See the readme for all the info on this file...

  • Category First Person
  • Size 2.8 MB
  • Program by William Egan Simonson


See the readme for all the info on this file.


April 20, 1999

How I Did It

When I first bought Blood 2 - The Chosen, I downloaded the Shogo Tools

in order to crack open the rez files. I was able to listen to the wav

files and look at the models, nothing more. Just as with Blood and its

tools, the rest seemed complicated and intimidating. I'm no programmer!

Then came the first series of Blood 2 Mods....

Revenant, FXEnhancer, Cult, Cultcon, Magna and their updates. These

are welcome additions to the game- I don't play without them. But wait

a minute- the source code and Blood 2 tools. How did these guys do it?

So I unrezzed these mods to see what makes them tick. I currently don't

have a program that can edit skins. What I did do was to examine the

structure of a mod. Obviously what it does is override original files of

the same name with new content. I can do that!

The hardest part is staying organized and focussed. It would be easier if

I had one computer running the game, another running sound editors,

another open to a DTX skin viewer (I DL'ed Photshop Trial towards the end)

and another open to Model Edit to view the sound events in the command

string. That's not happening anytime soon so it was a lot of trial and

error. BROOKLYN.REZ is the result of about 30 incarnations over the course

of one week. Along the way, I discovered that I can manipulate the

animation event timing as well. This can take the lethargy out of enemies

and weapons, but that's next. I would want to do it in a way that does

not compete or step on other mods.

Male Civilians

I switched around some wavs and added some new ones. I added the 4th

skin and replaced the others with Biosuits.

Lab Techs

I gave them Biosiuts also, but the skin stretching over the lab coat

tails shrunk the mask window and didn't look right. I switched the

model to Male Civilian.

Bone Leech and Thief

I switched both with the Rat model and skin, but could not get the

"warning" wavs to load. I can't as yet edit the frame strings. But

when you are attacked, you get the familiar Blood 1 rat sound. As

Bone Leeches, the Rat is more visible. As a Thief, somewhat less.

Use your NightVision if your eyesight isn't too hot.


I'm sorry; I can't stand the Shikari. It belongs in a different

game. The sound it makes too. Like shooting a monkey-horse. The

last thing I need in a game like Blood 2 is to feel sorry for my

enemy. I switched the model and sound with the Behemoth. It's not

perfect because it carries some of the bugs of the Shikari but I

think you'll find the concept works overall and makes sense.


I changed a few world objects, some wavs here and there, such as

the cut scene in Temple of Poon. Next up will be weapons, phones,

other static objects. Who can say what else when the tools and code

(which I'll have to teach myself) are finally released.

I'm grateful to all the aforementioned mod designers for blazing

the trail. Special thanks to Taniwha and MagnaMan for tips and



William Egan Simonson - "Brooklyn"

[email protected]

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