X2: The Threat Retail v1.2 Patch

This is a patch for X2: The Threat upgrading your version to...

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  • Size 6.5 MB
  • Program by EgoSoft

X2: The Threat Retail v1.2 Patch

This is a patch for X2: The Threat upgrading your version to 1.2. See more information for details.

X2: the Threat by EgoSoft - US retail v1.2 patch

Patch 1.2 Feature list:

IMPORTANT NOTES:

* The first time you load an old 1.0 or 1.1 savegame, it will have to be

converted. This can take a much longer time than normal loading. This is only a

one time effect. Save again and the loading time will be normal again.

* There are several versions of patch 1.2. To download it from our website you

have to register using the online registration key of your product. This will

make sure you always get the right version of the patch.

IMPROVEMENTS OVER 1.1:

* Improved joystick sensitivity

* Station announcement text improved

* Improved statistics output in player menu

* Better alert and notification system for factories on maps and property menu

BUGFIX:

* FIXED: Station announcements stopping after a while

* FIXED: Ecliptic Projector was incorrectly displayed in turrets

* FIXED: Strafe Drive max speed was not respected

MINOR FIXES OR IMPROVEMENTS:

* NPC Ships no longer collect ore fragments

* FIXED: Police Licenses were sometimes 'Destroyed'

* FIXED: Lottery was offered with incorrect text sometimes

* FIXED: Enemy state of stations long after attack

* FIXED: Incorrect Maximum M6 Speed

* FIXED: Argon mammoth was sold in pirate station

* FIXED: Boron Octopus cockpit displays were not working

Patch 1.1 Feature list:

IMPROVEMENTS OVER 1.0:

* Improved multi monitor support: Graphic cards with more than one monitor

connected can open special resolutions which are two or three screens wide.

These modes now show all menus on one monitor and allow configuring a second or

third monitor to be used either for a wide angle view or for minimonitors. Such

modes include 1+1 (secondary screen shows a "large" minimonitor), 1+4

(secondary screen has four minimonitors), 1+1+1, 1+1+4

To get access to mulitmonitor modes you can use a dual or tripple head graphic

cards or turn on the "horizontal span" in the NVidia NView tool.

* Added support for EAX (activate at startup)

* Re-adjusted fighting AI: Ships fighting in remote sectors

* Added slider to input settings for Joystick sensitivity

* Improved quality of audio streaming

* Improved loading speed of new sectors

* Added technical details screen about ships when buying a new ship from a yard

(open with "i" or "u")

BUGFIX:

* FIXED: Support for some joysticks did not work.

* FIXED: Crash in sectors with a distant laser tower (E.g Ore Belt)

* FIXED: Memory Leak when leaving cockpit view could cause slow down of the

game and huge savegames

* FIXED: Possible hang of game in sectors with more than 40 free floating ware

containers

* FIXED: Possible hang of game cause by NPC trading.

MINOR FIXES OR IMPROVEMENTS:

* FIXED: Wrong percentage display for fight ranking in player menu.

* FIXED: Command Console for Fighter Drones.

* Launching from docking platform should work better when using Joystick with

throttle control.

* Mouse hold feature deactivated for higher rotation speeds

* Improved trading scripts for NPCs

* FIXED: Under certain circumstances a second ship could not be controlled in a

minimonitor.

* Hit counters are now correctly increased for wide area and lightning weapons

* Subtitles are now synchronous with speech.

* FIXED: Some few NPC powerplants did not produce energy.

* Changed behaviour of fights in non active sectors (sectors where the player

is not currently in)

* Changed price variations for many products slightly.

* Changed the default configuration of S/M/L variations of ships sold in

yards.

* FIXED: Infomenu for astronaut called from property menu was incorrect.

* FIXED: Racecondition in rare situation when entering a sector caused

corrupted sector ships.

* Changed behaviour of monitor activation. Now F4 does not turn off a running

command automatically. To get manual control of such a ship you will now have

to press "u" to turn off the command first.

* FIXED: Incorrect handling of installed upgrades when taking over a ship.

* FIXED: Sometimes the sector music was played incorrectly.

* Changed: Building a station is now also possible from a TL ship freight

menu.

IMPORTANT NOTES:

* The first time you load an old 1.0 savegame with 1.1 the savegame will have

to be converted. This can take several minutes. This is only a one time effect.

Save again and the loading time will be normal again.

* There are several versions of patch 1.1. To download it from our website you

have to register using the online registration key of your product. This will

make sure you always get the right version of the patch.

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