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Medieval 2: Total War Patch v1.1 [French]

This is the most recent patch released from Creative...

  • Category Real-Time
  • Size 41.1 MB
  • Program by Creative Assembly

Medieval 2: Total War Patch v1.1 [French]

This is the most recent patch released from Creative Assembly for popular real-time strategy title Medieval 2: Total War updating the game to v1.1. Read below for more details on what this patch contains.

Major Fixes

========

- Fix crash in Deathtrack MP map with empty Team 3 slot

- Fixed Battle AI - armies not engaging enemies at close range.

- Fixed CTD when client attempts to join game that the host is ending.

- Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.

- Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'

- Fixed AI: Calvary not charging a spearmen army in a Custom Battle.

- Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.

- Fixed passive Siege Attack AI

- Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)

- Fixed Siege Attack AI trying to attack the back of settlements.

- Fixed Passive attack AI

- Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)

Added ModTool Unpacker

- Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement

- Fixed Merchant Resource value dropping after load/save

- Fixed CTD caused by Turks AI

- Fixed Cavalry not flanking spear walls

- Fixed AI not crossing river to attack (River Jordan)

- Reduced the effect of morale - enemy AI does not rout so easily

- Reduced the power of inquisitors

- Fixed 'move to point' crash

- MP Multinational support

- Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes

=============

- Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.

- Fixed Settlement still showing as under siege even though sieging army had been defeated.

- Fixed repeating missions

- Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)

- Fixed being able to open gates with siege towers or embed them in walls

- Fixed victory video not always appearing

- Diplomacy - AI no longer counters an open proposition with a gift.

- Fixed deployment lines being rendered incorrectly around ambient buildings

- Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.

- Fixed the carroccio standard not fitting through gates

- Fixed gunpowder units being stuck reforming

- Fixed trebuchets disappearing and reappearing when zooming

- Tweaked morale system

- Partially fixed units moving through settlement buildings.

- Units now check if destination is in a building or not.

- Enabled command-line switch to allow unlimited soldiers (removes message)

- Fixed MP player-names being lost on battle results screen if they quit the battle early

- Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes

========

- Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.

- Fix lobby tooltip that showed incorrect unit sizes.

- Fix Florins display during diplomacy

- Fix Money field looping into negative/positive value when removing / adding money

- Fix overlapping and incorrectly sized deployment zones

- Fixed cut-off graphics in civil disorder message

- Fixed unclear 'Start Diplomacy' button functionality

- Fixed MP Admit Defeat button functionality

- Fixed missions showing as expired even though they have been completed

- Fixed mouse-overs showing incorrect diplomatic information

- Fixed minor FE Historical Battle error (shield remaining highlighted)

- Fixed MP team chat - colours now match recipient and sender.

- Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.

- Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.

- Fixed Mine income

- Fixed MP ignore/ban toggle permanently banning player from chat

- Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text

- Fixed Mouse Cursor not updating when over certain parts of the UI.

- Fixed miscalculation of some naval unit movement points.

- Fixed units not leaving an army when ordered to abandon it.

- Fixed 'Possible Connection Problems' message not appearing if user alt-tabs

- Fixed On campaign map, castles appear under 'town' or 'city' title on UI

- Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'

- Fixed double speed on units that should only go at one speed.

- Fixed Stakes not appearing correctly in weather conditions

- Fixed non-functional help button on ransom scrolls

- Fixed intro movies playing at x3 speed in Historical battles

- Fixed transfer army functionality - When transferring men the transfer resets after viewing the description

- Fixed Gunpowder units running forward when given targets.

- Fixed clumping units when they are told to do a 180 degree turn

- Fixed stuck Camera issues

- Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not

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