Stronghold Legends Retail Patch v1.2

2K Games has also officially (and finally) issued the first...

Stronghold Legends Retail Patch v1.2

2K Games has also officially (and finally) issued the first retail patch for Stronghold Legends, bringing the new medieval fantasy 3D real-time strategy game by Firefly Studios to version 1.1a. This update adds a map transfer system, GUI enhancements, control improvements, gameplay and editor tweaks, bug fixes, and more.

Stronghold Legends retail patch v1.1a

Upgrade Stronghold Legends to v1.1 with this patch. This update offers a variety of fixes for the game.


- Capture the Flag and Economic War icons removed from Custom Skirmish.

- Options tabs appear to be selectable even though they are unusable.

- At some resolutions the player looses the ability to see and select some user created maps.

- The player is unable to order the dragon to attack structures.

- Units on top of gatehouses do not take damage when the gatehouse is destroyed.

- The title for user maps is always "Enter the Dragon"

- Previously selected troops will remain selected after clicking on a building.

- The single building sleep button does not stop the building working.

- In some formations troops will move twice as fast when the user double clicks the right mouse button.

- In resolutions other than 1024x768 users are unable to see all save games in the load window.

- In resolutions other than 1024x768 not all maps are shown in custom skirmish and multiplayer lobbies.

- Mission Tutorial information can sometimes scroll slowly.

- In high resolutions on widescreen mouse selection cursor becomes inaccurate.

- Map transfer system implemented.

- Wood symbol appears when the carter horse is attacked and killed whist carrying weapons.

- The stone from the lookout tower smashes and then floats downwards slowly.

- Units can climb terrain that they should not be able to climb.

- In the map editor the user can place water under units.

- Mouse control is lost when user goes into QuickLook, then alt-tabs out to the main menu, then re-enters the game.

- Troops walk over armoury when embedded in wall.

- User is able to adjust the difficulty level mid-game when difficulty is pre-set.

- When clicking on a peasant that says "Do you ever get that feeling of de ja vu?" there is no audio

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