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The Quarry

Duke it out in abandoned quarries and mines inside through...

The Quarry

Duke it out in abandoned quarries and mines inside through tunnels and rooms and outside in water and on bridges. Very cool map.

Title : The Quarry

Version : 1.0

Filename : CTF-TheQuarry.unr

Author(s) : Roger Watkins aka 'NachoMan'

Email Address : [email protected]

Description : "Since most of the Earths resources have been mined away, there are hundreds of

abandoned quarries and mines, many still owned by Liandri.

Recently Liandri reopened some of its mines and quarries, not for mining

purposes, but rather as tournament arenas. Unfortunately this particular quarry

proved useless for combat by itself, Not to be beaten Liandri set to work

rebuilding the whole area. Existing caverns and caves were expanded and converted

into specialy designed combat rooms and new corridors were formed.

Now, after nearly 5 months of continuous work, The imaginatively named 'TheQuarry'

arena is ready..."

Additional Credits to : All those great tutorial sites out there, Wolf's Unreal especially, god knows how

I'd manage without those tutorials

My bro for helpfully pointing out some nasty bugs...

Epic for a really kick ass game, sorry Q3 Arena fans but this

is miles better!!

--- Play Information ---

Game : Unreal Tournament

Level Name : The Quarry

Players : 8-16 (22 spawn points)

Single Player : Yes

Multiplayer : Yes

Deathmatch : No

CTF : Yes

Difficulty Settings : No

New Sounds : No

New Graphics : No

NewUnrealScript : No

Known bugs : Sadly there are some temporary HOM effects at certain angles, most

likely caused by my newbieishness (nice word eh?) to Level Editing.

they're not show stoppers and you rarely see them so its not too bad.

Also the main quarry area can slow down a fair bit, sorry 'bout that but

it is my first ever map!

--- Construction ---

Editor(s) used : UnrealEd

Base : New Level

Construction Time : Weeks of sleepless nights, well almost.

Installation

------------

Copy CTF-TheQuarry.unr to your maps directory, thats all you need to do.

Extended description:

--------------------

OK, there are 3 ways to get to the enemy flag, one is a rocky walkway around the side

of the 'quarry' area, the other is across a bridge in the middle of the 'quarry' and the final way

is through the 'quarry' area itself. You will find more weps and ammo on the 'quarry' floor

but it is the most dangerous route. The bridge gives you access to the Big Keg O' Health

Rocket launcher and the Reedeemer but its easy pickings for snipers. The rocky walkway is

the safest way to the flag, but you'd better have something better than an enforcer because

you wont find any weapons until you reach the enemy base and there is not alot of health.

There are a few nice secrets in this level including 2 sniper nests, an ammo and armour stash

and a hidden way to get to the enemy flag (ok, so its 4 ways who's counting?)

Author's Notes

--------------

OK, this is my very first map ever, I started without knowing much about level editing

at all, but a few tutorials later and I was on my way, it was a huge learning process

for me.

And now a confession (cleverly placed at the bottom of the readme so most people won't be

arsed to read it ;) I was a bit eager to start my level and as a result of this there really

isn't a theme as such to this map, you can kinda tell by the tacked on story

But, on my next map, I will use a theme and hopefully my improved knowledge of editing

will enable me to make a bigger, faster map too :)

Copyright / Permissions

-----------------------

Copyright Roger Watkins (NachoMan) 2000

Authors may NOT use this level as a base to build additional levels. Why on earth they'd

want to anyway is beyond me.

Archive or its contents may not be sold for profit in any form.

Archive may be distributed freely in its original form with this

readme included.

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