No One Lives Forever v.1.001 Patch
This release will update the English version 1.0 of No One...
- Category First Person
- Size 6.4 MB
- Program by Monolith
No One Lives Forever v.1.001 Patch
This release will update the English version 1.0 of No One Lives Forever (NOLF) to version 1.001. All updates contain a combination of bug fixes and new features, which are outlined in their respective Readme docs.
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NO ONE LIVES FOREVER
Version 1.001
December 07, 2000
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I. SYSTEM REQUIREMENTS
II. UNDOCUMENTED FEATURES
III. NOTES ON COMPATIBILITY
IV. KNOWN ISSUES
V. FIXES AND ADDITIONS
VI. MULTIPLAYER OPTIONS
VII. WEB SITES AND TECH SUPPORT
VIII. CREDITS AND SPECIAL THANKS
*PLEASE NOTE* Save games from version 1.0 will NOT work after
this update is installed. However, it will be possible to restart
the last mission completed.
I. SYSTEM REQUIREMENTS
______________________________
The specifications listed below are the MINIMUM required to play
No One Lives Forever:
300 MHz Pentium II(r) or equivalent
US version of Windows(r) 95 / 98 / 2000 / Millennium Edition
64 MB RAM
DirectX(r) 7.0 compatible 8MB 3D accelerated video card
DirectSound(r) compatible 16-bit sound card
Windows(r) compatible keyboard and Mouse
DirectX(r) 7.0 (included) or higher
100% Windows 95/98 compatible computer system (including compatible
32-bit drivers for CD-ROM, video card, sound card and input devices)
LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer
The specifications below are the RECOMMENDED required to play No One
Lives Forever:
500 MHz Pentium III(r) or equivalent
US version of Windows(r) 95 / 98 / 2000 / Millennium Edition
128 MB RAM
DirectX(r) 7.0 compatible 32MB 3D accelerated video card
DirectSound(r) compatible 16-bit sound card
Windows(r) compatible keyboard and Mouse
DirectX(r) 7.0 (included) or higher
100% Windows 95/98 compatible computer system (including compatible
32-bit drivers for CD-ROM, video card, sound card and input devices)
LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer
II. UNDOCUMENTED FEATURES
_______________________________
FINDING LAN MULTIPLAYER GAMES
If a multiplayer game is being hosted on a computer which does not have access
to the internet, players will not be able to find the game in the standard
listing. Clients connecting to a LAN-only game will have to use the "Join LAN
Game" option under the multiplayer menu.
PERFORMANCE OPTIONS
PERFORMANCE OPTIMIZATIONS: Select performance options depending on system
specifications
*Fast Performance: Highly recommended for (300MHz-450MHz) systems.
*Average Performance: Recommended for (500MHz-700MHz) systems.
*Slow Performance, High Detail: Recommended for (733MHz or Higher)
DISPLAY: This is the Advanced Display menu. Here you can customize the
following options:
*Texture Resolution: Configure texture resolutions for the World, Weapons,
Characters, Props, Special Effects, and Sky.
*Light Maps: Toggle between vertex shading and dual-pass textured lighting.
NOTE: Turning off Light Maps is one way to greatly increase performance. If
your system is near the minimum specifications and seems to run slowly,
turn Light Maps off.
*Mirrors: Toggle mirrors on or off, *Note: Resolution Screen Depth must be set
to 32-Bit, e.g. 800x600x32. This feature is not supported on video cards
without a stencil buffer.
*Shadows: Circular or None.
*Detail Textures: Turns on or off detail textures for higher texture detail at
close range.
*Environment Map: Makes objects in the world "shiny".
*Model Chrome: Makes guns "shiny".
*Trilinear Filtering: Removes mipmap banding artifacts. This feature is only
supported on video cards which support trilinear filtering.
*Triple Buffering: Reduces screen tearing and increases rendering performance
at the cost of more video memory.
SPECIAL EFFECTS: These options adjust various effects which alter rendering
performance.
*Tracers: Toggles tracers on fired weapons.
*Shell Casings: Turns on or off the shell casings ejected while firing.
*Muzzle Flash Lighting: Toggles the dynamic lighting associated with the muzzle
flash on guns.
*Weather: Toggles weather effects
*Weapon Impacts: Sets the number of remembered weapon impact effects.
*Debris: Sets the amount of debris caused by shooting a surface.
SOUND FILTERING EFFECTS: Toggles the use of dynamic sound processing to simulate
the environment.
