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FarCry - Obsidian Edge Mod v1.1 Patch

This will update your Obsidian Edge modification for FarCry...

  • Category First Person
  • Size 165.8 MB
  • Program by Polishing Weevils Mod Team

FarCry - Obsidian Edge Mod v1.1 Patch

This will update your Obsidian Edge modification for FarCry to v1.1.038 from the original version of the mod. Changes are listed below in more information.

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Obsidian Edge Change Log

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Build 1.1.038 (Release 1.1) 2/3/2006

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Release build 1.1.038 is a PATCH BUILD and MUST be installed over Release 1.0.

Changes / fixes include:

Enhancements

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- New Ready-Up Mechanism - Players will be required to ready up before they can run around on a map.

- VIP changes - No more helmets on VIP's, and they now get a silenced MP5-SD.

- Domination flags will now show on the map, including showing which team holds the flag.

- Class Kit Loadouts have changed with additional weapons.

- Downloaded maps can have commandmap textures included for use in game.

Existing Weapon Changes

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- MP5-SD changes - Tracers are now turned off on the MP5-SD.

- Rockets and GL's have a similar inaccuracy to firing bullets, including the effect that firing while moving makes accuracy worse.

- Non-scoped zoom of M4 reduced to more realistic.

- New M82A3 sniper shot drops player out of zoom due to fifty-caliber recoil.

- Additional weapon balancing tweaks on damage & accuracy to accomodate new weapons.

Five New Weapons

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- MP5-Navy (unsupressed)

- Mk.23 (replaces existing Falcon in class-based MP)

- M92FS

- M82A3 (replaces existing AW-50 sniper rifle)

- M4 SOPMOD

Bug Fixes

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- Map Download Progress Messages fixed. Download now works.

- Assault respawn bug due to repeating the map fixed.

- Enemy names no longer show in crosshair for FFA games.

- Assorted Map Fixes:

- Ghostown (Framerates)

- Cliffside (Domination Flags)

- Swamp Airfield (VIP mission)

- Bridges Day (Viewdistance adjusted)

- Caves (Domination Flags)

- Bridges (Lighting back to original darkness)

- Freighter (Missing Spawns)

- Hangars (Ladder)

Misc. Changes

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- A non-supported Beta of the "FireFight" Co-op gametype is included (Not fully functional due to C++ AI issues, play at own risk - Only mp_tank_oe). A fully functional version of this gameplay style is now targeted for OE2.

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