Boiling Point: Road to Hell Patch v2.0 [European]

Released by Atari, this is the v2.0 patch for Boiling Point:...

Boiling Point: Road to Hell Patch v2.0 [European]

Released by Atari, this is the v2.0 patch for Boiling Point: Road to Hell fixing stability, physics, AI, balance and much much more. Read below for all the details.




-Game stability, reduces the unexpected crashes when playing, loading a savegame& [...]

-Car dynamics / helicopter dynamics Cars : better realism when a car hits the player or the -Non Playable Character, better behaviour of IA in trucks or cars.

-General improvement of IA: NPC and warrior IA, characters move when hooting, adapt their behaviour according to the situation

-Weapon balance, weapon upgrades correct, and at he Arms dealer, all weapons are available for purchase according to the design of the game


-Car's disappearance

-Collision : grenades do not remain stuck in walls when launched, prisoners do not remain stuck in walls when delivered, tree have collisions.

-Position of dead bodies has been reworked, animation of the jaguar is more realistic

-Player and Non Playable Player positions in the environment have been checked and no character appears in mid-air or stuck in one of the scenery item. Clipping issues have been solved as well.

-Missions : fixing some bugs. Bus drive missions : the money earned after completing a mission now corresponds to the expected amount which is promised before starting the mission. Whimpy mission: the objective is now complete only when Whimpy is rescued at night as stated in the objective. Missions which have been completed are cleared from the Missions Objectives Screen.

-Hints are now appearing opportunely

-Sounds which were missing (e.g. splash water) are now implemented

-Camera control when firing from Pirania

-Rendering landscape when flying on plane

-Some situations where user car gets lost

-NPC name which sometimes appeared in the list of vehicles

-In the list of vehicles, now the last car you were using is N1

-Snake which were able to bite you when crawling

-Too big moon has been readjusted

-Corrupted frames between AVI movies

-Windows look like dark squares when it rains

-Some doors disappear under some view angles on indoor levels

-Boat which appeared to be filled with water / Boat trace disappears and flockers under some viewing angles

-Some flickering carpets on federal base, flickering posters in city, flickering triangles when lit by flashlights on small river bridge

-Shadows of dogs

-Water and landswell now animated in 6th cutscene

-White square from car lights are no more visible on GeForce cards, white square is no more visible around moon at some days

-Grenades explode before NPC die

-Flowers in Granny's hands

-Tail of the plane touches the ground

-Music sudden volume change fixed

-Some localisation issues, mistranslations, missing speeches, text overlappings have been fixed


-Grass rendering and fixed flickering on hill tops


-Added cans to fuel different kind of vehicles

-Upgrades to repair weapons

-Support of non 4:3 video modes

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