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AMP II Tech Demo v1.1

This is a technology demo showing off the AMP II Game Design...

  • Category Other
  • Size 29.2 MB
  • Program by Slam Software and 4D Rulers

AMP II Tech Demo v1.1

This is a technology demo showing off the AMP II Game Design System. Fantastic lighting, texturing, and more!

New Features:

*Support for ATI 9600 and newer cards.

*Support for Nvidias latest drivers.

*Speed improvement up to 25%.

*Vertex blending. Now animations can blend between up to 4 bones for

realistic smooth joints and facial animation. What you see in Max or

character studio is what you get in the engine.

*Alpha cutout support for transparent textures like fences, gratings, with

bump mapping.

*2048 texture support.

*Various improvements to the map and textures.

*Added impact steam effects when you shoot the pipes.

*Added shadow casting shrapnel to grenade explosion.

The Amp II Game Design System is co-developed by Slam Software and 4D Rulers. We used its successor, Amp to develop our first person shooter Gore. Amp includes a rendering engine, the Wire Multiplayer Net Engine, editing package, and game code support library, all designed for use under Windows 95, Windows 98, Windows NT, Windows 2000 or Windows XP.

Amp provides fast scene rendering with per pixel lighting, normal mapping, specular highlighting and stencil shadowing, all advanced hardware rendering pixel shaders used to create stunning real time graphics that were previously only possible with pre-rendered movies. It also features an advanced skeletal character animation system that provides exceptionally smooth animation and the ability to dynamically combine and play more than one animation simultaneously (for example, the mixing of different upper and lower body animations). Also, Amp supports dynamic polygons in the character mesh that can be used to give it an elastic appearance at the joints.

The Amp Editing package provides the tools for building and viewing levels. The level editor is integrated with the engine for WYSIWYG editing. (What You See Is What You get) All of this is condensed into one comprehensive program, although some stand-alone utilities and 3D Studio Max plugins are provided for increased flexibility.

The Amp Code Base provides support for loading, displaying, and manipulating the data files produced by the editor. It also contains built-in animation and event management, collision detection, and physics modeling.

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