*WARNING: This feature can cause performance issues
particularly on low-end machines.
DEDICATED SERVER (NolfServ.exe)
You can run a dedicated server on the Internet, or on your local LAN. Ideally,
the hosting system will exceed the minimum system spec for processor speed and
RAM. Players will experience smoother gameplay on your server if it has more of
both of these things. A high-bandwidth Internet connection (ISDN or faster) is
also preferable.
Run the dedicated server either by clicking the NolfServ server icon in your
start menu, or by double-clicking the NolfServ.exe in your Nolf installation
folder. You will then go through a multiplayer setup wizard. The pages of the
wizard correspond to the in-game hosting menus. Please refer to manual about
the in game hosting server options.
When you get to the last window of the wizard and hit the Finish button, there
will be a pause while the server starts and the first world is loaded. When the
server starts running, you will see the dedicated-server main window. This
window is broken up into 5 sections that are described below:
SERVER INFO
*Name: This is the name of your server as seen by players when they are looking
for a server to join.
*Running Time: This shows the total time your server has been running.
*Total Players: This shows the total number of players that have visited
your server.
*Peak Players: This shows the highest number of players that were on your
server at one time.
GAME INFO
*Players: This shows the number of players currently on your server.
*Time in Level: Shows the time the current level has been running.
*Average Ping: Shows the average ping of the players currently in your level.
PLAYERS
This shows the list of players that are currently on your server. The list has
the following columns that describe each player:
*Name: The name of the player.
*Ping: The ping from the player to the server.
*Kills: The number of kills the player has scored in this level.
*Time: The length of time this player has been on the server.
There is a button below the list of players labeled "Boot". Use this button to
remove a player from your server.
LEVELS
This shows a list of levels that the server will be running and the order they
will run in. The current level is indicated with a black dot to the left of
the level name. Below the list of levels, there are three buttons which are
described below:
*Next Level: Go to the next level immediately without having to wait for
the level ending conditions to be met.
*Select Level: Go to the currently highlighted level immediately without having
to wait for the level ending conditions to be met.
You can also just double click the level.
*Stop Server: This will stop the server and close NolfServ.
CONSOLE
This shows a scrolling display of the server's internal commands and status.
Chat messages from players will also appear here. To send players messages from
the command line interface at the bottom, precede the message with "say" and
enclose the message in quotes. For instance if you entered: say "hello
everyone!" all clients would see the message "hello everyone!" from "Host".
Advanced users can enter Lithtech console commands in this command line.
To clear the display entirely, click the Clear button.
ADVANCED SERVER: For advanced server setup, the following commands are available:
*LeashLen: Specifies the allowable distance between the client's position
and where the server thinks the client should be. Defaults to 2.0.
*LeashSpring: Specifies the distance inside of which the server will
interpolate the server's position to match the client's position.
Outside of this distance, the server's position will be forced to
the client's position. Defaults to 150.0.
*LeashSpringRate: Defines how quickly the interpolation will happen between the
server and client positions, in the range 0.0-1.0. Lower numbers
lead to slower interpolation. (Which gives smoother movement,
but greater error.) 0.0 will stay at the server's position, and
1.0 will teleport the server object to the client's position.
The default value is 0.1.
DAMAGE ICONS
When a player takes damage from the various ammo types in NOLF, a damage icon
will appear along the left had side of the screen. Damage from specialized
ammunition can be countered by various gear items available in the game. NOTE:
The ammo icon displayed in the manual has changed slightly. The new icon is
a red blood drop.
WEAPON AND GADGET KEY BINDING
Under Options/Controls/Weapon Hotkeys, you can bind the weapons and gadgets
of their choice to number keys 1 through 0. Icons for these items will
then show up along the right hand side of the screen. A number will appear
within each icon corresponding to the key number. If you do not possess
a weapon or gadget, then that icon will not appear on the screen. Because
of the huge number of weapons and gadgets in the game, some people prefer to
rebind every few missions. Others prefer to bind only gadgets to each key.
The choice is yours.
HARDWARE CURSOR
Under Options/Display you can select Hardware Cursor on or off. On means that
the cursor is not bound to the game's framerate which in most cases means
it is much smoother and easier to use throughout the game's menus. However, many
cards do not support a hardware cursor, even those that claim they do.
ADDITIONAL GAME OPTIONS
Under Options/Game, there are several additional options not included in the
manual.
*Head bob: Sets the amount the screen will bob as you move.
*Weapon sway: Sets the amount your weapon will sway naturally when you move.
