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Perception

Perception, Quake 1 Single Player & Cooperative map, in...

Perception

Perception, Quake 1 Single Player & Cooperative map, in egyptian style.

OK, I never intended my first Q1SP to be like this, but Paul Healey of multiplayerquake.com decided to bring the popular speedmapping concept to Q1 (see www.multiplayerquake.com/speedmaps). Basically, the idea is to create a standard map in 100 minutes or less. SP and DM maps are included.

So, after already creating four SP speedmaps, I sat down one day, set my watch and started on an egyptian one. It took over 100 minutes, so I was aprehensive at submitting it at first, but was impressed at the looks when I loaded it into quake. Because of this, I decided to add details, extend the map a bit, and release it as a fullsized standalone map.

The result? Well, it's kinda small, as you might expect, but has an atmosphere to it, and some nice surprises in gameplay. Let me know what you think and email me with feedback ([email protected]). I havent stopped working on my "XeNoPHoBia" Q1SP, (screenies at http://pipeline.telefragged.com somewhere) but gave it a small break, for this, and the upcoming SoE conversion (shit, better go work on that now...)

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