook }

-"+zoom" - { weapon zoom in }

-"+stunt" - { Stunts have special controls:

Face Enemy && Jump && In Air && "+stunt" = Kick with Backflip

Face Wall && Jump && In Air && "+stunt" = Wall Jump with Backflip

Face Wall && In Air && "+stunt" = Climbing }

Moving For/Back && Jump && "+stunt" = Diving with Prone

Moving Strafe && Jump && "+stunt" = Diving with Roll

Moving Direction && Crouch && "+stunt" = Roll in Direction

-"grappletype" - { 1st Parameter is render Style:

0 = Rope

1 = Lithium

2nd Parameter is grapple Style:

0 = PsychoMod Grapple

1 = Lithium Style Grapple

2 = Rope Grapple }

-"viewcam" - { Turns on viewcam for when dead. Has controls:

Fire - Respawn

Jump - Locked Cam

Crouch - Free Cam

Strafe Keys - Cycle Clients

InvCycle Keys - Cycle Monsters }

Weapons:

-*BLASTER*-

-1st- { .50 Calibre Handgun - Normal Ammo }

-2st- { .50 Calibre Handgun - Speed Shots }

-3st- { .50 Calibre Handgun - Flare Casing }

-4st- { .50 Calibre Handgun - No Ammo - Swat }

-*SHOTGUN*-

-1st- { Auto-Shotgun }

-2nd- { Auto-Cannon }

-*SUPER SHOTGUN*-

-1st- { 12 Gauge Shotgun }

-2st- { 12 Gauge Shotgun Slugs }

-*MACHINEGUN*-

-1st- { SubMachinegun Standard Fire Mode }

-2nd- { SubMachinegun Controlled Fire Mode }

-*CHAINGUN*-

-1st- { MiniGun }

-2nd- { Rotary Shotgun }

-*GRENADE LAUNCHER*-

-1st- { Grenade Launcher (Standard Grenades - All Types ) }

-2nd- { Grenade Launcher (Sticky Grenades - All Types ) }

-*ROCKET LAUNCHER*-

-1st- { Rocket Launcher (Direct Fire) }

-2nd- { Rocket Launcher (Indirect Fire) }

-LAS- { With Laser - Guided }

-LOK- { With Laser Lock - Seeking }

-*HYPERBLASTER*-

-1st- { Flamethrower (Close Range - High Damage) }

-2nd- { Plasma Rifle (Long Range - Low Damage) }

-*RAILGUN*-

-1st- { .50 Calibre Sniper Rifle }

-1st- { Tazer }

-*BFG10K*-

-1st- { Super Bomb Launcher (!Big F**king Gun!) }

-2nd- { Super Laser Gun (!Big F**king Gun!) }

-*GRENADES*-

-1st- { Fragmentation Grenades }

-2nd- { Gas Grenades }

-3nd- { Cluster Grenades }

-4nd- { Flashbangs }

Items:

Laser Sight - { Target enemy more accurately }

(Icon-Silencer)

Flashlight - { Light up a little area }

(Icon-Question)

C-4 Explosive - { Stick a slab of C-4 to a wall or person }

(Icon-Grenade)

Diving Mask - { Underwater Breathing , Protects your head, Filters Gas, Speed Swimming }

(Icon-Mask)

Regen-Stealth Suit - { Reduces damage, Health regeneration, Higher jump , Stealth, KungFu Mode, 2ndary Fire Magic(tm) }

(Icon-EnviroSuit)

Jet Propulsion Unit- { Jetpack for extra mobility }

(Icon-PowerArmor)

Grapple - { Gives you extra mobility }

(Icon-Turtle)

*Extra Notes:

- Crouching increases accuracy.

- Fire, C4 and sticky Grenades stick to clients.

- Body Armor protects from all fire.

- Doing a roll will get rid of fire on a client.

- The Regen-Stealth Suit's 2ndary fire will telefrag your victim.

- Holding crouch while falling reduces damage and initiates a roll on landing.

.

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