*Pickup message duration: This option will set how long the pick-up messages
appear on your screen.
MUSIC FILES ON DISK 2:
There's some groovy 60's tunes that can found on Disk 2. Simply enable your
media/audio player before starting No One Lives Forever and then insert Disk
2 once the application is within the Main Menu.
III. NOTES ON COMPATIBILITY
________________________________
FUNCTIONALITY
No One Lives Forever is designed to function with Windows 95/98/2000/
ME-compatible graphics and sound cards. Drivers for these various devices are
provided by Windows itself or the respective card manufacturers and may
occasionally result in compatibility problems beyond our control.
If you experience any problems, it is always recommended that you obtain the
latest drivers for your hardware. Driver updates resolve the overwhelming
majority of compatibility issues. Most hardware vendors make their drivers
available on their web site. If you are unsure of a web site URL for a
particular hardware vendor, you may want to try accessing one of the popular
Windows software update sites such as http://www.windrivers.com. Additionally,
a brief list of the chipset and board manufacturer web sites appears below for
your reference.
MANUFACTURER WEB LINKS
3dfx Interactive - http://www.3dfx.com
3Dlabs - http://www.3dlabs.com
AccelGraphics - http://www.accelgraphics.com
Asus - http://www.asus.com
ATI - http://support.atitech.ca
Aztech Labs - http://www.aztechlabs.com
Canopus - http://www.canopuscorp.com
Creative Labs - http://www.creativelabs.com
Diamond Multimedia - http://www.diamondmm.com
Elsa - http://www.elsa.com
Gateway 2000 - http://www.gw2k.com
Guillemot - http://www.guillemot.com
I/O Magic - http://www.iomagic.com
Jaton - http://www.jaton.com
Leadtek - http://www.leadtek.com
Matrox - http://www.matrox.com
Number Nine - http://www.nine.com
NVIDIA - http://www.nvidia.com
S3 Incorporated - http://www.s3.com
ST Microelectronics - http://www.kyro.st.com
VideoLogic - http://www.videologic.com
IV. KNOWN ISSUES
______________________
WINDOWS 2000:
A problem with Microsoft's DirectInput may cause mouse or keyboard functions to
keep repeating when the keys or buttons are pressed in conjunction with other
buttons. Striking the "stuck" key or button again should cause the function to
stop repeating. Microsoft has released a service pack to fix this bug which is
available at http://www.microsoft.com/windows.
Striking the Shift key five times may cause the 'Stick Key' feature to become
enabled in Windows 2000. If this happens, a computer will task switch to a
desktop dialogue box with options related to the feature, including one to
disable it entirely.
Under Windows 2000 when running at a 256 color desktop resolution, No One Lives
Forever will minimize and nothing happens. User must "End Task" to quit
application. This can be corrected by making sure that your desktop color is
set to 16-Bit or higher.
When installing No One Lives Forever, if Microsoft CD-Player is enabled
on the System Tray/Taskbar, inserting Disk 2 during installation may initiate
the Microsoft CD-Player automatically due to audio files being detected on this disk.
This will interfere with the installation process of No One Lives Forever and
errors may occur once installation is complete.
*To correct this, simply right click on the CD-Player icon located at the
bottom right hand corner and select exit before installing No One
Lives Forever. It's highly recommended to disable any media player
software from the System Tray/Taskbar before installing No One Lives
Forever.
WINDOWS 9x:
After quitting the game No One Lives Forever, starting another application or game,
will bring up an Explorer error and then a msgserv error.
*This error has to do with the D3D API and is common on D3D games.
We've looked at this and it seems like it is related to D3D code.
DirectX(r) 8 may resolve this issue.
GRAPHICS:
TEXT ALIGNMENT PROBLEMS ON THE MENUS: Some cards may display the menu text out
of alignment. While we have done what we can to address this, the problem will
need to be corrected through driver updates from the board manufacturers.
*Please check your board manufacturer's web site for the latest drivers.
This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.
MISSING CURSOR ON THE MENUS: This problem can occur on several different cards
and may be fixed by a driver update. In addition, because some cards do not
support a hardware cursor such as the one used in No One Lives Forever, you
have the option to disable the hardware cursor via the Advanced Options button
from the game launcher.
*Simply select "Disable Hardware Cursor" and you will
be provided with a software cursor.
PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No
One Lives Forever to crash, please change your screen bit depth to 32-bit
(e.g. 800x600x32) If you want, after you adjust your cursor color, you can then
change back to 16-bit. We are currently working with nVidia to determine the
source of the driver issue.
