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Command & Conquer: Red Alert 3 Patch v1.12 (French)

Comrades, the Command & Conquer Red Alert 3 Patch 1.12 is a...

  • Category Real-Time
  • Size 411.4 MB
  • Program by EA Games

Command & Conquer: Red Alert 3 Patch v1.12 (French)

Comrades, the Command & Conquer Red Alert 3 Patch 1.12 is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer. It includes patch changes from version v1.11.

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Command & Conquer(tm) Red Alert(tm) 3

Version 1.11 Patch Notes - May, 2009

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This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds two free maps from Red Alert 3: Uprising, and more.

General

• Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.

Balance Changes: Global

• Garrison Range bonus reduced to 75% from 100%.

• Walls and Structures no longer block line of sight while being constructed.

• Parachute drop time increased.

• Oil Derricks now explode when destroyed. Keep your distance.

• Observation Post health increased to 10000 from 3000.

• Due to the recent downturn in the global economy, all Super Weapons are now half price.

• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.

• The Top Secret Protocols have been reordered for all three factions.

Balance Changes: By Faction

• Allied Javelin Soldier cost reduced to 300 from 400.

• Allied Aircraft Carrier drone speed increased to 225 from 150.

• Allied Aircraft Carrier drones no longer give large amounts of XP when killed.

• Allied Aircraft Carrier reload time reduced to 10s from 15s.

• Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.

• Allied Outpost now gains additional health when upgraded (25% per level).

• Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!

• Allied Cryocopter health reduced to 650 from 750.

• Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.

• Allied Defense Bureau build time increased to 30s from 10s.

• Special Agent Tanya Adams now requires the Defense Bureau to be built.

• Allied Apollo Fighter heath increased to 300 from 250.

• Allied Chronosphere now requires the Defense Bureau to be built.

• Soviet Hammer Tanks can no longer leech while moving.

• Soviet Apocalypse Tank grinder damage halved.

• Soviet Flak Trooper Cost increased to 400 from 300.

• Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.

• Soviet Super Power Plant energy production reduced to 350 from 500.

• Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.

• Soviet Stingray health increased to 450 from 360.

• Soviet Dreadnaught Missiles now scatter against units.

• Soviet MiG Fighter health increased to 240 from 200.

• Soviet Iron Curtain now requires the Battle Lab to be built.

• Japan MCV build radius increased to facilitate wall building.

• Japan Jet Tengu now much less deadly against each other in air form.

• Japan Tsunami Tank now auto-heals while it’s secondary ability is active.

• Japan Honorable Discharge power no longer deals any friendly fire.

• Japan King Oni health increased to 3000 from 2250.

• Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.

• Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.

• Japan Naginata Cruiser Spread-Torpedo damage halved.

• Japan Naginata Cruiser health reduced to 1200 from 1400.

• Japan Shogun Battleship speed reduced to 50 from 75.

• Japan Shogun Battleship cannons now properly scatter against other units.

• Japan Shogun Battleship rate of fire now reduced by 40%.

• Japan Point Defense Drones now have an expiration time of 2 minutes.

• Japan Final Squadron Power damage reduced in accordance with the new power tree design.

Balance Changes: Vision

• Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.

• Allied Multigunner Turret Vision Range increased to 310 from 300.

• Allied Prism Tower Vision Range increased to 360 from 350.

• Allied Hydrofoil vision range increased to 325 from 300.

• Allied Javelin Soldier vision range increased to 200 from 175.

• Allied Guardian Tank vision range in Target Painter mode increased.

• Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.

• Soviet Apocalypse Tank vision range in Harpoon mode increased.

• Soviet Hammer Tank vision range in Leech mode increased.

• Soviet Terror Drone vision range in Stasis Ray mode increased.

• Soviet Base Defenses vision ranges increased slightly.

• Soviet Bullfrog vision range increased to 325 from 300.

• Soviet commando vision range increased to 175 from 150.

• Japan Seawing vision range increased to 225 from 200.

• Japan Tengu vision range increased to 225 from 200.

• Japan Commando vision range increased to 175 from 150.

• Japan Commando shroud clear range increased to 500 from 400.

User Interface Enhancements

• Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.

• The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).

• Players who are not on your friends list can no longer whisper you while you’re in a match.

• Rally points can be reset on airfields by right clicking on theairfield while it is selected.

• PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].

• Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.

Bug Fixes

• EVA announcements will no longer play when a disguised spy enters your base.

• Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).

• Integrated several AI improvements from Red Alert 3 Uprising.

• The Apoc Tank can no longer move while harpooning.

• Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.

• Fixed a bug that prevented units from attacking enemies withvery low health.

• Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.

• Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.

• Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.

• Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.

• Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.

• Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.

• Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.

• Chrono Swap no longer allows you to move non-amphibious units from land to water.

• The Shinobi's secondary ability now correctly causes allenemy units who are actively targeting him to lose their target.

• While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.

• Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.

• Desolator strikes and Chronospheres will no longer affect repair drones.

• Time bombs can no longer be cast on walls.

• Amphibious units may now be sent into a friendly crusher crane on land or at sea.

• Structures that were under repair when captured will no longer be under repair for the new owner.

• If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.

• Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.

• Blocked an exploit that allowed the Javelin to remain locked-onwhile moving or when the target goes out of range.

• Blocked an exploit that allowed unlimited camera zoom-out in online play.

• Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.

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