Hammer CoD Fixes v1.2

Wanted to fix some of the existing CoD 1.1 MP problems

Hammer CoD Fixes v1.2

Wanted to fix some of the existing CoD 1.1 MP problems. Hopefully IW will

have a patch out soon and this will be obsolete.

Wanted to fix some of the existing CoD 1.1 MP problems. Hopefully IW will

have a patch out soon and we won't need these.

Place the .pk3 file under the CoD server's Main folder, update config files

as needed and restart the server.

--[MC] Hammer

[MC] Gamers

In CoD We Trust!

http://cod.mcgamers.com/

=== V1.2 == 11/04/2003 (much later in the day)

- Fixed NoKillCam problem in BEL game types. Apparently some of the logic

to switch allies to axis when killed is inside the killcam function.

NOTE TO IW: MODULARIZE YOUR CODE!

=== V1.1 == 11/04/2003

NOTE: YOU MUST REMOVE MY PREVIOUS NOKILLCAM MOD FILE FIRST.

- Fixed map timing problems on RE and SD gametypes. Hopefully I caught all of the bugs. Maps now play like MoH:AA OBJ.

- Added cvars to control bomb time in SD

+ Plant Time (default 5 secs): set ham_sd_bombplant "5"

+ Defuse Time (default 10 secs): set ham_sd_bombdefuse "10"

+ Bomb Timer (default 60 secs): set ham_sd_bombtimer "60"

If none of the cvars are set, the default CoD values are used.

Plant and defuse time cvars must be set before round starts.

Bomb timer can be changed any time before bomb is set.

=== V1.0 === 11/2/2003

- No Kill Cam

+ To turn off KillCam: set hamNoKillCam "1"

+ To turn on KillCam: set hamNoKillCam ""

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