Quake 3 Arena - Point Release v1.32 (Macintosh) Final

The v1.32 final point release for Quake 3 Arena and Q3A:...

Quake 3 Arena - Point Release v1.32 (Macintosh) Final

The v1.32 final point release for Quake 3 Arena and Q3A: Team Arena for the Macintosh. Check out the more info section for details on what's included.



- new network protocol, 68

- network code:

improved fragmented messages handling

map change while client loads map no longer causes an 'Invalid .PK3' error

map_restart while client loads map no longer causes a reload

fixing donedl being ignored after autodl if map_restart'ed

- the demo command has a list of compatible protocols, it will loop through 66 67 68

you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68

or you can explicitely give a '/demo demoname.dm_??'

- added mousewheel support in the console:

wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history

- UI in baseq3/ and missionpack/ for PunkBuster configuration

punkbuster server in server creation dialog (sv_punkbuster)

punkbuster client in server browser (cl_punkbuster)

added PB Yes/No to the browsers

- removed obsolete MPlayer UI stuff

- bumped server browser to handle up to 4096 servers

- IP maintained in userinfo

- cl_guid in userinfo (as part of PB integration)

- printing ports as unsigned ints, no longer printing negative port numbers

- cleaned up the legacy IP banning code

use * for IP pattern matching now instead of 0 (fixes some confusion)

ex: 192.246.12.*

made it safe from overflowing and crashing

NOTE: using PunkBuster's banning system is advised instead though

- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message

- rcon: now supports quoting /rcon g_motd "foo bar"

- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players

set bitmask of players to which send entity

- pushed cl_maxpackets upper limit to 125

- added [skipnotify] from RTCW, use to display in the console only, but not on client screen

(also fixes pb_msgprefix and pb_sv_msgprefix)

- new cvar sv_lanForceRate (defaults 1):

forces LAN clients to the maximum rate instead of accepting client setting

(1 is the default behaviour, backward compatible)

- new cvar sv_strictAuth (defaults 1):

server side variable to control wether strict CDKEY auth should be performed with the auth server

this is required if you want reliable cl_guid for the server (for users tracking)

- filesystem:

client re-orders it's pk3s according to the order given by server

(fixes some 'Invalid .PK3 files referenced' situations

- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)

- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)

- clearing client gentity before GAME_INIT call

- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)

- added trap_FS_Seek

- renderer fix:

if client game code registers a shader after drawsurfaces are generated but before frame is rendered

had a one-frame visual glitch (shader indexes messed up)

- renderer fix:

r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)

- renderer fix:

fixed a crash in widescreen displays (q3dm11)

- renderer fix:

MAX_SHADERS up to 2^12

- renderer fix:

moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots

- TA fixes:

MOD_KAMIKAZE MOD_JUICED logging properly to games.log

fixed bot taunt spamming

- fixed typo in scripts/models2.shader (shader error Ursula head)

Win32 specific:

- fixed the DirectInput mouse init procedure

- rcon:

fixed rcon not working on NT/2000/XP workstations that have a long uptime

Linux specific:

- no longer trying to load

obsolete code, was confusing when trying to setup correct OpenGL acceleration

- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)

- changed default GL driver from to

see LSB 1.2 spec:

- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)

- sub-frame timing of input events (key/mouse)

(input timing quality now equivalent to win32)

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