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Crysis - MechWarrior: Living Legends Mod Patch v1.01

First Official patch update for Crysis: MechWarrior Living...

Crysis - MechWarrior: Living Legends Mod Patch v1.01

First Official patch update for Crysis: MechWarrior Living Legends making the mod much more stable and reducing crashes with certain PC configurations. The patch also adds tweaks to balance gameplay and a few new features.

Currently, Crysis MechWarrior mod client on FilePlanet does not require this patch. Anyone who download the full client before January 20th should get this patch.

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Balance

- Damage drop off added to Heavy Gauss after 300m.

- Increased damage of all Gauss (except Heavy Gauss).

- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.

- Increased LRM ammo per ton from 120 to 240.

- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.

- Decreased NARC ammo per ton from 6 to 4.

- NARCs no longer emit a signal if they attach to the ground.

- Decreased Medium and Large Pulse Lasers damage.

- Increased damage of all Beam Lasers. Lowered heat of ERLBL.

- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.

- Decreased heat transferred to targets by Flamers.

- Increased RAC2 and RAC5 Damage.

- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.

- Decreased turn rate of Arrow IV.

- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).

- Decreased Battle Armor health from 150 health to 125 health.

- Inferno charges now add heat to vehicles they detonate on.

- A mech's back torso can now be repaired once destroyed.

- Improved Harasser drivability.

- Changed Harasser C weapon loadout.

- Slightly decreased Partisan armor.

- Decreased Huitzilopochtli heat efficiency and increased price.

- Increased price of Sulla B.

- Increased price of Shiva C.

- Increased MASC speed boost amount.

- Increased mech turn rate.

- Increased Owens and Uller top speed.

- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.

- Changed weapon loadout of the Vulture B.

- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.

- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.

- Changed weapon loadout of MadCat MKII B.

- Changed weapon loadouts of Atlas A, B, and C

- Increased point requirements for every rank.

- Increased CBill rewards for damage.

- Increased rewards for killing Battle Armor.

Bug Fixes

- Fixed several crashes.

- Fixed bug where NARC and TAG gave extremely large rewards.

- Fixed bug where your rank and cbills were not saved after reconnecting.

- Fixed bug that allowed tanks to greatly increase their speed.

- Fixed being able to fire some weapons while shutdown.

- Fixed LBX being able to reload a shot higher than max.

- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.

- Fixed bug where pulse lasers could shoot multiple bursts at a time.

- Missiles no longer explode on contact with water.

- Mechs no longer play their fall animation for short falls.

- Fixed turrets firing randomly after firing once.

- Aerospace can now buy SRM ammo.

- Mechs no longer shutdown after the pilots ejects.

- Brake now works on vehicles with ramping throttle.

- Fixed some of the arm parts on the Shadowcat not falling off.

- Fixed bug where a mech's shutdown sound would loop.

- Fixed PPC third person effect.

- Fixed player name display in the target box.

- Fixed TAG graphic display at certain distances.

- Ammo display now hides empty ammo types.

- Fixed ammo count displays in buy menu.

- Removed some of the console debug messages.

New Features

- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.

- Added Aerospace altimeter.

- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.

- New radar icons for turrets and Battle Armor.

- Friendlies and detected radar entities are displayed on the overview minimap.

- Added a random chance for parts to blow off when a mech or vehicle explodes.

- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

Optimizations

- Reduced server network and cpu usage, especially during large fights.

- Heavily optimized usage of sound channels.

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