GktRadiant v1.2.11 STV:EF [Windows]

This is the Star Trek Voyager: Elite Force GtkRadiant...

GktRadiant v1.2.11 STV:EF [Windows]

This is the Star Trek Voyager: Elite Force GtkRadiant version based on the recently released SDK. This version will cover Elite Force mapping only.

GtkRadiant 1.2.11 Changes


- added Misc > Colors > Themes > Maya/Max/Lightwave Emulation theme


- run GtkRadiant from a network share with multiple users (win32 only):

Preferences > Game Settings allow to configure the editor to save preferences in user directory (on win 2k/XP)

ydnar & TTimo

- q3map2 integration and distribution with GtkRadiant

FIXME: the q3map2 ChangeLog is not included here

q3map2 is installed by default with GtkRadiant 1.2.11

the BSP menus have new q3map2 options

all current games are supported by q3map2: Q3 RTCW JKII SoF2 STV:EF

BSP monitoring is supported

- fixed rare texturing bug, texture showing fine in editor and broken after compile on angled faces

fix is in q3map2, needs matching code in GtkRadiant - this is toggled by a preference item in BSP Monitoring menu:

seaw0lf & ydnar & Arnout

- new picomodel library - used in q3map2 and GtkR, provide load and rendering functionality for model formats

EvilTypeGuy & TTimo

- many changes to the Linux build binaries. ABI is different, stdc++ statically linked

we expect the new Linux binaries to be much more compatible on different platforms

- linux build loads by default

James Monroe & RR2DO2 & TTimo

- added in-editor light envelope drawing.

Outer circle is max envelope, inner fullbright radius, center is effective light radius

Optional classic mode (see prefs dialog) emulates the similar drawing from Rituals and Ravens tools

(not q3map correct, easier for the level designer to understand/legacy)


- area selection in 2d view:

Alt+LMB (LMB=left mouse button): area select

Alt+Ctrl+Shift+LMB : additive area select

NOTE: with Alt+multidrag enabled in preferences, you only have additive

- vertex mode edit, vertex select (reminder: use V for vertex edit):

regular drag for select, Ctrl+drag for additive select. Works both in 2d view and 3d

- added 'angles' support for models misc_model/misc_gamemodel. (yaw-pitch-roll vector angle rotation)

note: this is supported in q3map2 only

- upped MAX_TEXTUREDIRS to 256 (from 128)

- added 'Paste to Camera' which pastes the contents of the clipboard to the current camera origin (shortcut: Alt+V)

- added centerview functionality to 4 window mode. Ctrl+tab will focus on the selection, or if non existant, on the camera.

- added botclip filter (filters *botclip* and *monsterclip*)

- added outline style cycling, cycle between z buffered outlines and selected colour rendering (shortcut: j)

- added menu Misc > Colors > Selected Brush (camera) - configure the color

of selected surfaces in the camera view

- third coordinate for clip points now gets set to the center of the selection

- changed arbitrary rotation dialog to accept negative angles as well

- changed texture alignment dialog to accept values up to 2 decimal points

- changed entity inspector so that tab doesn't clear the epair value field anymore,

so it retains the value while jumping to it.

- paint select in camera view:

press shift and move the mouse over the camera view to paint over brushes you want to select

use the preferences menu to configure: shift key is default, 'classic mode' is Ctrl+Alt

- misc_gamemodel drawing

- new plugin toolbar

TTimo & Arnout

- with clip or caulk filtered out, you could select invisible faces on partly drawn brushes

this is bug #556, there are still some issues with it


- added cascading to the entity menus. JKII NPC_* are all showing

- mark map modified on editing entity keys

- guard junk.txt path between " " (non monitored BSP)

- preferences: mouse AngleSpeed setting was getting clobbered. fixed and upped the max values

- RTCW setup: detect GOTY install from registry and use it as default path


- more work on texture compression, more compression options (S3TC support)

- IS scripts maintenance, media updates for JKII/SoF2/STVEF

Michael Schlueter

- fixes to Linux setup scripts


- RTCW town_*.shader


- fixed his very own memory leak in the texture code, great improvement to the memory usage

A few tips:

You may have to download several files to get your installation up to date. It is important that you install the files in the order they are given to you, the full installs first, then the updates.

In some cases, you may have to download game packs that you didn't ask for. During the installation, you can choose custom installation, and choose not to install those packs you don't want.

You should always install new versions in ascending order. If several updates are provided, say 1.2.4 and 1.2.6, make sure you install in this order.

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