INTRO MOVIES PLAYING AT LOW FRAME RATES: This problem occurs with the following cards:
Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies.
Future updates from 3Dfx may reslove this issue.
CORRUPTED MIRRORS: In some rare instances, mirrors in the game may appear
corrupted.
*Changing to a 32-bit desktop screen mode should resolve the
problem.
CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS
AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings in No One Lives Forever to
the lowest settings will help remedy this issue.
*Also it can only be corrected via a future driver update.
ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that
ship with the video card is more stable compared to the newer drivers that are currently
available.
*ATI will address this issue with a future driver update.
CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS: This problem occurs rarely.
*This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode.
CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS: This
problem seems to occur most frequently on Windows 2000 systems.
*Lowering the detail setting will most likely resolve the problem.
Future driver updates will also reduce this effect.
VOODOO 3: There are no visible chrome effects seen on walls even though
everything is turned up in the performance menu, the walls in The Assigment
training level don't have any shining or chroming effects.
*Environment mapping and Detail texturing are not supported on the Voodoo3.
VOODOO 5: Mild to severe discoloration can sometimes occur with the Voodoo 5
when using the two or four pass anti-aliasing modes.
*In the launcher under Advanced Options, type "+S3TCEnable 0" into the
command line and check the "Always use these settings" box.
This should correct the problem.
VOODOO 5: May experience a split-screen effect while quitting the game.
*This a hardware issue with the video card switching from the D3D renderer to the Desktop.
This will not affect Desktop settings.
VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the latest 4 in 1 drivers and video display drivers to correct these issues.
The 4 in 1 driver can be obtained at the following link:
http://www.viatech.com/drivers/index.htm
AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the AGP Miniport and latest driver pack from the AMD website at:
http://www.amd.com/products/cpg/bin/
TNT/TNT2/GEFORCE: Load Screens may appear corrupted when using a high resolution
setting 1600x1200.
RIVA 128 CHIPSETS: Alpha Blend Issues
*There are a number of rendering issues on the Riva128
which are due to a combination of hardware and driver issues which result
in occasionally strange graphic anomalies particularly with Alpha blending.
ASUS (TNT/GeForce) DRIVERS ISSUE: When the user plays the Co-Op level "Storm" with the retail
driver provided by ASUS, the game will kick the user out to the desktop.
This only happen on this level and all the other Co-Op levels are fine.
*Using the Detonator 3 Drivers from Nvidia will correct this. Also a
future driver update from ASUS may correct this issue.
TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG: Make sure that "Enable Fog Table
Emulation" is checked. This option can be found in Control Panel, Double Click
the "Display" icon, click on the "Settings" tab, click on the "Advanced"
button, click on the TNT/Geforce tab, click on the "Additional Properties"
button, and click on the "Direct3D Settings" tab.
SOUND:
SOUNDBLASTER AWE 32/64 PCI: There's a rare issue of sound choppiness
and drop out.
*Make sure you have the latest driver from your sound card
manufacturer and check for device conflicts.
SOUNDCARD IS NOT BEING DETECTED OR DISABLED:
Subtitles will not appear in the game if you do not have a soundcard, if your
soundcard is not detected or if you have disabled your soundcard.
PERIPHERALS:
INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER: Additional mouse buttons are not being detected.
*If you're using the PS2 adapter for this mouse, NOLF can only use the left mouse
button, middle/wheel button, and right mouse button. The two side (Additional)
buttons will only be detected if the latest intellipoint drivers are used and connected
directly into the USB port.
DEVICES:
CD-ROM: When playing multiplayer using Minimum Install, the application constantly seeks
the CD/DVD ROM causing lag.
*Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the
Optimize Access Pattern is set to "Quad Speed or Higher". You can access these
features within the Control Panel and double clicking the System icon. This will bring
up the System Properties Screen. At this point select the "Performance" tab and click
on "File System" located near the bottom left hand corner. This will bring up the
"File Systems Properties" menu. Now select the "CD-ROM" tab and this is where the changes
can be made. It's also recommended that a 32X or faster CD/DVD ROM should be used when
playing Multiplayer using a minimum install.
V. FIXES AND ADDITIONS
___________________________
* Fixed a potential crash on exit bug as well as crashes that
sometimes occur when moving between Singleplayer and
Multiplayer.
* Fixed memory fragmentation issues which may have caused
crashes and slow downs after playing for long periods of time.
