Worldcraft is a graphical level editor you can use to make...
- Category First Person
- Size 1.9 MB
- Program by Valve Software
Worldcraft is a graphical level editor you can use to make your own maps for Valve Software's Half-Life.
What's New in Version 3.3?...
* OpenGL 3D Renderer. The real-time renderer is much faster, more robust, and allows for animating visuals in the 3D view.
* Texture Locking. Texture alignment is now preserved through rotation, scaling, and flipping, allowing for the hassle-free construction of odd-angled geometry.
* Powerful Texture Application Features. Automatic texture continuity is guaranteed when lifting and applying from one face to another. Textures can be fit across one face or multiple faces, or aligned to the left, right, top, bottom, and center of faces with a single button click. Textures can be projected onto faces from an arbitrary viewpoint, useful for texturing cliff faces or other irregular geometry. In addition, texture axes are now displayed in the 3D view.
* Sprite Preview. Sprites are now automatically previewed in the 3D view, along with animation. Frame rate and scale key values are correctly reflected in the preview, eliminating the need to compile and run the map in the game engine when placing sprites.
* Go To Brush Number. Brushes can now be found by entity / brush number for fast tracking down of compiler errors.
* Iconic Entities. Any point entity can be set to render as a sprite icon in the 3D view through a specification in the FGD file, making it easy to distinguish between different entities in the 3D view.
* 3D Preview of Tools. The brush creation, clipper, cordon bounds, and selection tools all render in the 3D view in real time, taking the guesswork out of previously painstaking operations.
* Colored Solid Entities. Solid entities can now be given a render color in the FGD file, for easier identification in the 2D or 3D views.
* 3D Grid. A new 3D grid allows for easy visualization of brush sizes in the 3D view.
* Missing Texture Replacement. Added a Replace button to the texture bar, making it easy to replace textures when they are missing from the WAD file.
* Texture Usage Report. Statistics on unique textures, total texture memory, and WADs used in are reported in the Map Information dialog
* Enhanced Camera Controls. Real-time keyboard sampling gives smooth camera movement in the 3D view. Holding down both mouse buttons now enables dollying the camera forward and back. The mouse wheel now zooms both the 2D and 3D views.
* Point and Click Entity Placement. Point entities can now be placed directly in the 3D view just by pointing and clicking.
* Entity Key Browse Button. Added a browse button to the Entity Properties dialog for typo-free setting of sprite, sound, and model keys.