Cave Quake3Arena Source
CQ3A is a Quake3 renderer for the CAVE, the world's best...
- Category First Person
- Size 120 KB
- Program by Paul Rajlich
Cave Quake3Arena Source
CQ3A is a Quake3 renderer for the CAVE, the world's best virtual reality platform! It can also be used with various other VR devices or run on a regular desktop. It is based on Steve Taylor's wonderful Aftershock engine. This is the source for use on multiable platforms.
The interfaces are:
CAVElib (vrco.com)
vrJuggler (vrjuggler.org)
FreeVR (freevr.org)
SDL (libsdl.org)
GLUT (opengl.org)
GLX
Needed:
pak0.pk3 - data file from Q3A demo
zlib, libjpeg - for compiling
In many ways, Quake3 Arena represents the state of the art in real-time rendering. The CQ3A engine implements many of the features that are in the real game including multi-pass shaders, curved surfaces (bezier patches), bsp tree with pvs testing/culling, lightmaps, animations, skybox rendering, etc
Even if you don't care about gaming, the Quake3 format is a great format for creating original 3D content. There are several free map editors available, including the incredibly powerful QERadiant. Now you can easily import worlds created with these tools into the CAVE!
It is open-source (GPL) and cross-platform. I restructured the engine so that it can handle multiple rendering contexts and multiple rendering pipes. For details, read this short VR source article. The result is that CQ3A can compile with 6 different interfaces! Each interface is small and completely separate from the rest of the engine.