* Fixed a bug where the player inventory was not always saved
correctly after being knocked out. This insures if you go back to
play a level, that you have all available weapons/gadgets that you
have collected.
* Added the ability to review Intelligence items you have collected
via a new Intelligence Gallery (by popular request!).
* Fixed a bug in single player where shooting an unalert enemy
twice, even with silenced weapons, could alert other AI in the
vicinity to your presence. This bug was making stealth missions
more difficult than intended. In this update, silenced shots which
hit and kill an unalert AI never alert other AI in the area making
stealth easier and more intuitive for many players.
* Fixed a bug that allowed the coin to fall through many surfaces in
the game, thereby making it impossible for the player to retrieve.
This bug should be 100% fixed on flat surfaces, but the coin may
still "trickle down" certain ramps and disappear.
* Fixed an unreachable Intelligence item on the space station,
which prevented players from getting a perfect score in every
level.
* The Body Remover can now be mapped to a weapon hotkey.
* Changed the "Always Run" Toggle to toggle default movement
(Run or Walk) and changed the "Run" key to toggle the opposite
of the default. This will allow players who choose "walk" as
their default movement mode to run when the button is held
down, and vice-versa. The names of these controls in the
options menu have also been changed for clarity. "Run" is now
"Toggle run/walk", and "Run/walk toggle" has been changed to
"Toggle Always Run."
* Added better caching of weapon special fx to cut down on
stuttering (e.g. when hit by a cyanide bullet, game pauses while
loading floating goats).
* Added more informative "Disconnected from Server" messages.
* Fixed a bug where double clicking on the arrows to scroll
through available servers in the multiplayer "join" menu would
join the server that's currently highlighted.
* Added the server's IP address and version number to the game
option section of the multiplayer "join" menu.
* Fixed a bug that allows low ping players to photograph Intelligence
items multiple times.
* Fixed a multiplayer bug that sometimes caused a player's armor
display to not show up correctly.
* Fixed a bug that allows low ping players to score multiple kills
when they run over someone on the snowmobile or motorcycle.
* Added a dialogue box that appears when a player attempts to
join a server that's running a different version of the game.
* A "View Options" command has been added to multiplayer
escape menu. This will allow clients to see all of the current
server's settings.
* Added a dialog box to indicate that a server is no longer available.
This will come up when you try to join a server that has been shut
down since the last time you used the "refresh server" option.
* Fixed a bug where players in a multiplayer game could use the
Escape key to "Teleport" across the map after grabbing a weapon
or powerup.
* Attempted to fix game freezes with players using the Diamond
MX300 (Aureal Vortex2 Chipset). Unfortunately, we have
determined this is a DirectX and/or driver issue. We're working
with Microsoft on a solution. In the meantime, players who
encounter this bug can still play the game by turning off
DirectMusic in the Advanced options section of the launcher.
* Chat text in multiplayer now word-wraps.
* Other long messages now also word wrap.
* Fixed bug with Weapon Stay weapons only giving you the
default ammo (not the ammo specified by the level designer).
* Updated weapon powerups so you can pick up the ammo in them
(if you run out of that ammo type) even if you have the weapon.
We'd like to extend our heartfelt thanks to those gamers who are
helping each other by answering support questions on the forum,
particularly those hard to track down hardware and driver issues
that plague all PC games!
VI. MULTIPLAYER OPTIONS
___________________________________
ADDITIONAL OPTIONS
The following options may or may not be covered in the manual:
*PLAYER TAUNTS: When enabled, players can use the F4, F5, F6, and F7 keys to
make their player taunt other players. If disabled, you will not hear other
people's taunts.
*PLAYER SETUP: You can use this menu option to customize the following aspects
of your character:
*PLAYER NAME: Type in the name you want to use here. Make sure to hit
after you type in your name.
*AUTO SWITCH WEAPONS: If this option is On, when you pick-up a weapon which
is more powerful than the weapon you currently hold, you will automatically
change to that weapon.
*IGNORE TAUNTS: If you select yes, you will not be able to hear the verbal
taunts from other players.
*CONNECTION SPEED: Select your speed here. The game will adjust the amount
of updates you receive to compensate for slower connections.
*PREFERRED TEAM: Choose either UNITY, H.A.R.M or No Preference. The choice you
make will only affect the team you will be placed on in H.A.R.M vs. UNITY.
Assault maps and will not restrict which player models you can choose. If
you choose no preference, you will be randomly assigned to a team.
*PLAYER MODEL: There are over 40 models available to you in No One Lives
Forever. Choose the one you prefer.
JOIN INTERNET GAME: Allows you to join a multiplayer game already in progress.
When you select this option, GameSpy will search for available servers around
the world and list them for you. The join game screen provides several options
for customizing the server list as follows:
*REFRESH SERVER LIST: This option will command GameSpy to update the list of
available servers and all related information.
*ALL GAMES/DEATHMATCH ONLY/H.A.R.M. vs. UNITY ONLY: Click on this to toggle
between the type of game you are interested in joining.
*ALL PLAYERS/NOT EMPTY/NOT FULL/NOT FULL NOT EMPTY: This will restrict the
list based on how many people are currently playing.
*JOIN GAME: Once you have clicked on the server you want to join, click on
this to connect.
*JOIN LAN GAME: Allows you to join a LAN-only multiplayer game already in
progress.
*HOST: Allows you to Host your own multiplayer game. The following options are
available:
*SESSION NAME: Type the name of your session here.
*GAME TYPE: You can select either a Deathmatch game or H.A.R.M. vs. UNITY.
*GAME OPTIONS: We have provided many different options for the hardcore gamer
to customize their game for Deathmatch and H.A.R.M vs. UNITY.
DEATHMATCH OPTIONS
LEVEL_ENDING CONDITIONS: Allows you to choose what will cause the level to end.
*NONE: Level plays on indefinitely.
*FRAG LIMIT REACHED: The level ends when any player's frag count reaches the Frag Limit.
*TIME LIMIT REACHED: The level ends when the Time Limit is exceeded
*FRAG OR TIME LIMIT REACHED: The level ends when either the Frag Limit or the Time limit is reached.
FRAG LIMIT: The total number of kills any single person needs to achieve before
the game ends.
TIME LIMIT: Set the number of minutes you want your game to last.
MAX PLAYERS: The total number of players you will allow to enter your game.
RUN SPEED: Modifies player movement speed. This value is a multiplier, with 1.0
as the default (i.e. 0.5 is 1/2 normal speed and 3 is 3 times the normal speed).
RESPAWN SCALE: How fast power-ups respawn. This is a percentage (i.e. 0.5 is
half the normal rate, 3 is 3 times the normal rate).
DEFAULT WEAPON: The weapon players start with when they join the game or
respawn after dying.
WEAPONS STAY: If this option is set, weapons will not disappear when picked up.
LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers
will be used (i.e. head shots inflict greater damage than limb shots).
AUDIO TAUNTS: Set this to "On" to allow players to send taunts.
FALL DAMAGE: Use this to adjust the percentage of normal damage received via
falling damage. (i.e. 0 is no damage, 50 is half damage, 100 is the normal
damage amount).
ARMOR HEALTH BONUS: Adds a bonus to health when picking up an armor powerup.
The value determines the number of health points to give to the player.
H.A.R.M. vs. UNITY OPTIONS:
LEVEL-ENDING CONDITIONS: Set your game to end when one of the following is
achieved:
*NONE: The game will play on indefinitely.
*SCORE REACHED: The game ends when either H.A.R.M. or UNITY achieves the "winning score"
*TIME LIMIT REACHED: The game ends when the chosen time limit is reached.
*SCORE OR TIME LIMIT REACHED: The game ends when one team achieves the Winning Score,
or when the Time Limit is reached, whichever comes first.
TIME LIMIT: Set the number of minutes you want your game to last.
WINNING SCORE: The number of points a team must earn to win the level if the
"Score Reached" Level-Ending Condition is selected.
INTELLIGENCE SCORE: The amount of points earned for gathering an intelligence
item.
FRAG SCORING: Determines if a point is scored when a player on the other team
is killed.
MAX PLAYERS: The total number of players you will allow to enter your game.
RUN SPEED: Modifies player movement speed. This value is a multiplier, with 100
as the default (i.e. 50 is 1/2 normal speed and 150 is 1 1/2 times the normal
speed).
RESPAWN SCALE: How fast power-ups respawn. This is a percentage (i.e. 50 is
half the normal rate, 150 is 1 1/2 times the normal rate).
FRIENDLY FIRE: When turned "On" you will be able to injure your teammates with
your own weapon fire and vice versa.
DEFAULT WEAPON: The weapon players start with when they join the game or
respawn after dying.
WEAPONS STAY: If this option is set, weapons will not disappear when picked
up.
LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers
will be used (i.e. head shots inflict greater damage than limb shots).
AUDIO TAUNTS: Set this to "On" to allow players to send taunts.
FALL DAMAGE: Use this to adjust the percentage of normal damage received via
falling damage. (i.e. 0 is no damage, 50 is half damage, 100 is the normal
damage amount).
ARMOR HEALTH BONUS: Adds a bonus for health when picking up an armor powerup.
The value determines the number of health points to give to the player.
LEVELS
Use this option to determine which levels to play. Simply click on the
level you want to add and then click on the "Add level" option. Or, use the Add
All option to cycle though all of the available levels. If you need to remove a
specific level from the queue, just click on the level name, and then click on
Remove. If you wish to remove all of the levels from the queue, click on Remove
All. In addition, if you choose to create custom multiplayer maps, they will
be available here.
*LOCK SERVER: Toggle this to "On" if you wish to restrict your game to certain
players.
*PASSWORD: If Lock server is set to "On", you can use this option to specify the
password that is needed to join your game.
*LAUNCH: Once all server options have been set, use this to launch the game.
ADDITIONAL INFO
You should check for the latest Multiplayer updates, please visit the following
websites:
The Official Site
http://www.the-operative.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
Nolfnews
VII. WEB SITES AND TECH SUPPORT
_________________________________________
WEBSITE LINKS
For more information on No One Lives Forever and additional options for
technical support, please visit the following web sites:
The Official Site
http://www.the-operative.com
The Official Community Site
http://www.nolfnews.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
TECH SUPPORT
In the rare case that you should receive a defective disc or discs, you should first attempt to
return it to the store from which you bought it, taking with you your receipt. If, however, you
fail in your quest, you can write to us, call us or email us at the following locations.
Fox Interactive Support
10720 Gilroy Road Suite #2
Hunt Valley, MD 21301
Or call 410-568-3630 from 5am-9pm Pacific Standard Time.
There is more technical support information found at this web site.
http://support.foxinteractive.com
VIII. CREDITS AND SPECIAL THANKS
_________________________________________
FOX INTERACTIVE
PRODUCTION TEAM
PRODUCER
Chris Miller
ASSOCIATE PRODUCER
Aaron 'ApB' Blean
QUALITY ASSURANCE
SUPERVISOR
Don 'KILLJOY' Sexton
Q.A. LEADS
Kaycee 'Mulletino' Vardaman
Tim 'Landshark' Harrison
Chris 'Lancer' Wilson
TESTERS
Ken 'Ken@fox' Anderson
Sweet Billy
Tony Black
Joe 'Slider' Castellano
Francis 'Big Frank' Choi
Kristian 'Brock Landers' Davila
Matt 'Matty' Dell
Michael Dunn
Glenn 'LegO'Lamb' Dphrepaulezz
David 'PaLaDiN#67' Farkas
Kevin Huynh
Anant Jiemjitpolchai
Igor 'Russo2000' Krinitskiy
Javier '' Lagos
Duc 'shoot@fox' Lai
Frantz Latten
Cris 'Soupafly' Lee
Jeremy 'Ludies' Luyties
Red 'Teeth' Magpantay
Kerry 'Bling Bling' Marshall
Aaron Minjares
Arabian 'Panic Zone' Nazel
Billy 'KMA' Pamies
Young 'Bad Bo0oy' Park
Gabe 'Kamikaze' Slater
Jeff 'Jiggleypeff'Spierer
Nathan 'THX' Sutter
David 'skultomb' Taylor
Luke 'Thai Fighter' Thai
Tim 'GunBuster' Tran
Ellen Williams
Daan 'BlueGrass' Wisehart
Hal 'Durden' Zabie
SPECIAL THANKS
Kyle 'Pezman' Peschel
Marisa Porter, MCA
Tim Godwin, Line 6
Cakewalk
Van Riker, 1600 Records
Triumph Motorcycles
Doc Martins
Brian Thomas, Fox Library
Lisa Fredsti, Fox Library
Kathleen Camplin, Fox Library
Dave Monroe, Fox Library
Mitzi Martin
Avalon
Panasonic
Karly Young
Jack Van Leer
Karen Mangon
Angela Edwards
Dave Rech
Dave Shaw
Danny Ruiz
Ivo Gersovich
Luke Letizia
Sung Yoo
Eric Asevo
Robert Hayes, ATI
Brian Harvey, Nvidia
3DFX
GameSpy
Joe Finetti
MONOLITH PRODUCTIONS
DEVELOPMENT TEAM (In Alphabetical Order)
James Ackley, Lead Sound Designer
Scott Albaugh, 2D/3D Artist
Dan Berke, Engineer
Kevin Francis, Engine Engineer
Jim Geldmacher, Engineer
Jon Gramlich, QA Lead
Chris Hewett, Director of Development
Craig Hubbard, Lead Game Designer
Eric Kohler, Character Art Direction
Steve Lee, 2D Artist
Brian Long, AI and Animation Engineer
David Longo, Lead 3D Artist
John Mulkey, Level Designer
Bob Munsil, Level Designer
Brian Pamintuan, Sound Designer
Frank Rooke, Level Designer
Sasha Runnels, 2D Artist
Samantha Ryan, Producer
Wes Saulsberry, Art Lead
Kevin Stephens, Lead Engineer
Akika Tanaka, 2D/3D Artist
Cassano Thruston, Sound Designer
Bill Vandervoort, Lead Level Designer
SPECIAL THANKS
Matt Allen
Kevin Bailey
Rhett Baldwin
Andrea Barringer
Mark Brown
Wayne Burns
Nadia Eng
Ben Chamberlain
Ben Coleman
Mike Dussault
Courtney Evans
Israel Evans
Jay Fuller
Andy Grant
Jason Hall
Nathan Hendrickson
Peter Higley
Patti Kail
Darren Korman
Gary Kussman
Kevin Lambert
Spencer Maiers
Andy Mattingly
Eric Minamoto
Dan Miller
Brad Pendleton
Jonathan Stein
Dan Thibadeau
Jim Totaro
Brian Waite
Sandra Watanabe
Kiyotaka Yaguchi
LITHTECH
ENGINE TEAM
Rachel Blackman
Bryan Bouwman
Jonathan Branam
Jeff Everett
Terry Franguiadakis
Brian Goble
Toby Gladwell
Adam Hayek
Chris Hedberg
Matthew Scott
MUSIC
COMPOSER, INTERACTIVE MUSIC DESIGN
Guy Whitmore
TITLE TRACK
Rich Ragsdale
ADDITIONAL MUSIC COMPOSITION / DIRECT MUSIC ARRANGER
Erik Aho
Nathan Grigg
Tobin Buttram
CELLO (BADGUY THEME)
Lori Goldston
VOCALS (MORROCAN THEME)
Gino
ADDITIONAL MUSIC TRACKS
Becky Kneubuhl
Recorded at Asylum Studios
SONG CREDITS
"Void"
Written and Performed by Red Delicious (Steve Baca, Sara Wallace, Rob King)
Published by Stompin' Music (BMI)
(c) 2000 Red Delicious
"El Dorado"
Written and Performed by Archie Thompson
Published by ArchType Music (BMI)
(c) 2000 Archie Thompson
VOICE AND MOTION CAPTURE ARTISTS
Jock Blaney, Dmitrij Volkov
Ken Boynton, Santa plus voices too numerous to count!
Barbara Dirickson, Baroness Dumas
Scott Burns, Various
Mike Madeoy, Tom Goodman
Jamil Mullen, Motion Capture Performer
Kit Harris, Cate Archer and Inge Wagner
Mark Dias, Various
John Patrick Lowrie, Bruno Lawrie
David Stalker, Magnus Armstrong
Nigel Neale, Mr. Jones
Andrew Heffernan, Motion Capture Performer
Jenna Hawkins, Motion Capture Performer
Roger Curtis, Mr. Smith
Jeff Steitzer, Baron Dumas
COPYRIGHTS
Uses Miles Sound System
Copyright (c) 1991-2000 by RAD Game Tools, Inc.
Uses Binks Video Technology
Copyright (c) 1994-2000 by RAD Game Tools, Inc.
MPEG Layer-3 playback supplied with the Miles Sound System
from RAD Game Tools, Inc. MPEG-3 audio compression technology licensed by Fraunhofer IIS and THOMPSON Multimedia.
(c) 2000 Monolith Productions, Inc.
LithTech (tm) Game Engine (c) 1998-1999 Monolith Productions, Inc. All rights reserved.
Fox, Fox Interactive, No One Lives Forever, The Operative and their associated logos are registered trademarks or
trademarks of Twentieth Century Fox Film Corporation.
LithTech is a trademark of Monolith Productions, Inc.
Windows(r) is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.
The ratings icon is a trademark of the Interactive Digital Software Association.
Thanks for playing No One Lives Forever and watch for more Cate Archer
adventures in the future!